LsGetWindlightScene
From OpenSimulator
(Difference between revisions)
m (→See Also) |
|||
Line 19: | Line 19: | ||
default { | default { | ||
state_entry() { | state_entry() { | ||
− | settings = | + | settings = lsGetWindlightScene(rules_to_get); |
llOwnerSay("Water color is: "+llList2String(settings,1)); | llOwnerSay("Water color is: "+llList2String(settings,1)); | ||
} | } |
Revision as of 15:04, 1 January 2013
Contents |
lsGetWindlightScene
Function
list lsGetWindlightScene(list rules);
Get a list of the current Windlight settings in the scene
- list rules - a list of the LightShare Parameters to retrieve
An empty rules list will return an empty result list.
Caveats
The list returned by this function cannot be passed directly to lsSetWindlightScene without triggering C# exceptions from the Simulator.
Examples
list rules_to_get = [ WL_WATER_COLOR ]; list settings; default { state_entry() { settings = lsGetWindlightScene(rules_to_get); llOwnerSay("Water color is: "+llList2String(settings,1)); } }
Water color is: <4.000000,38.000000,64.000000>
Notes
Returned rules contain pairs of data in the form of the parameter requested followed by the current value. In the example above, the request returns [ 0, <4.000000,38.000000,64.000000> ] when used with default LightShare settings in a region.