OSSL Constants
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+ | {{Quicklinks}} | ||
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==OSSL Constants== | ==OSSL Constants== | ||
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Sources: | Sources: | ||
* LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants | * LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants | ||
− | * CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants | + | * <del>CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants</del> (this file is obsolete for 0.9.X) |
=== Additional constants for LSL functions/events === | === Additional constants for LSL functions/events === | ||
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|- | |- | ||
| [[OSSL Constants/CHANGED_ANIMATION|CHANGED_ANIMATION]] || 16384 || the set of animations playing on the avatar to whom this object is attached has been changed. | | [[OSSL Constants/CHANGED_ANIMATION|CHANGED_ANIMATION]] || 16384 || the set of animations playing on the avatar to whom this object is attached has been changed. | ||
+ | |} | ||
+ | |||
+ | ==== [http://wiki.secondlife.com/wiki/LlGetParcelDetails llGetParcelDetails] ==== | ||
+ | {| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable" | ||
+ | |- | ||
+ | | '''Name''' || '''Value''' || '''Description''' | ||
+ | |- | ||
+ | | [[OSSL Constants/PARCEL DETAILS DWELL|PARCEL_DETAILS_DWELL]] || 64 || get parcel dwell | ||
|} | |} | ||
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| '''Name''' || '''Value''' || '''Description''' | | '''Name''' || '''Value''' || '''Description''' | ||
|- | |- | ||
− | | [[OSSL Constants/OS_NPC|OS_NPC]] || 0x01000000 ||Target is [[OSSLNPC|NPC]]. Use this instead of NPC ([http://justincc.org/blog/2012/07/25/this-week-in-opensim-dev-week-ending-21st-july-2012/ Justincc's blog]) | + | | [[OSSL Constants/OS_NPC|<s>OS_NPC</s><br>NPC]] || 0x01000000 ||Target is [[OSSLNPC|NPC]]. Use this instead of NPC ([http://justincc.org/blog/2012/07/25/this-week-in-opensim-dev-week-ending-21st-july-2012/ Justincc's blog]) |
|} | |} | ||
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| [[OSSL Constants/LSL_STATUS_WHITELIST_FAILED|LSL_STATUS_WHITELIST_FAILED]] || 2001 | | [[OSSL Constants/LSL_STATUS_WHITELIST_FAILED|LSL_STATUS_WHITELIST_FAILED]] || 2001 | ||
|} | |} | ||
− | |||
==== Additional bit mask for LSL functions/events ==== | ==== Additional bit mask for LSL functions/events ==== | ||
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| [[AGENT_LIST_EXCLUDENPC]] || 0x4000000|| bit mask option to llGetAgentList scope to exclude NPCs. | | [[AGENT_LIST_EXCLUDENPC]] || 0x4000000|| bit mask option to llGetAgentList scope to exclude NPCs. | ||
|} | |} | ||
− | |||
==== Additional constants for OSSL functions/events ==== | ==== Additional constants for OSSL functions/events ==== | ||
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{| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable" | {| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable" | ||
|- | |- | ||
− | | '''Name''' || '''Value''' || '''Statistics Bar Label''' | + | | '''Name''' || '''Value''' || '''Statistics Bar Label''' || '''Description''' |
+ | |- | ||
+ | | [[OSSL Constants/STATS TIME DILATION|STATS_TIME_DILATION]] || 0 || Time Dilation || | ||
+ | |- | ||
+ | | [[OSSL Constants/STATS SIM FPS|STATS_SIM_FPS]] || 1 || Sim FPS (Frame Per Second) || | ||
+ | |- | ||
+ | | [[OSSL Constants/STATS PHYSICS FPS|STATS_PHYSICS_FPS]] || 2 || Physics FPS (Frame Per Second) || | ||
+ | |- | ||
+ | | [[OSSL Constants/STATS AGENT UPDATES|STATS_AGENT_UPDATES]] || 3 || Agent Updates/Sec || | ||
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS ROOT AGENTS|STATS_ROOT_AGENTS]] || 4 || Main Agents || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS CHILD AGENTS|STATS_CHILD_AGENTS]] || 5 || Child Agents || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS TOTAL PRIMS|STATS_TOTAL_PRIMS]] || 6 || Objects || Reports worn prims also |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS ACTIVE PRIMS|STATS_ACTIVE_PRIMS]] || 7 || Active Objects || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS FRAME MS|STATS_FRAME_MS]] || 8 || Total Frame Time || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS NET MS|STATS_NET_MS]] || 9 || Net Time || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS PHYSICS MS|STATS_PHYSICS_MS]] || 10 || Physics Time || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS IMAGE MS|STATS_IMAGE_MS]] || 11 || Images Time || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS OTHER MS|STATS_OTHER_MS]] || 12 || (Other Time) || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS IN PACKETS PER SECOND|STATS_IN_PACKETS_PER_SECOND]] || 13 || Packets In || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS OUT PACKETS PER SECOND|STATS_OUT_PACKETS_PER_SECOND]] || 14 || Packets Out || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS UNACKED BYTES|STATS_UNACKED_BYTES]] || 15 || Total Unacked Bytes || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS AGENT MS|STATS_AGENT_MS]] || 16 || Agent Time || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS PENDING DOWNLOADS|STATS_PENDING_DOWNLOADS]] || 17 || Pending Downloads || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS PENDING UPLOADS|STATS_PENDING_UPLOADS]] || 18 || Pending Uploads || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS ACTIVE SCRIPTS|STATS_ACTIVE_SCRIPTS]] || 19 || Active Scripts || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS SIM SLEEP|STATS_SIM_SLEEP]] || 20 || Sim Sleep || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS SCRIPT EPS|STATS_SCRIPT_EPS]] || 28 || Script EPS || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS SCRIPT TIME|STATS_SCRIPT_TIME]] || 37 || Script Time || |
|- | |- | ||
− | | [[OSSL Constants/STATS | + | | [[OSSL Constants/STATS SCRIPT LPS|STATS_SCRIPT_LPS]] || 38 || (Script Line Per Second) || |
|- | |- | ||
− | | [[OSSL Constants/STATS SCRIPT | + | | [[OSSL Constants/STATS SCRIPT NPCS|STATS_SCRIPT_NPCS]] || 47 || Script NPCS || |
|} | |} | ||
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|- | |- | ||
| [[OSSL Constants/OS OS NPC OBJECT GROUP |OS_NPC_OBJECT_GROUP ]] || 0x8 | | [[OSSL Constants/OS OS NPC OBJECT GROUP |OS_NPC_OBJECT_GROUP ]] || 0x8 | ||
+ | |} | ||
+ | |||
+ | ==== [[osTeleportObject|osTeleportObject()]] ==== | ||
+ | {| cellspacing="0" cellpadding="5" border="1" align="centre" class="sortable" | ||
+ | |- | ||
+ | | '''Name''' || '''Value''' || '''Description''' | ||
+ | |- | ||
+ | | [[OSSL Constants/OSTPOBJ_NONE|OSTPOBJ_NONE]] || 0x0 || It is just 0 | ||
+ | |- | ||
+ | | [[OSSL Constants/OSTPOBJ_STOPATTARGET|OSTPOBJ_STOPATTARGET]] || 0x1 || Object is stopped at destination | ||
+ | |- | ||
+ | | [[OSSL Constants/OSTPOBJ_STOPONFAIL|OSTPOBJ_STOPONFAIL]] || 0x2 || Stops at start point if tp fails (still does nothing) | ||
+ | |- | ||
+ | | [[OSSL Constants/OSTPOBJ_SETROT|OSTPOBJ_SETROT]] || 0x3 || The rotation is the final object rotation, otherwise is a added rotation | ||
|} | |} | ||
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| '''Name''' || '''Value''' || '''Description''' | | '''Name''' || '''Value''' || '''Description''' | ||
|- | |- | ||
− | |[[OSSL Constants/OS_ATTACH_MSG_ALL|OS_ATTACH_MSG_ALL]] || -65535 || send the message to attachments on every point | + | |[[OSSL Constants/OS_ATTACH_MSG_ALL|OS_ATTACH_MSG_ALL]] || -65535 || send the message to attachments on every point (this is a attachment point, not a option) |
|- | |- | ||
|[[OSSL Constants/OS_ATTACH_MSG_INVERT_POINTS|OS_ATTACH_MSG_INVERT_POINTS]] || 1 || invert how the attachment points list should be treated | |[[OSSL Constants/OS_ATTACH_MSG_INVERT_POINTS|OS_ATTACH_MSG_INVERT_POINTS]] || 1 || invert how the attachment points list should be treated | ||
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|- | |- | ||
|} | |} | ||
− | |||
==== Additional bit mask for OSSL functions/events ==== | ==== Additional bit mask for OSSL functions/events ==== |
Latest revision as of 05:14, 28 July 2024
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[edit] OSSL Constants
These are extracted from OpenSimulator DEV 0.7.4 r/21068 17th November, 2012
Sources:
- LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
-
CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants(this file is obsolete for 0.9.X)
[edit] Additional constants for LSL functions/events
[edit] changed() event
Name | Value | Description |
CHANGED_ANIMATION | 16384 | the set of animations playing on the avatar to whom this object is attached has been changed. |
[edit] llGetParcelDetails
Name | Value | Description |
PARCEL_DETAILS_DWELL | 64 | get parcel dwell |
[edit] llRequestSimulatorData() and dataserver() event
Name | Value | Description |
DATA_SIM_RELEASE | 128 | returns the version of the simulator the script is running in; the string parameter of llRequestSimulatorData is ignored. |
[edit] llDetectedType() and llSensor()
Name | Value | Description |
NPC |
0x01000000 | Target is NPC. Use this instead of NPC (Justincc's blog) |
[edit] llSetVehicleVectorParam()
Name | Value | Description |
VEHICLE_RANGE_BLOCK | 45 |
[edit] llSetVehicleRotationParam()
Name | Value | Description |
VEHICLE_ROLL_FRAME | 46 |
[edit] llSetVehicleFlags() and llRemoveVehicleFlags()
Name | Value | Description |
VEHICLE_FLAG_NO_X | 1024 | |
VEHICLE_FLAG_NO_Y | 2048 | |
VEHICLE_FLAG_NO_Z | 4096 | |
VEHICLE_FLAG_LOCK_HOVER_HEIGHT | 8192 | |
VEHICLE_FLAG_NO_DEFLECTION | 16392 | |
VEHICLE_FLAG_LOCK_ROTATION | 32784 |
[edit] llListStatistics()
Name | Value | Description |
LIST_STAT_HARMONIC_MEAN | 100 | returns the harmonic mean of a list of numbers. |
[edit] llSetCameraParams()
Name | Value | Description |
CAMERA_FOCUS_OFFSET_X | 2 | adjusts the camera focus x position relative to the target. (float) |
CAMERA_FOCUS_OFFSET_Y | 3 | adjusts the camera focus y position relative to the target. (float) |
CAMERA_FOCUS_OFFSET_Z | 4 | adjusts the camera focus z position relative to the target. (float) |
CAMERA_POSITION_X | 14 | sets camera x position in region coordinates. (float) |
CAMERA_POSITION_Y | 15 | sets camera y position in region coordinates. (float) |
CAMERA_POSITION_Z | 16 | sets camera z position in region coordinates. (float) |
CAMERA_FOCUS_X | 18 | sets camera x focus (target position) in region coordinates. (float) |
CAMERA_FOCUS_Y | 19 | sets camera y focus (target position) in region coordinates. (float) |
CAMERA_FOCUS_Z | 20 | sets camera z focus (target position) in region coordinates. (float) |
[edit] llSetPrimMediaParams()
Name | Value |
LSL_STATUS_OK | 0 |
LSL_STATUS_MALFORMED_PARAMS | 1000 |
LSL_STATUS_TYPE_MISMATCH | 1001 |
LSL_STATUS_BOUNDS_ERROR | 1002 |
LSL_STATUS_NOT_FOUND | 1003 |
LSL_STATUS_NOT_SUPPORTED | 1004 |
LSL_STATUS_INTERNAL_ERROR | 1999 |
LSL_STATUS_WHITELIST_FAILED | 2001 |
[edit] Additional bit mask for LSL functions/events
[edit] LlGetAgentList () function
Name | Value | Description |
AGENT_LIST_EXCLUDENPC | 0x4000000 | bit mask option to llGetAgentList scope to exclude NPCs. |
[edit] Additional constants for OSSL functions/events
[edit] osGetRegionStats()
Name | Value | Statistics Bar Label | Description |
STATS_TIME_DILATION | 0 | Time Dilation | |
STATS_SIM_FPS | 1 | Sim FPS (Frame Per Second) | |
STATS_PHYSICS_FPS | 2 | Physics FPS (Frame Per Second) | |
STATS_AGENT_UPDATES | 3 | Agent Updates/Sec | |
STATS_ROOT_AGENTS | 4 | Main Agents | |
STATS_CHILD_AGENTS | 5 | Child Agents | |
STATS_TOTAL_PRIMS | 6 | Objects | Reports worn prims also |
STATS_ACTIVE_PRIMS | 7 | Active Objects | |
STATS_FRAME_MS | 8 | Total Frame Time | |
STATS_NET_MS | 9 | Net Time | |
STATS_PHYSICS_MS | 10 | Physics Time | |
STATS_IMAGE_MS | 11 | Images Time | |
STATS_OTHER_MS | 12 | (Other Time) | |
STATS_IN_PACKETS_PER_SECOND | 13 | Packets In | |
STATS_OUT_PACKETS_PER_SECOND | 14 | Packets Out | |
STATS_UNACKED_BYTES | 15 | Total Unacked Bytes | |
STATS_AGENT_MS | 16 | Agent Time | |
STATS_PENDING_DOWNLOADS | 17 | Pending Downloads | |
STATS_PENDING_UPLOADS | 18 | Pending Uploads | |
STATS_ACTIVE_SCRIPTS | 19 | Active Scripts | |
STATS_SIM_SLEEP | 20 | Sim Sleep | |
STATS_SCRIPT_EPS | 28 | Script EPS | |
STATS_SCRIPT_TIME | 37 | Script Time | |
STATS_SCRIPT_LPS | 38 | (Script Line Per Second) | |
STATS_SCRIPT_NPCS | 47 | Script NPCS |
[edit] osNpcMoveToTarget()
See function page for descriptions of each constants.
Name | Value |
OS_NPC_FLY | 0 |
OS_NPC_NO_FLY | 1 |
OS_NPC_LAND_AT_TARGET | 2 |
OS_NPC_RUNNING | 4 |
[edit] osNpcSit()
See function page for descriptions of each constants.
Name | Value |
OS_NPC_SIT_NOW | 0 |
[edit] osNpcCreate()
See function page for descriptions of each constants.
Name | Value |
OS_NPC_CREATOR_OWNED | 0x1 |
OS_NPC_NOT_OWNED | 0x2 |
OS_NPC_SENSE_AS_AGENT | 0x4 |
OS_NPC_OBJECT_GROUP | 0x8 |
[edit] osTeleportObject()
Name | Value | Description |
OSTPOBJ_NONE | 0x0 | It is just 0 |
OSTPOBJ_STOPATTARGET | 0x1 | Object is stopped at destination |
OSTPOBJ_STOPONFAIL | 0x2 | Stops at start point if tp fails (still does nothing) |
OSTPOBJ_SETROT | 0x3 | The rotation is the final object rotation, otherwise is a added rotation |
[edit] osSetParcelDetails()
Name | Value | Description |
PARCEL_DETAILS_CLAIMDATE | 10 | set parcel claim date |
[edit] osListenRegex()
Name | Value | Description |
OS_LISTEN_REGEX_NAME | 0x1 | process name parameter as regex |
OS_LISTEN_REGEX_MESSAGE | 0x2 | process message parameter as regex |
[edit] osMessageAttachments()
See function page for descriptions of each constants.
Name | Value | Description |
OS_ATTACH_MSG_ALL | -65535 | send the message to attachments on every point (this is a attachment point, not a option) |
OS_ATTACH_MSG_INVERT_POINTS | 1 | invert how the attachment points list should be treated |
OS_ATTACH_MSG_OBJECT_CREATOR | 2 | send only to those have the same CreatorID with host object CreatorID |
OS_ATTACH_MSG_SCRIPT_CREATOR | 4 | send only to those have the same CreatorID with sender script CreatorID |
[edit] lsGetWindlightScene() & lsSetWindlightScene() & lsSetWindlightSceneTargeted()
see LightShare Parameters for each description
[edit] Additional bit mask for OSSL functions/events
...
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