Category:Scripts
From OpenSimulator
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[end] | [end] | ||
==rotates the prim== | ==rotates the prim== | ||
| − | I think this | + | I think this came from Nebaden :-) |
| − | + | [code] | |
default | default | ||
{ | { | ||
| Line 139: | Line 139: | ||
} | } | ||
} | } | ||
| + | [end of code] | ||
| + | |||
Will keep updating until told otherwise :-) | Will keep updating until told otherwise :-) | ||
Revision as of 12:19, 25 June 2008
Hi all. As this page is still here i guess it's either been overlooked or it may be useful. I'll continue to put scripts that I've found that work.. It will i hope be obvious that they are not mine, and that i am not nor claim to be the author.
The scripts are gleemed from anywhere open source, and my thanks go out to all those bright people who write this stuff :-)
I am running opensim from the svn (Latest build daily) thing, then compile it in visual studio it occasionally wants to update the code to 2008 vers so i let it :-) where possible i will show the author and a link :-) Any problems let me know zoon@edenrealm.co.uk copy all below the "heading" into a new script in your in-world inventory, then drag and drop into your prim..... as if you didnt know :-) Samantha can be located on Openlife grid, Oh yes, i have played with the settings a little. There are lots of sources to look at and OsGrid would be a great place to start.
Contents |
Particles
// *** Fountian Particles *** // *** by Samantha Fuller *** // *** ver 1 for OLG alpha .5 - March 5 /08 *** integer on; start_particles() {
llParticleSystem([ PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK //PSYS_PART_TARGET_POS_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK, //| PSYS_PART_WIND_MASK,//PSYS_PART_FOLLOW_VELOCITY_MASK, PSYS_SRC_PATTERN,
// *** Choose 1 pattern from the following ***
// PSYS_SRC_PATTERN_EXPLODE,
PSYS_SRC_PATTERN_DROP,
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY,
//PSYS_SRC_PATTERN_ANGLE_CONE,
//PSYS_SRC_PATTERN_ANGLE,
PSYS_SRC_ANGLE_BEGIN, 5.015, PSYS_SRC_ANGLE_END, 10.5, PSYS_PART_START_SCALE, <0.1, 0.3, 0.1>, PSYS_PART_END_SCALE, <5.05,5.05,5.05>, PSYS_PART_START_ALPHA, .9, PSYS_PART_END_ALPHA, 0.05, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 0.0, 1.0>, PSYS_PART_MAX_AGE, 5.5, PSYS_SRC_ACCEL, < 0.0, 0.0, 0.2>, PSYS_SRC_BURST_RATE, 0.500, PSYS_SRC_BURST_PART_COUNT, 10, PSYS_SRC_BURST_RADIUS, 1.075, PSYS_SRC_BURST_SPEED_MAX, 2, PSYS_SRC_BURST_SPEED_MIN, 1, PSYS_SRC_TARGET_KEY, llGetKey() ]);
} default {
state_entry()
{
start_particles();
llSleep(6);
//llParticleSystem([]);
llWhisper(0,"particle change");
}
touch_start(integer touches)
{
if (on == 0)
{
on = 1;
start_particles();
llWhisper(0,"fountian on");
}
else
{
on = 0;
llParticleSystem([]);
llWhisper(0,"fountian off");
}
}
}
Sound loop
default {
state_entry()
{
llSetTimerEvent(9.9);
llSay(0,"reset.");
}
timer()
{
llPlaySound("rightclick on your sound and copy the UUID here, with care",1.0);
}
}
Smooth rotate texture
default {
state_entry()
{
float SPEED = 0.2;
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED);
}
}
Sit and position
Just drop into an object and play with the vector rot stuff and llsitTarget till happy :-)
[code] default{
state_entry()
{
llSetText("sit here ", <0,1,0>,1);
llSay(0,"started");
vector rot=<180.0, -180.0, 0.0>*DEG_TO_RAD;
rotation finalrot=llEuler2Rot(rot);
llSitTarget(<-0.35, 0.0, 0.75>,finalrot);
}
}
[end]
rotates the prim
I think this came from Nebaden :-) [code] default { state_entry() { llSetText("put your text in here", <1,1,1>,1); llTargetOmega(<0,0,1>, 0.2, 2); } } [end of code]
Will keep updating until told otherwise :-)
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Scripts"
The following 54 pages are in this category, out of 54 total.