Dynamic textures

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[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Status | Status Page]] -> [[OSSL_Implemented| OSSL Implemented Functions]] -> [[Dynamic textures]]
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Dynamic textures allow scripts to create images on the fly, combining graphics loaded from the World Wide Web with text, lines, ellipses and filled or unfilled rectangles. The textures thus created are temporary, maintained by the individual region in which they are created, and are not permanently stored in the [[Asset Server]].
 
Dynamic textures allow scripts to create images on the fly, combining graphics loaded from the World Wide Web with text, lines, ellipses and filled or unfilled rectangles. The textures thus created are temporary, maintained by the individual region in which they are created, and are not permanently stored in the [[Asset Server]].
  

Revision as of 14:46, 27 July 2009

Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions -> Dynamic textures


Dynamic textures allow scripts to create images on the fly, combining graphics loaded from the World Wide Web with text, lines, ellipses and filled or unfilled rectangles. The textures thus created are temporary, maintained by the individual region in which they are created, and are not permanently stored in the Asset Server.

In general, one creates a string containing a list of Drawing commands and parameters, either directly or with the aid of one of the "convenience" drawing functions listed below, then passes this string as a parameter to one of the osSetDynamicTexture* commands.

Graphics Primitive Drawing Functions


Text Drawing Functions


Dynamic Texture Creation Functions

Graphics Primitive Drawing Commands


Text Drawing Commands

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