Feature Matrix
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| bgcolor="#ffd700" align="center" | Partial | | bgcolor="#ffd700" align="center" | Partial | ||
| Teleporting in can be done to any point in or off world (if hypergrid enabled) however, Blocking teleports to a parcel or setting a landing point on that parcel is not currently enforced. | | Teleporting in can be done to any point in or off world (if hypergrid enabled) however, Blocking teleports to a parcel or setting a landing point on that parcel is not currently enforced. | ||
+ | |- | ||
+ | | Megaregions | ||
+ | | bgcolor="#ff0000" align="center" | Experimental | ||
+ | | This is a system that allows regions to be created on the simulator that are larger than 256m x 256m. This is not fully implemented. | ||
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Revision as of 18:29, 7 March 2012
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSimulator. Please feel free to correct existing entries and add new ones. The data in this matrix refers to the currently released version of OpenSimulator unless otherwise stated.
OpenSimulator can run on Linux & Mac with MONO, see the Mono project for availability or your distribution provider. Windows requires Net Framework 3.51 available from MS Downloads
Prims
Feature Name | Core OpenSim? | Notes |
---|---|---|
Create/change/move/delete prims | Yes | |
Persistent prim inventories | Yes | |
Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) | Yes | Coalesced object groups means being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements. Support added in OpenSimulator 0.7.1 |
Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implemented. |
Media on a prim/Shared Media | Yes | Support added in OpenSimulator 0.7.1. But please note that this is based on the current beta Linden implementation of mesh, which is likely to change soon. Please do not rely on mesh for any production use at the moment. |
Dynamic textures | Yes | Dynamic textures are textures that can be created on the fly via draw commands. |
Sculpties | Yes | |
Mesh | Beta/Experimental | Mesh is implemented in OpenSimulator 0.7.2 onwards. This is the newer mesh implementation as found in Linden Lab viewer 3. Older versions of OpenSimulator contained the older beta implementation. Please note that this feature is experimental and should be used cautiously. |
Users
Feature Name | Core OpenSim? | Notes |
---|---|---|
Walking | Yes | |
Flying | Yes | |
Sitting | Yes | |
Animations | Yes | |
Gestures | Yes | |
Attachments | Partial | Both worn attachments and Head Up Displays (HUDs) are implemented. Outfits are implemented. Wearing multiple attachments at a single point is not yet implemented. |
Combat | Yes | |
Region crossing | Yes | |
Teleport | Yes | |
Persistent avatar inventories | Yes | |
Inventory library | Yes | |
Chat | Yes | |
Instant messaging | Yes | Offline IM storage requires a third party packages such as http://forge.opensimulator.org/gf/project/opensimwi/ in releases before 0.7.2. |
Names | Partial | Ordinary names consisting of a first and last name separated by a space are implemented. 'Display' names are not yet implemented. |
Archiving | Yes | Users inventories and parts of inventories can be saved and loaded as OpenSimulator Inventory Archives. |
Friends | Yes | |
Lure | Yes | |
Groups | 3rd party | Group support is only available as third party projects:
These services have connectors that are bundled with core OpenSimulator. See Enabling Groups and the OpenSim.ini.example file for more details. |
Profiles | 3rd party |
Only avatar names are stored in core OpenSimulator. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSimulator 0.6.9. Please add suitable links here. |
Search | 3rd party | Search support is only available via third party modules. |
Display names | No |
Scripting
Feature Name | Core OpenSim? | Notes |
---|---|---|
Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSimulator. There are also OpenSimulator specific OSSL functions available. |
C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
Script control | Yes | There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSimulator distribution for more details. |
World
Feature Name | Core OpenSim? | Notes |
---|---|---|
Terrain | Yes | |
Sun | Yes | |
Wind | Yes | |
Cloud | Yes | |
Vegetation | Yes | |
Sound | Partial | Not all sound facilties work (e.g. queueing sounds). |
Minimap | Yes | |
World Map | Yes | |
Neighbouring regions | Yes | Regions can neighbour each other, even if hosted on different servers. |
Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. |
Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Parcel management | Yes | |
Region settings | Yes | |
Estates | Partial | Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database. |
Avatar limits | Yes | Avatar limits were implemented in OpenSimulator 0.7.2. |
Prim limits | Yes | Prim limits where implement in OpenSimulator 0.7.2. |
Teleports | Partial | Teleporting in can be done to any point in or off world (if hypergrid enabled) however, Blocking teleports to a parcel or setting a landing point on that parcel is not currently enforced. |
Megaregions | Experimental | This is a system that allows regions to be created on the simulator that are larger than 256m x 256m. This is not fully implemented. |
Other Simulation Features
Feature Name | Core OpenSim? | Notes |
---|---|---|
IRC | Yes | Relay chat back and forth to an Internet Relay Channel. |
Money | 3rd party | There are no plans to directly provide economy modules in OpenSimulator though custom currency names are supported in 0.7.2 and after. Third party facilities include: |
Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Monitoring | Partial | A number of monitoring facilities exist, though none of them yet cover everything that one would want to monitor. |
Voice | Partial | Voice support is currently primitive. OpenSimulator currently bundles a Vivox module (only usable with a Vivox voice server) and a Freeswitch module. A third party Mumble voice module also exists which supports indication of which avatar is speaking. No module yet supports spatial voice. |
Web frontends | 3rd party | Various third-party web frontends are available, detailed on the Webinterface page. |
Server Features
Feature Name | Core OpenSim? | Notes |
---|---|---|
Local console | Yes | The local command console in OpenSimulator is the one present when you start an OpenSimulator instance |
Remote console | Yes | |
Remote admin | Yes | The remote admin plugin allows OpenSimulator commands to be executed remotely. |
Logging | Yes | OpenSimulator uses the log4net package. More details on the logging page. |
Architectures
Feature Name | Core OpenSim? | Notes |
---|---|---|
Single server (standalone) mode | Yes | Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |
Hypergrid | Experimental | This is an architecture, orthogonal to the previous two, that allows users to visit completely separate OpenSimulator installations while retaining their appearance, identity and inventory. This is under active development and should be considered experimental. |