Feature Matrix

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= Introduction =
 
= Introduction =
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
+
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
  
OpenSim can generally run on platforms where the [http://www.mono-project.com/Main_Page Mono project] is available. This includes Windows, Mac and Linux.
+
OpenSim can generally run on platforms where the [http://www.mono-project.com/Main_Page Mono project] is available. This includes Windows, Mac and Linux.
  
  
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{| border = "1"
 
{| border = "1"
! Feature Name                                 !! Core OpenSim? || Notes
+
! Feature Name  
|-
+
! Core OpenSim?  
| Create/change/move/delete prims               || Yes           ||  
+
! Notes
|-
+
|-
| Persistent prim inventories                   || Yes           ||  
+
| Create/change/move/delete prims  
|-
+
| align="center" bgcolor="lime" | Yes  
| Basic asset types                             || Yes           || Basic asset types include textures, sounds, notecards, etc.
+
|  
|-
+
|-
| Coalesced object groups                       || No           || Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented.
+
| Persistent prim inventories  
|-
+
| align="center" bgcolor="lime" | Yes  
| Linksets                                     || Yes           || Bugs (some fairly fundamental) remain with linksets but basic support is implemented.  
+
|  
|-
+
|-
| Media on a prim/Shared Media                 || No           || Support for this is in Master and should be in OpenSim 0.7.1  
+
| Basic asset types  
|-
+
| align="center" bgcolor="lime" | Yes  
| [[Dynamic_textures|Dynamic textures]]         || Yes           || Dynamic textures are textures that can be created on the fly via draw commands.
+
| Basic asset types include textures, sounds, notecards, etc.
|-
+
|-
| Sculpties                                     || Yes           ||  
+
| Coalesced object groups  
|}
+
| align="center" bgcolor="red" | No  
 +
| Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented.
 +
|-
 +
| Linksets  
 +
| align="center" bgcolor="lime" | Yes  
 +
| Bugs (some fairly fundamental) remain with linksets but basic support is implemented.  
 +
|-
 +
| Media on a prim/Shared Media  
 +
| align="center" bgcolor="red" | No  
 +
| Support for this is in Master and should be in OpenSim 0.7.1  
 +
|-
 +
| [[Dynamic_textures|Dynamic textures]]  
 +
| align="center" bgcolor="lime" | Yes  
 +
| Dynamic textures are textures that can be created on the fly via draw commands.
 +
|-
 +
| Sculpties  
 +
| align="center" bgcolor="lime" | Yes  
 +
|  
 +
|}
 
 
 
 
  
== Users ==
+
== Users ==
  
 
{| border="1"
 
{| border="1"
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|-
 
|-
 
| Walking  
 
| Walking  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Flying  
 
| Flying  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Sitting  
 
| Sitting  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Animations  
 
| Animations  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Gestures  
 
| Gestures  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Attachments  
 
| Attachments  
| Yes  
+
| align="center" bgcolor="lime" | Yes  
 
| Both worn attachments and Head Up Displays (HUDs)
 
| Both worn attachments and Head Up Displays (HUDs)
 
|-
 
|-
 
| Combat  
 
| Combat  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Region crossing  
 
| Region crossing  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Teleport  
 
| Teleport  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Persistent avatar inventories  
 
| Persistent avatar inventories  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Inventory library  
 
| Inventory library  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Chat  
 
| Chat  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Instant messaging  
 
| Instant messaging  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Archiving  
 
| Archiving  
| Yes  
+
| align="center" bgcolor="lime" | Yes  
 
| Users inventories and parts of inventories can be saved and loaded as [[Inventory Archives|OpenSim Inventory Archives]].
 
| Users inventories and parts of inventories can be saved and loaded as [[Inventory Archives|OpenSim Inventory Archives]].
 
|-
 
|-
 
| Friends  
 
| Friends  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Lure  
 
| Lure  
| Yes
+
| align="center" bgcolor="lime" | Yes
 
|  
 
|  
 
|-
 
|-
 
| Groups  
 
| Groups  
| No  
+
| align="center" bgcolor="red" | No  
 
| Group support is only available as third party projects:  
 
| Group support is only available as third party projects:  
*[http://code.google.com/p/flotsam/ Group service implementation from the Flotsam project]. '''Please note: this is not working properly with OpenSim 0.7.0.1 or 0.7.0.2, though it is fixed in OpenSim's 0.7-post-fixes branch and development branch. 0.6.9 should be working okay.'''
+
*[http://code.google.com/p/flotsam/ Group service implementation from the Flotsam project]. '''Please note: this is not working properly with OpenSim 0.7.0.1 or 0.7.0.2, though it is fixed in OpenSim's 0.7-post-fixes branch and development branch. 0.6.9 should be working okay.'''
 
*[https://github.com/jor3l/OSModules/tree/master/osgroups/ osgroups from jor3l]
 
*[https://github.com/jor3l/OSModules/tree/master/osgroups/ osgroups from jor3l]
 
*[http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.
 
*[http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.
Line 111: Line 129:
 
|-
 
|-
 
| Profiles  
 
| Profiles  
| No  
+
| align="center" bgcolor="red" | No  
 
|  
 
|  
 
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here.  
 
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here.  
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|-
 
|-
 
| Search  
 
| Search  
| No  
+
| align="center" bgcolor="red" | No  
 
| Search support is only available via third party modules.  
 
| Search support is only available via third party modules.  
  
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{| border = "1"
 
{| border = "1"
! Feature Name                                 !! Core OpenSim? !! Notes
+
! Feature Name  
|-  
+
! Core OpenSim?  
| [[Developer_Documentation#Scripting|Scripts]] || Yes           || A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
+
! Notes
|-
+
|-  
| [[Non-LSL_scripting|C# scripting]]           || Yes           || C# scripting is experimental and insecure. However, it can be useful in some situations
+
| [[Developer_Documentation#Scripting|Scripts]]  
|-
+
| align="center" bgcolor="lime" | Yes  
| Script control                               || Yes           || There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.
+
| A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
|}
+
|-
 +
| [[Non-LSL_scripting|C# scripting]]  
 +
| align="center" bgcolor="lime" | Yes  
 +
| C# scripting is experimental and insecure. However, it can be useful in some situations
 +
|-
 +
| Script control  
 +
| align="center" bgcolor="lime" | Yes  
 +
| There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.
 +
|}
 
 
 
 
  
 
== World ==
 
== World ==
+
 
 
{| border = "1"
 
{| border = "1"
! Feature Name                                 !! Core OpenSim? !! Notes
+
! Feature Name  
|-
+
! Core OpenSim?  
| Terrain                                       || Yes           ||  
+
! Notes
|-
+
|-
| Sun                                           || Yes           ||  
+
| Terrain  
|-
+
| align="center" bgcolor="lime" | Yes  
| Wind                                         || Yes           ||  
+
|  
|-
+
|-
| Cloud                                         || Yes           ||  
+
| Sun  
|-
+
| align="center" bgcolor="lime" | Yes  
| Vegetation                                   || Yes           ||  
+
|  
|-
+
|-
| Sound                                         || Partial       || Not all sound facilties work (e.g. queueing sounds).
+
| Wind  
|-
+
| align="center" bgcolor="lime" | Yes  
| Minimap                                       || Yes           ||  
+
|  
|-  
+
|-
| World Map                                     || Yes           ||  
+
| Cloud  
|-
+
| align="center" bgcolor="lime" | Yes  
| Neighbouring regions                         || Yes           || Regions can neighbour each other, even if hosted on different servers.
+
|  
|-
+
|-
| Archiving                                     || Yes           || Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]].
+
| Vegetation  
|-
+
| align="center" bgcolor="lime" | Yes  
| [[PhysicsEngines|Physics]]                   || Yes           || There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
+
|  
|-
+
|-
| Parcel management                             || Yes           ||  
+
| Sound  
|-
+
| align="center" bgcolor="gold" | Partial  
| Region settings                               || Yes           ||  
+
| Not all sound facilties work (e.g. queueing sounds).
|-
+
|-
| Estates                                       || Partial       || Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database.
+
| Minimap  
|-
+
| align="center" bgcolor="lime" | Yes  
| Limits                                       || No           || Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have.
+
|  
|}
+
|-  
 +
| World Map  
 +
| align="center" bgcolor="lime" | Yes  
 +
|  
 +
|-
 +
| Neighbouring regions  
 +
| align="center" bgcolor="lime" | Yes  
 +
| Regions can neighbour each other, even if hosted on different servers.
 +
|-
 +
| Archiving  
 +
| align="center" bgcolor="lime" | Yes  
 +
| Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]].
 +
|-
 +
| [[PhysicsEngines|Physics]]  
 +
| align="center" bgcolor="lime" | Yes  
 +
| There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 +
|-
 +
| Parcel management  
 +
| align="center" bgcolor="lime" | Yes  
 +
|  
 +
|-
 +
| Region settings  
 +
| align="center" bgcolor="lime" | Yes  
 +
|  
 +
|-
 +
| Estates  
 +
| align="center" bgcolor="gold" | Partial  
 +
| Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database.
 +
|-
 +
| Limits  
 +
| align="center" bgcolor="red" | No  
 +
| Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have.
 +
|}
 
 
 
 
  
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{| border = "1"
 
{| border = "1"
! Feature Name                                 !! Core OpenSim? !! Notes
+
! Feature Name  
|-
+
! Core OpenSim?  
| IRC                                           || Yes           || Relay chat back and forth to an Internet Relay Channel.
+
! Notes
|-
+
|-
| Money                                         || No           || There are no plans to directly provide economy modules in OpenSim. Third party facilities include:
+
| IRC  
 +
| align="center" bgcolor="lime" | Yes  
 +
| Relay chat back and forth to an Internet Relay Channel.
 +
|-
 +
| Money  
 +
| align="center" bgcolor="red" | No  
 +
| There are no plans to directly provide economy modules in OpenSim. Third party facilities include:
 
* [http://forge.opensimulator.org/gf/project/opencurrency/ OpenCurrency]
 
* [http://forge.opensimulator.org/gf/project/opencurrency/ OpenCurrency]
 
* [http://forge.opensimulator.org/gf/project/currency/ DTL Currency]
 
* [http://forge.opensimulator.org/gf/project/currency/ DTL Currency]
 
* [http://github.com/SnoopyPfeffer/Mod-PayPal Mod-PayPal]
 
* [http://github.com/SnoopyPfeffer/Mod-PayPal Mod-PayPal]
 
* [https://www.virwox.com/omc-open-metaverse-currency.php Open Metaverse Currency (OMC)]
 
* [https://www.virwox.com/omc-open-metaverse-currency.php Open Metaverse Currency (OMC)]
|-
+
|-
| Permissions                                   || Yes           || Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default
+
| Permissions  
|-
+
| align="center" bgcolor="lime" | Yes  
| Statistics                                   || Partial       || If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/   See [[FAQ#Region_Statistics_on_a_Web_Page]]  
+
| Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default
 +
|-
 +
| Statistics  
 +
| align="center" bgcolor="gold" | Partial  
 +
| If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See [[FAQ#Region_Statistics_on_a_Web_Page]]  
 
Some simulator statistics are available via the simulator command line and remotely via JSON.
 
Some simulator statistics are available via the simulator command line and remotely via JSON.
|-
+
|-
| Voice                                         || Partial       || Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch_Module|Freeswitch module]]. Voice does not currently work for the Linden Lab 2.x viewers.
+
| Voice  
|-
+
| align="center" bgcolor="gold" | Partial  
| Web frontends                                 || No           || Various third-party web frontends are available, detailed on the [[Webinterface]] page.
+
| Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch_Module|Freeswitch module]]. Voice does not currently work for the Linden Lab 2.x viewers.
|}
+
|-
 +
| Web frontends  
 +
| align="center" bgcolor="red" | No  
 +
| Various third-party web frontends are available, detailed on the [[Webinterface]] page.
 +
|}
 
 
 
 
  
 
== Server Features ==
 
== Server Features ==
 
{| border = "1"
 
{| border = "1"
! Feature Name                                 !! Core OpenSim? !! Notes
+
! Feature Name  
|-
+
! Core OpenSim?  
| Local console                                 || Yes           || The local command console in OpenSim is the one present when you start an OpenSim instance
+
! Notes
|-
+
|-
| [[RestConsole|Remote console]]               || Yes           ||  
+
| Local console  
|-
+
| align="center" bgcolor="lime" | Yes  
| [[RemoteAdmin|Remote admin]]                 || Yes           || The remote admin plugin allows OpenSim commands to be executed remotely.
+
| The local command console in OpenSim is the one present when you start an OpenSim instance
|-
+
|-
| [[Logging]]                                   || Yes           || OpenSim uses the log4net package. More details on the logging page.
+
| [[RestConsole|Remote console]]  
|}
+
| align="center" bgcolor="lime" | Yes  
 +
|  
 +
|-
 +
| [[RemoteAdmin|Remote admin]]  
 +
| align="center" bgcolor="lime" | Yes  
 +
| The remote admin plugin allows OpenSim commands to be executed remotely.
 +
|-
 +
| [[Logging]]  
 +
| align="center" bgcolor="lime" | Yes  
 +
| OpenSim uses the log4net package. More details on the logging page.
 +
|}
 
 
 
 
  
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{| border = "1"
 
{| border = "1"
! Feature Name                                 !! Core OpenSim? !! Notes
+
! Feature Name  
|-
+
! Core OpenSim?  
| Single server (standalone) mode               || Yes           || Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
+
! Notes
|-
+
|-
| Grid (multi-server) mode                     || Yes           || In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
+
| Single server (standalone) mode  
|-
+
| align="center" bgcolor="lime" | Yes  
| [[Hypergrid]]                                 || Yes           || This is an architecture, orthogonal to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory.
+
| Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
|}
+
|-
 +
| Grid (multi-server) mode  
 +
| align="center" bgcolor="lime" | Yes  
 +
| In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
 +
|-
 +
| [[Hypergrid]]  
 +
| align="center" bgcolor="lime" | Yes  
 +
| This is an architecture, [http://en.wikipedia.org/wiki/Orthogonal orthogonal] to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory.
 +
|}
 
 
 
 

Revision as of 23:03, 4 December 2010

Contents

Introduction

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.

OpenSim can generally run on platforms where the Mono project is available. This includes Windows, Mac and Linux.


Prims

Feature Name Core OpenSim? Notes
Create/change/move/delete prims Yes  
Persistent prim inventories Yes  
Basic asset types Yes Basic asset types include textures, sounds, notecards, etc.
Coalesced object groups No Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented.
Linksets Yes Bugs (some fairly fundamental) remain with linksets but basic support is implemented.
Media on a prim/Shared Media No Support for this is in Master and should be in OpenSim 0.7.1
Dynamic textures Yes Dynamic textures are textures that can be created on the fly via draw commands.
Sculpties Yes  

 

Users

Feature Name Core OpenSim? Notes
Walking Yes  
Flying Yes  
Sitting Yes  
Animations Yes  
Gestures Yes  
Attachments Yes Both worn attachments and Head Up Displays (HUDs)
Combat Yes  
Region crossing Yes  
Teleport Yes  
Persistent avatar inventories Yes  
Inventory library Yes  
Chat Yes  
Instant messaging Yes  
Archiving Yes Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives.
Friends Yes  
Lure Yes  
Groups No Group support is only available as third party projects:

These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.

Profiles No

Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here.

Search No Search support is only available via third party modules.

 

Scripting

Feature Name Core OpenSim? Notes
Scripts Yes A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
C# scripting Yes C# scripting is experimental and insecure. However, it can be useful in some situations
Script control Yes There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.

 

World

Feature Name Core OpenSim? Notes
Terrain Yes  
Sun Yes  
Wind Yes  
Cloud Yes  
Vegetation Yes  
Sound Partial Not all sound facilties work (e.g. queueing sounds).
Minimap Yes  
World Map Yes  
Neighbouring regions Yes Regions can neighbour each other, even if hosted on different servers.
Archiving Yes Entire regions can be saved and loaded as OpenSim Archives.
Physics Yes There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
Parcel management Yes  
Region settings Yes  
Estates Partial Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database.
Limits No Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have.

 

Other Simulation Features

Feature Name Core OpenSim? Notes
IRC Yes Relay chat back and forth to an Internet Relay Channel.
Money No There are no plans to directly provide economy modules in OpenSim. Third party facilities include:
Permissions Yes Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default
Statistics Partial If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See FAQ#Region_Statistics_on_a_Web_Page

Some simulator statistics are available via the simulator command line and remotely via JSON.

Voice Partial Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a Freeswitch module. Voice does not currently work for the Linden Lab 2.x viewers.
Web frontends No Various third-party web frontends are available, detailed on the Webinterface page.

 

Server Features

Feature Name Core OpenSim? Notes
Local console Yes The local command console in OpenSim is the one present when you start an OpenSim instance
Remote console Yes
Remote admin Yes The remote admin plugin allows OpenSim commands to be executed remotely.
Logging Yes OpenSim uses the log4net package. More details on the logging page.

 

Architectures

Feature Name Core OpenSim? Notes
Single server (standalone) mode Yes Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
Grid (multi-server) mode Yes In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
Hypergrid Yes This is an architecture, orthogonal to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory.

 

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