Feature Matrix
From OpenSimulator
(Difference between revisions)
(→Users) |
(Made the tables a little prettier, supported features a tad easier to find at-a-glance, a wiki markup code formatting, added external link to http://en.wikipedia.org/wiki/Orthogonal) |
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= Introduction = | = Introduction = | ||
− | This is a matrix of the features currently implemented in OpenSim. | + | This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones. |
− | OpenSim can generally run on platforms where the [http://www.mono-project.com/Main_Page Mono project] is available. | + | OpenSim can generally run on platforms where the [http://www.mono-project.com/Main_Page Mono project] is available. This includes Windows, Mac and Linux. |
Line 8: | Line 8: | ||
{| border = "1" | {| border = "1" | ||
− | + | ! Feature Name | |
− | + | ! Core OpenSim? | |
− | + | ! Notes | |
− | + | |- | |
− | + | | Create/change/move/delete prims | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Persistent prim inventories | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Basic asset types | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | Basic asset types include textures, sounds, notecards, etc. | |
− | + | |- | |
− | + | | Coalesced object groups | |
− | + | | align="center" bgcolor="red" | No | |
+ | | Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented. | ||
+ | |- | ||
+ | | Linksets | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | Bugs (some fairly fundamental) remain with linksets but basic support is implemented. | ||
+ | |- | ||
+ | | Media on a prim/Shared Media | ||
+ | | align="center" bgcolor="red" | No | ||
+ | | Support for this is in Master and should be in OpenSim 0.7.1 | ||
+ | |- | ||
+ | | [[Dynamic_textures|Dynamic textures]] | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | Dynamic textures are textures that can be created on the fly via draw commands. | ||
+ | |- | ||
+ | | Sculpties | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | | ||
+ | |} | ||
| | ||
− | == Users | + | == Users == |
{| border="1" | {| border="1" | ||
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|- | |- | ||
| Walking | | Walking | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Flying | | Flying | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Sitting | | Sitting | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Animations | | Animations | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Gestures | | Gestures | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Attachments | | Attachments | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| Both worn attachments and Head Up Displays (HUDs) | | Both worn attachments and Head Up Displays (HUDs) | ||
|- | |- | ||
| Combat | | Combat | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Region crossing | | Region crossing | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Teleport | | Teleport | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Persistent avatar inventories | | Persistent avatar inventories | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Inventory library | | Inventory library | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Chat | | Chat | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Instant messaging | | Instant messaging | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Archiving | | Archiving | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| Users inventories and parts of inventories can be saved and loaded as [[Inventory Archives|OpenSim Inventory Archives]]. | | Users inventories and parts of inventories can be saved and loaded as [[Inventory Archives|OpenSim Inventory Archives]]. | ||
|- | |- | ||
| Friends | | Friends | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Lure | | Lure | ||
− | | Yes | + | | align="center" bgcolor="lime" | Yes |
| | | | ||
|- | |- | ||
| Groups | | Groups | ||
− | | No | + | | align="center" bgcolor="red" | No |
| Group support is only available as third party projects: | | Group support is only available as third party projects: | ||
− | *[http://code.google.com/p/flotsam/ Group service implementation from the Flotsam project]. | + | *[http://code.google.com/p/flotsam/ Group service implementation from the Flotsam project]. '''Please note: this is not working properly with OpenSim 0.7.0.1 or 0.7.0.2, though it is fixed in OpenSim's 0.7-post-fixes branch and development branch. 0.6.9 should be working okay.''' |
*[https://github.com/jor3l/OSModules/tree/master/osgroups/ osgroups from jor3l] | *[https://github.com/jor3l/OSModules/tree/master/osgroups/ osgroups from jor3l] | ||
*[http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package. | *[http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package. | ||
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|- | |- | ||
| Profiles | | Profiles | ||
− | | No | + | | align="center" bgcolor="red" | No |
| | | | ||
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here. | Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here. | ||
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|- | |- | ||
| Search | | Search | ||
− | | No | + | | align="center" bgcolor="red" | No |
| Search support is only available via third party modules. | | Search support is only available via third party modules. | ||
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{| border = "1" | {| border = "1" | ||
− | + | ! Feature Name | |
− | + | ! Core OpenSim? | |
− | + | ! Notes | |
− | + | |- | |
− | + | | [[Developer_Documentation#Scripting|Scripts]] | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. | |
− | + | |- | |
+ | | [[Non-LSL_scripting|C# scripting]] | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | C# scripting is experimental and insecure. However, it can be useful in some situations | ||
+ | |- | ||
+ | | Script control | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. | ||
+ | |} | ||
| | ||
== World == | == World == | ||
− | + | ||
{| border = "1" | {| border = "1" | ||
− | + | ! Feature Name | |
− | + | ! Core OpenSim? | |
− | + | ! Notes | |
− | + | |- | |
− | + | | Terrain | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Sun | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Wind | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Cloud | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Vegetation | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
− | + | | Sound | |
− | + | | align="center" bgcolor="gold" | Partial | |
− | + | | Not all sound facilties work (e.g. queueing sounds). | |
− | + | |- | |
− | + | | Minimap | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | | |
− | + | |- | |
+ | | World Map | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | | ||
+ | |- | ||
+ | | Neighbouring regions | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | Regions can neighbour each other, even if hosted on different servers. | ||
+ | |- | ||
+ | | Archiving | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]]. | ||
+ | |- | ||
+ | | [[PhysicsEngines|Physics]] | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. | ||
+ | |- | ||
+ | | Parcel management | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | | ||
+ | |- | ||
+ | | Region settings | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | | ||
+ | |- | ||
+ | | Estates | ||
+ | | align="center" bgcolor="gold" | Partial | ||
+ | | Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database. | ||
+ | |- | ||
+ | | Limits | ||
+ | | align="center" bgcolor="red" | No | ||
+ | | Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have. | ||
+ | |} | ||
| | ||
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{| border = "1" | {| border = "1" | ||
− | + | ! Feature Name | |
− | + | ! Core OpenSim? | |
− | + | ! Notes | |
− | + | |- | |
− | + | | IRC | |
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | Relay chat back and forth to an Internet Relay Channel. | ||
+ | |- | ||
+ | | Money | ||
+ | | align="center" bgcolor="red" | No | ||
+ | | There are no plans to directly provide economy modules in OpenSim. Third party facilities include: | ||
* [http://forge.opensimulator.org/gf/project/opencurrency/ OpenCurrency] | * [http://forge.opensimulator.org/gf/project/opencurrency/ OpenCurrency] | ||
* [http://forge.opensimulator.org/gf/project/currency/ DTL Currency] | * [http://forge.opensimulator.org/gf/project/currency/ DTL Currency] | ||
* [http://github.com/SnoopyPfeffer/Mod-PayPal Mod-PayPal] | * [http://github.com/SnoopyPfeffer/Mod-PayPal Mod-PayPal] | ||
* [https://www.virwox.com/omc-open-metaverse-currency.php Open Metaverse Currency (OMC)] | * [https://www.virwox.com/omc-open-metaverse-currency.php Open Metaverse Currency (OMC)] | ||
− | + | |- | |
− | + | | Permissions | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default | |
+ | |- | ||
+ | | Statistics | ||
+ | | align="center" bgcolor="gold" | Partial | ||
+ | | If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See [[FAQ#Region_Statistics_on_a_Web_Page]] | ||
Some simulator statistics are available via the simulator command line and remotely via JSON. | Some simulator statistics are available via the simulator command line and remotely via JSON. | ||
− | + | |- | |
− | + | | Voice | |
− | + | | align="center" bgcolor="gold" | Partial | |
− | + | | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch_Module|Freeswitch module]]. Voice does not currently work for the Linden Lab 2.x viewers. | |
− | + | |- | |
+ | | Web frontends | ||
+ | | align="center" bgcolor="red" | No | ||
+ | | Various third-party web frontends are available, detailed on the [[Webinterface]] page. | ||
+ | |} | ||
| | ||
== Server Features == | == Server Features == | ||
{| border = "1" | {| border = "1" | ||
− | + | ! Feature Name | |
− | + | ! Core OpenSim? | |
− | + | ! Notes | |
− | + | |- | |
− | + | | Local console | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | The local command console in OpenSim is the one present when you start an OpenSim instance | |
− | + | |- | |
− | + | | [[RestConsole|Remote console]] | |
− | + | | align="center" bgcolor="lime" | Yes | |
+ | | | ||
+ | |- | ||
+ | | [[RemoteAdmin|Remote admin]] | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | The remote admin plugin allows OpenSim commands to be executed remotely. | ||
+ | |- | ||
+ | | [[Logging]] | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | OpenSim uses the log4net package. More details on the logging page. | ||
+ | |} | ||
| | ||
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{| border = "1" | {| border = "1" | ||
− | + | ! Feature Name | |
− | + | ! Core OpenSim? | |
− | + | ! Notes | |
− | + | |- | |
− | + | | Single server (standalone) mode | |
− | + | | align="center" bgcolor="lime" | Yes | |
− | + | | Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. | |
− | + | |- | |
+ | | Grid (multi-server) mode | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. | ||
+ | |- | ||
+ | | [[Hypergrid]] | ||
+ | | align="center" bgcolor="lime" | Yes | ||
+ | | This is an architecture, [http://en.wikipedia.org/wiki/Orthogonal orthogonal] to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory. | ||
+ | |} | ||
| |
Revision as of 23:03, 4 December 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
OpenSim can generally run on platforms where the Mono project is available. This includes Windows, Mac and Linux.
Prims
Feature Name | Core OpenSim? | Notes |
---|---|---|
Create/change/move/delete prims | Yes | |
Persistent prim inventories | Yes | |
Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups | No | Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented. |
Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implemented. |
Media on a prim/Shared Media | No | Support for this is in Master and should be in OpenSim 0.7.1 |
Dynamic textures | Yes | Dynamic textures are textures that can be created on the fly via draw commands. |
Sculpties | Yes |
Users
Feature Name | Core OpenSim? | Notes |
---|---|---|
Walking | Yes | |
Flying | Yes | |
Sitting | Yes | |
Animations | Yes | |
Gestures | Yes | |
Attachments | Yes | Both worn attachments and Head Up Displays (HUDs) |
Combat | Yes | |
Region crossing | Yes | |
Teleport | Yes | |
Persistent avatar inventories | Yes | |
Inventory library | Yes | |
Chat | Yes | |
Instant messaging | Yes | |
Archiving | Yes | Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
Friends | Yes | |
Lure | Yes | |
Groups | No | Group support is only available as third party projects:
These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Profiles | No |
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here. |
Search | No | Search support is only available via third party modules. |
Scripting
Feature Name | Core OpenSim? | Notes |
---|---|---|
Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
Script control | Yes | There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
World
Feature Name | Core OpenSim? | Notes |
---|---|---|
Terrain | Yes | |
Sun | Yes | |
Wind | Yes | |
Cloud | Yes | |
Vegetation | Yes | |
Sound | Partial | Not all sound facilties work (e.g. queueing sounds). |
Minimap | Yes | |
World Map | Yes | |
Neighbouring regions | Yes | Regions can neighbour each other, even if hosted on different servers. |
Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. |
Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Parcel management | Yes | |
Region settings | Yes | |
Estates | Partial | Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database. |
Limits | No | Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have. |
Other Simulation Features
Feature Name | Core OpenSim? | Notes |
---|---|---|
IRC | Yes | Relay chat back and forth to an Internet Relay Channel. |
Money | No | There are no plans to directly provide economy modules in OpenSim. Third party facilities include: |
Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Statistics | Partial | If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See FAQ#Region_Statistics_on_a_Web_Page
Some simulator statistics are available via the simulator command line and remotely via JSON. |
Voice | Partial | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a Freeswitch module. Voice does not currently work for the Linden Lab 2.x viewers. |
Web frontends | No | Various third-party web frontends are available, detailed on the Webinterface page. |
Server Features
Feature Name | Core OpenSim? | Notes |
---|---|---|
Local console | Yes | The local command console in OpenSim is the one present when you start an OpenSim instance |
Remote console | Yes | |
Remote admin | Yes | The remote admin plugin allows OpenSim commands to be executed remotely. |
Logging | Yes | OpenSim uses the log4net package. More details on the logging page. |
Architectures
Feature Name | Core OpenSim? | Notes |
---|---|---|
Single server (standalone) mode | Yes | Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |
Hypergrid | Yes | This is an architecture, orthogonal to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory. |