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(Source Code Repository Access)
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OpenSimulator uses git as its source code repository.
 
OpenSimulator uses git as its source code repository.
  
* Anonymous Checkout - see [[Download]]
+
* Anonymous Checkout
 +
git clone git://opensimulator.org/git/opensim
 +
 
 
* Developer Checkout
 
* Developer Checkout
 
  git clone ssh://USERNAME@opensimulator.org/var/git/opensim
 
  git clone ssh://USERNAME@opensimulator.org/var/git/opensim
  
 
You can also browse the source code for OpenSim [http://opensimulator.org/viewgit using a web browser].
 
You can also browse the source code for OpenSim [http://opensimulator.org/viewgit using a web browser].
 
  
 
== Developer Documentation ==
 
== Developer Documentation ==

Revision as of 11:36, 26 March 2010

Technical Reference -> Terms -> Developer Documentation

Contents

Source Code Repository Access

OpenSimulator uses git as its source code repository.

  • Anonymous Checkout
git clone git://opensimulator.org/git/opensim
  • Developer Checkout
git clone ssh://USERNAME@opensimulator.org/var/git/opensim

You can also browse the source code for OpenSim using a web browser.

Developer Documentation

General

Development

Services

Client Stacks

  • Sim Throttles — Information on how OpenSim handles throttling of packets to the client.

Database

File formats

Grid

Web Integration

Modules

Permissions

Physics

Protocols

Regions

Threading

Scripting

Search

Testing


Proposals

Proposed projects


Communication

A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid. There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.

There is also a mailman email distribution list available at https://lists.berlios.de/mailman/listinfo/opensim-dev


Submitting Patches

Please review Submitting_code_to_OpenSim


Recent Git Commits

update libomv fixing a silly typo (UbitUmarov) (Wed, 13 May 2026 19:12:09 -0700)
update libomv fixing a silly typo UbitUmarov <ajlduarte at sapo dot pt> bin/OpenMetaverse.Rendering.Meshmerizer.dll
update libomv (changes to bin serialized used on lludp, etc) (UbitUmarov) (Wed, 13 May 2026 18:53:22 -0700)
update libomv (changes to bin serialized used on lludp, etc) UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
cosmetics on groups (UbitUmarov) (Mon, 11 May 2026 21:40:33 -0700)
cosmetics on groups UbitUmarov <ajlduarte at sapo dot pt> .../Groups/Hypergrid/GroupsServiceHGConnector.cs
add cosmetics on AgentTransactionModule (UbitUmarov) (Mon, 11 May 2026 20:22:34 -0700)
add cosmetics on AgentTransactionModule UbitUmarov <ajlduarte at sapo dot pt> .../AssetTransaction/AssetTransactionModule.cs
add Util.GetFirstConfigVarFromSections<T>(..) While GetConfigVarFromSections<T> scans all sections and returns the last value found, this returns as soon a value is found. So sections should be order from high priority to lower (UbitUmarov) (Mon, 11 May 2026 19:18:26 -0700)
add Util.GetFirstConfigVarFromSections<T>(..) While GetConfigVarFromSections<T> scans all sections and returns the last value found, this returns as soon a value is found. So sections should be order from high priority to lower UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs

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