OSSL Constants

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{{Quicklinks}}
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==OSSL Constants==
 
==OSSL Constants==
  
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Sources:
 
Sources:
 
* LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
 
* LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
* CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants
+
* <del>CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants</del> (this file is obsolete for 0.9.X)
  
 
=== Additional constants for LSL functions/events ===
 
=== Additional constants for LSL functions/events ===
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|-
 
|-
 
| [[OSSL Constants/CHANGED_ANIMATION|CHANGED_ANIMATION]] || 16384 || the set of animations playing on the avatar to whom this object is attached has been changed.
 
| [[OSSL Constants/CHANGED_ANIMATION|CHANGED_ANIMATION]] || 16384 || the set of animations playing on the avatar to whom this object is attached has been changed.
 +
|}
 +
 +
==== [http://wiki.secondlife.com/wiki/LlGetParcelDetails llGetParcelDetails] ====
 +
{| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable"
 +
|-
 +
| '''Name''' || '''Value''' || '''Description'''
 +
|-
 +
| [[OSSL Constants/PARCEL DETAILS DWELL|PARCEL_DETAILS_DWELL]] || 64 || get parcel dwell
 
|}
 
|}
  
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| '''Name''' || '''Value''' || '''Description'''
 
| '''Name''' || '''Value''' || '''Description'''
 
|-
 
|-
| [[OSSL Constants/OS_NPC|OS_NPC]] || 0x01000000 ||Target is [[OSSLNPC|NPC]]. Use this instead of NPC ([http://justincc.org/blog/2012/07/25/this-week-in-opensim-dev-week-ending-21st-july-2012/ Justincc's blog])
+
| [[OSSL Constants/OS_NPC|<s>OS_NPC</s><br>NPC]] || 0x01000000 ||Target is [[OSSLNPC|NPC]]. Use this instead of NPC ([http://justincc.org/blog/2012/07/25/this-week-in-opensim-dev-week-ending-21st-july-2012/ Justincc's blog])
 
|}
 
|}
  
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| [[OSSL Constants/LSL_STATUS_WHITELIST_FAILED|LSL_STATUS_WHITELIST_FAILED]] || 2001
 
| [[OSSL Constants/LSL_STATUS_WHITELIST_FAILED|LSL_STATUS_WHITELIST_FAILED]] || 2001
 
|}
 
|}
 
  
 
==== Additional bit mask for LSL functions/events ====
 
==== Additional bit mask for LSL functions/events ====
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{| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable"
 
{| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable"
 
|-
 
|-
| '''Name''' || '''Value''' || '''Statistics Bar Label'''
+
| '''Name''' || '''Value''' || '''Statistics Bar Label''' || '''Description'''
 
|-
 
|-
| [[OSSL Constants/STATS TIME DILATION|STATS_TIME_DILATION]] || 0 || Time Dilation  
+
| [[OSSL Constants/STATS TIME DILATION|STATS_TIME_DILATION]] || 0 || Time Dilation ||
 
|-
 
|-
| [[OSSL Constants/STATS SIM FPS|STATS_SIM_FPS]] || 1 || Sim FPS  
+
| [[OSSL Constants/STATS SIM FPS|STATS_SIM_FPS]] || 1 || Sim FPS (Frame Per Second) ||
 
|-
 
|-
| [[OSSL Constants/STATS PHYSICS FPS|STATS_PHYSICS_FPS]] || 2 || Physics FPS  
+
| [[OSSL Constants/STATS PHYSICS FPS|STATS_PHYSICS_FPS]] || 2 || Physics FPS (Frame Per Second) ||
 
|-
 
|-
| [[OSSL Constants/STATS AGENT UPDATES|STATS_AGENT_UPDATES]] || 3 || Agent Updates/Sec  
+
| [[OSSL Constants/STATS AGENT UPDATES|STATS_AGENT_UPDATES]] || 3 || Agent Updates/Sec ||
 
|-
 
|-
| [[OSSL Constants/STATS ROOT AGENTS|STATS_ROOT_AGENTS]] || 4 || Main Agents  
+
| [[OSSL Constants/STATS ROOT AGENTS|STATS_ROOT_AGENTS]] || 4 || Main Agents ||
 
|-
 
|-
| [[OSSL Constants/STATS CHILD AGENTS|STATS_CHILD_AGENTS]] || 5 || Child Agents  
+
| [[OSSL Constants/STATS CHILD AGENTS|STATS_CHILD_AGENTS]] || 5 || Child Agents ||
 
|-
 
|-
| [[OSSL Constants/STATS TOTAL PRIMS|STATS_TOTAL_PRIMS]] || 6 || Objects
+
| [[OSSL Constants/STATS TOTAL PRIMS|STATS_TOTAL_PRIMS]] || 6 || Objects || Reports worn prims also
 
|-
 
|-
| [[OSSL Constants/STATS ACTIVE PRIMS|STATS_ACTIVE_PRIMS]] || 7 || Active Objects
+
| [[OSSL Constants/STATS ACTIVE PRIMS|STATS_ACTIVE_PRIMS]] || 7 || Active Objects ||
 
|-
 
|-
| [[OSSL Constants/STATS FRAME MS|STATS_FRAME_MS]] || 8 || Total Frame Time
+
| [[OSSL Constants/STATS FRAME MS|STATS_FRAME_MS]] || 8 || Total Frame Time ||
 
|-
 
|-
| [[OSSL Constants/STATS NET MS|STATS_NET_MS]] || 9 || Net Time
+
| [[OSSL Constants/STATS NET MS|STATS_NET_MS]] || 9 || Net Time ||
 
|-
 
|-
| [[OSSL Constants/STATS PHYSICS MS|STATS_PHYSICS_MS]] || 10 || Physics Time
+
| [[OSSL Constants/STATS PHYSICS MS|STATS_PHYSICS_MS]] || 10 || Physics Time ||
 
|-
 
|-
| [[OSSL Constants/STATS IMAGE MS|STATS_IMAGE_MS]] || 11 || Images Time
+
| [[OSSL Constants/STATS IMAGE MS|STATS_IMAGE_MS]] || 11 || Images Time ||
 
|-
 
|-
| [[OSSL Constants/STATS OTHER MS|STATS_OTHER_MS]] || 12 || (Other Time)
+
| [[OSSL Constants/STATS OTHER MS|STATS_OTHER_MS]] || 12 || (Other Time) ||
 
|-
 
|-
| [[OSSL Constants/STATS IN PACKETS PER SECOND|STATS_IN_PACKETS_PER_SECOND]] || 13 || Packets In
+
| [[OSSL Constants/STATS IN PACKETS PER SECOND|STATS_IN_PACKETS_PER_SECOND]] || 13 || Packets In ||
 
|-
 
|-
| [[OSSL Constants/STATS OUT PACKETS PER SECOND|STATS_OUT_PACKETS_PER_SECOND]] || 14 || Packets Out
+
| [[OSSL Constants/STATS OUT PACKETS PER SECOND|STATS_OUT_PACKETS_PER_SECOND]] || 14 || Packets Out ||
 
|-
 
|-
| [[OSSL Constants/STATS UNACKED BYTES|STATS_UNACKED_BYTES]] || 15 || Total Unacked Bytes
+
| [[OSSL Constants/STATS UNACKED BYTES|STATS_UNACKED_BYTES]] || 15 || Total Unacked Bytes ||
 
|-
 
|-
| [[OSSL Constants/STATS AGENT MS|STATS_AGENT_MS]] || 16 || Agent Time
+
| [[OSSL Constants/STATS AGENT MS|STATS_AGENT_MS]] || 16 || Agent Time ||
 
|-
 
|-
| [[OSSL Constants/STATS PENDING DOWNLOADS|STATS_PENDING_DOWNLOADS]] || 17 || Pending Downloads  
+
| [[OSSL Constants/STATS PENDING DOWNLOADS|STATS_PENDING_DOWNLOADS]] || 17 || Pending Downloads ||
 
|-
 
|-
| [[OSSL Constants/STATS PENDING UPLOADS|STATS_PENDING_UPLOADS]] || 18 || Pending Uploads
+
| [[OSSL Constants/STATS PENDING UPLOADS|STATS_PENDING_UPLOADS]] || 18 || Pending Uploads ||
 
|-
 
|-
| [[OSSL Constants/STATS ACTIVE SCRIPTS|STATS_ACTIVE_SCRIPTS]] || 19 || Active Scripts
+
| [[OSSL Constants/STATS ACTIVE SCRIPTS|STATS_ACTIVE_SCRIPTS]] || 19 || Active Scripts ||
 
|-
 
|-
| [[OSSL Constants/STATS SCRIPT LPS|STATS_SCRIPT_LPS]] || 20 || (Script Line Per Second)
+
| [[OSSL Constants/STATS SIM SLEEP|STATS_SIM_SLEEP]] || 20 || Sim Sleep ||
 +
|-
 +
| [[OSSL Constants/STATS SCRIPT EPS|STATS_SCRIPT_EPS]] || 28 || Script EPS ||
 +
|-
 +
| [[OSSL Constants/STATS SCRIPT TIME|STATS_SCRIPT_TIME]] || 37 || Script Time ||
 +
|-
 +
| [[OSSL Constants/STATS SCRIPT LPS|STATS_SCRIPT_LPS]] || 38 || (Script Line Per Second) ||
 +
|-
 +
| [[OSSL Constants/STATS SCRIPT NPCS|STATS_SCRIPT_NPCS]] || 47 || Script NPCS ||
 
|}
 
|}
  
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|-
 
|-
 
| [[OSSL Constants/OS OS NPC OBJECT GROUP |OS_NPC_OBJECT_GROUP ]] || 0x8  
 
| [[OSSL Constants/OS OS NPC OBJECT GROUP |OS_NPC_OBJECT_GROUP ]] || 0x8  
 +
|}
 +
 +
==== [[osTeleportObject|osTeleportObject()]] ====
 +
{| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable"
 +
|-
 +
| '''Name''' || '''Value''' || '''Description'''
 +
|-
 +
| [[OSSL Constants/OSTPOBJ_NONE|OSTPOBJ_NONE]] || 0x0 || It is just 0
 +
|-
 +
| [[OSSL Constants/OSTPOBJ_STOPATTARGET|OSTPOBJ_STOPATTARGET]] || 0x1 || Object is stopped at destination
 +
|-
 +
| [[OSSL Constants/OSTPOBJ_STOPONFAIL|OSTPOBJ_STOPONFAIL]] || 0x2 || Stops at start point if tp fails (still does nothing)
 +
|-
 +
| [[OSSL Constants/OSTPOBJ_SETROT|OSTPOBJ_SETROT]] || 0x3 || The rotation is the final object rotation, otherwise is a added rotation
 
|}
 
|}
  
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| '''Name''' || '''Value''' || '''Description'''
 
| '''Name''' || '''Value''' || '''Description'''
 
|-
 
|-
|[[OSSL Constants/OS_ATTACH_MSG_ALL|OS_ATTACH_MSG_ALL]] || -65535 || send the message to attachments on every point
+
|[[OSSL Constants/OS_ATTACH_MSG_ALL|OS_ATTACH_MSG_ALL]] || -65535 || send the message to attachments on every point (this is a attachment point, not a option)
 
|-
 
|-
 
|[[OSSL Constants/OS_ATTACH_MSG_INVERT_POINTS|OS_ATTACH_MSG_INVERT_POINTS]] || 1 || invert how the attachment points list should be treated
 
|[[OSSL Constants/OS_ATTACH_MSG_INVERT_POINTS|OS_ATTACH_MSG_INVERT_POINTS]] || 1 || invert how the attachment points list should be treated
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|-
 
|-
 
|}
 
|}
 
  
 
==== Additional bit mask for OSSL functions/events ====
 
==== Additional bit mask for OSSL functions/events ====

Latest revision as of 05:14, 28 July 2024

Contents

[edit] OSSL Constants

These are extracted from OpenSimulator DEV 0.7.4 r/21068 17th November, 2012

Sources:

  • LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
  • CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants (this file is obsolete for 0.9.X)

[edit] Additional constants for LSL functions/events

[edit] changed() event

Name Value Description
CHANGED_ANIMATION 16384 the set of animations playing on the avatar to whom this object is attached has been changed.

[edit] llGetParcelDetails

Name Value Description
PARCEL_DETAILS_DWELL 64 get parcel dwell

[edit] llRequestSimulatorData() and dataserver() event

Name Value Description
DATA_SIM_RELEASE 128 returns the version of the simulator the script is running in; the string parameter of llRequestSimulatorData is ignored.

[edit] llDetectedType() and llSensor()

Name Value Description
OS_NPC
NPC
0x01000000 Target is NPC. Use this instead of NPC (Justincc's blog)

[edit] llSetVehicleVectorParam()

Name Value Description
VEHICLE_RANGE_BLOCK 45

[edit] llSetVehicleRotationParam()

Name Value Description
VEHICLE_ROLL_FRAME 46

[edit] llSetVehicleFlags() and llRemoveVehicleFlags()

Name Value Description
VEHICLE_FLAG_NO_X 1024
VEHICLE_FLAG_NO_Y 2048
VEHICLE_FLAG_NO_Z 4096
VEHICLE_FLAG_LOCK_HOVER_HEIGHT 8192
VEHICLE_FLAG_NO_DEFLECTION 16392
VEHICLE_FLAG_LOCK_ROTATION 32784

[edit] llListStatistics()

Name Value Description
LIST_STAT_HARMONIC_MEAN 100 returns the harmonic mean of a list of numbers.

[edit] llSetCameraParams()

Name Value Description
CAMERA_FOCUS_OFFSET_X 2 adjusts the camera focus x position relative to the target. (float)
CAMERA_FOCUS_OFFSET_Y 3 adjusts the camera focus y position relative to the target. (float)
CAMERA_FOCUS_OFFSET_Z 4 adjusts the camera focus z position relative to the target. (float)
CAMERA_POSITION_X 14 sets camera x position in region coordinates. (float)
CAMERA_POSITION_Y 15 sets camera y position in region coordinates. (float)
CAMERA_POSITION_Z 16 sets camera z position in region coordinates. (float)
CAMERA_FOCUS_X 18 sets camera x focus (target position) in region coordinates. (float)
CAMERA_FOCUS_Y 19 sets camera y focus (target position) in region coordinates. (float)
CAMERA_FOCUS_Z 20 sets camera z focus (target position) in region coordinates. (float)

[edit] llSetPrimMediaParams()

Name Value
LSL_STATUS_OK 0
LSL_STATUS_MALFORMED_PARAMS 1000
LSL_STATUS_TYPE_MISMATCH 1001
LSL_STATUS_BOUNDS_ERROR 1002
LSL_STATUS_NOT_FOUND 1003
LSL_STATUS_NOT_SUPPORTED 1004
LSL_STATUS_INTERNAL_ERROR 1999
LSL_STATUS_WHITELIST_FAILED 2001

[edit] Additional bit mask for LSL functions/events

[edit] LlGetAgentList () function

Name Value Description
AGENT_LIST_EXCLUDENPC 0x4000000 bit mask option to llGetAgentList scope to exclude NPCs.

[edit] Additional constants for OSSL functions/events

[edit] osGetRegionStats()

Name Value Statistics Bar Label Description
STATS_TIME_DILATION 0 Time Dilation
STATS_SIM_FPS 1 Sim FPS (Frame Per Second)
STATS_PHYSICS_FPS 2 Physics FPS (Frame Per Second)
STATS_AGENT_UPDATES 3 Agent Updates/Sec
STATS_ROOT_AGENTS 4 Main Agents
STATS_CHILD_AGENTS 5 Child Agents
STATS_TOTAL_PRIMS 6 Objects Reports worn prims also
STATS_ACTIVE_PRIMS 7 Active Objects
STATS_FRAME_MS 8 Total Frame Time
STATS_NET_MS 9 Net Time
STATS_PHYSICS_MS 10 Physics Time
STATS_IMAGE_MS 11 Images Time
STATS_OTHER_MS 12 (Other Time)
STATS_IN_PACKETS_PER_SECOND 13 Packets In
STATS_OUT_PACKETS_PER_SECOND 14 Packets Out
STATS_UNACKED_BYTES 15 Total Unacked Bytes
STATS_AGENT_MS 16 Agent Time
STATS_PENDING_DOWNLOADS 17 Pending Downloads
STATS_PENDING_UPLOADS 18 Pending Uploads
STATS_ACTIVE_SCRIPTS 19 Active Scripts
STATS_SIM_SLEEP 20 Sim Sleep
STATS_SCRIPT_EPS 28 Script EPS
STATS_SCRIPT_TIME 37 Script Time
STATS_SCRIPT_LPS 38 (Script Line Per Second)
STATS_SCRIPT_NPCS 47 Script NPCS

[edit] osNpcMoveToTarget()

See function page for descriptions of each constants.

Name Value
OS_NPC_FLY 0
OS_NPC_NO_FLY 1
OS_NPC_LAND_AT_TARGET 2
OS_NPC_RUNNING 4

[edit] osNpcSit()

See function page for descriptions of each constants.

Name Value
OS_NPC_SIT_NOW 0

[edit] osNpcCreate()

See function page for descriptions of each constants.

Name Value
OS_NPC_CREATOR_OWNED 0x1
OS_NPC_NOT_OWNED 0x2
OS_NPC_SENSE_AS_AGENT 0x4
OS_NPC_OBJECT_GROUP 0x8

[edit] osTeleportObject()

Name Value Description
OSTPOBJ_NONE 0x0 It is just 0
OSTPOBJ_STOPATTARGET 0x1 Object is stopped at destination
OSTPOBJ_STOPONFAIL 0x2 Stops at start point if tp fails (still does nothing)
OSTPOBJ_SETROT 0x3 The rotation is the final object rotation, otherwise is a added rotation

[edit] osSetParcelDetails()

Name Value Description
PARCEL_DETAILS_CLAIMDATE 10 set parcel claim date

[edit] osListenRegex()

Name Value Description
OS_LISTEN_REGEX_NAME 0x1 process name parameter as regex
OS_LISTEN_REGEX_MESSAGE 0x2 process message parameter as regex

[edit] osMessageAttachments()

See function page for descriptions of each constants.

Name Value Description
OS_ATTACH_MSG_ALL -65535 send the message to attachments on every point (this is a attachment point, not a option)
OS_ATTACH_MSG_INVERT_POINTS 1 invert how the attachment points list should be treated
OS_ATTACH_MSG_OBJECT_CREATOR 2 send only to those have the same CreatorID with host object CreatorID
OS_ATTACH_MSG_SCRIPT_CREATOR 4 send only to those have the same CreatorID with sender script CreatorID

[edit] lsGetWindlightScene() & lsSetWindlightScene() & lsSetWindlightSceneTargeted()

see LightShare Parameters for each description

Name Value
WL_WATER_COLOR 0
WL_WATER_FOG_DENSITY_EXPONENT 1
WL_UNDERWATER_FOG_MODIFIER 2
WL_REFLECTION_WAVELET_SCALE 3
WL_FRESNEL_SCALE 4
WL_FRESNEL_OFFSET 5
WL_REFRACT_SCALE_ABOVE 6
WL_REFRACT_SCALE_BELOW 7
WL_BLUR_MULTIPLIER 8
WL_BIG_WAVE_DIRECTION 9
WL_LITTLE_WAVE_DIRECTION 10
WL_NORMAL_MAP_TEXTURE 11
WL_HORIZON 12
WL_HAZE_HORIZON 13
WL_BLUE_DENSITY 14
WL_HAZE_DENSITY 15
WL_DENSITY_MULTIPLIER 16
WL_DISTANCE_MULTIPLIER 17
WL_MAX_ALTITUDE 18
WL_SUN_MOON_COLOR 19
WL_AMBIENT 20
WL_EAST_ANGLE 21
WL_SUN_GLOW_FOCUS 22
WL_SUN_GLOW_SIZE 23
WL_SCENE_GAMMA 24
WL_STAR_BRIGHTNESS 25
WL_CLOUD_COLOR 26
WL_CLOUD_XY_DENSITY 27
WL_CLOUD_COVERAGE 28
WL_CLOUD_SCALE 29
WL_CLOUD_DETAIL_XY_DENSITY 30
WL_CLOUD_SCROLL_X 31
WL_CLOUD_SCROLL_Y 32
WL_CLOUD_SCROLL_Y_LOCK 33
WL_CLOUD_SCROLL_X_LOCK 34
WL_DRAW_CLASSIC_CLOUDS 35
WL_SUN_MOON_POSITION 36

[edit] Additional bit mask for OSSL functions/events

...

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