User:Allen Kerensky/Myriad Lite
From OpenSimulator
(posted dev Module Skill Close Combat v0.0.1) |
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= Myriad Lite = | = Myriad Lite = | ||
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== What Is Myriad Lite? == | == What Is Myriad Lite? == | ||
Before home computers were widely available, people played role-playing games (RPGs) by sitting around a table, telling shared stories, and rolling dice to determine if their "character" in the story succeeded or failed at the actions the player wanted them to take within the story. | Before home computers were widely available, people played role-playing games (RPGs) by sitting around a table, telling shared stories, and rolling dice to determine if their "character" in the story succeeded or failed at the actions the player wanted them to take within the story. | ||
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<pre style="color:red"> | <pre style="color:red"> | ||
+ | RECOMMENDED! | ||
It is helpful to read through the original rulebook to understand the rules and assumptions "behind" Myriad Lite, before diving into the scripts. | It is helpful to read through the original rulebook to understand the rules and assumptions "behind" Myriad Lite, before diving into the scripts. | ||
</pre> | </pre> | ||
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== Contributors == | == Contributors == | ||
In Alphabetical Order: | In Alphabetical Order: | ||
− | * Allen Kerensky (SL/OSG) - contributed the initial LSL and OSSL scripting and basic system design converting a pen and paper game into the virtual world | + | * [[User:Allen Kerensky|Allen Kerensky]] (SL/OSG) - contributed the initial LSL and OSSL scripting and basic system design converting a pen and paper game into the virtual world |
− | * Artemis Tesla (OSG) - improved health summary report scripting | + | * [[User:Artemis Tesla|Artemis Tesla]] (OSG) - improved health summary report scripting |
* Ashok Desai - contributed the original Myriad RPG System and Myriad Special Extended Edition books that started this | * Ashok Desai - contributed the original Myriad RPG System and Myriad Special Extended Edition books that started this | ||
− | * Baroun Tardis (SL/OSG) - contributed Baroun's Adventure Machine (BAM) v1 design and scripts | + | * [[User:Baroun Tardis|Baroun Tardis]] (SL/OSG) - contributed Baroun's Adventure Machine (BAM) v1 design and scripts |
− | * Jeanie Weston (SL) - contributed Jeanie's Heart sculpty | + | * [[User:Gimisa Cerise|Gimisa Cerise]] - (OSG) kibbitzing and moral support - asking the fundamental questions to keep me on track with some of the goals |
− | * Lani Global (OSG) - contributed animations, textures sounds, bullet and armor effects design, trap design and scripting, continual testing and feedback | + | * [[User:Jeanie Weston|Jeanie Weston]] (SL) - contributed Jeanie's Heart sculpty |
− | * Pete Camino (OSG) - contributed firearms, feedback and testing | + | * [[User:Lani Global|Lani Global]] (OSG) - contributed animations, textures sounds, bullet and armor effects design, trap design and scripting, continual testing and feedback |
− | * Snoopy Pfeffer (SL/OSG) - contributed the Ixi combat sandbox region for testing | + | * [[User:Pete Camino|Pete Camino]] (OSG) - contributed firearms, feedback and testing |
+ | * [[User:Snoopy Pfeffer|Snoopy Pfeffer]] (SL/OSG) - contributed the Ixi combat sandbox region for testing | ||
+ | * [[User:Tanja Darwin|Tanja Darwin]] (OSG) - developing a Myriad Lite OpenSim region module and matching Radegast viewer plugin | ||
+ | * [[User:Vegaslon Plutonian|Vegaslon Plutonian]] (OSG) - Raycast firearm coding and testing, kibbitzing and moral support - idea sounding board - second opinions | ||
+ | * [[User:Yoshiko Fazuku|Yoshiko Fazuku]] (SL/OSG/Avi) - Contributed Food/Potion scripting | ||
== Roadmap == | == Roadmap == | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Armor|Armor]] | | [[User:Allen_Kerensky/Myriad_Lite/Armor|Armor]] | ||
| Registers armor attachments with HUD | | Registers armor attachments with HUD | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Armor-Preview6.lsl|Myriad_Lite_Armor_Preview6.lsl]] (v0.0.6 20120212) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Armor-Preview6.lsl|Myriad_Lite_Armor_Preview6.lsl]] (v0.0.6 20120212) </strike> |
| [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Armor-v0.0.7-20120826.lsl|Myriad_Lite_Armor-v0.0.7-20120826.lsl]] | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Armor-v0.0.7-20120826.lsl|Myriad_Lite_Armor-v0.0.7-20120826.lsl]] | ||
|- | |- | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Lite|Lite]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite|Lite]] | ||
| The core script for the Myriad Lite HUD | | The core script for the Myriad Lite HUD | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite-Preview6.lsl|Myriad_Lite-Preview6.lsl]] (v0.1.10-20120809) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite-Preview6.lsl|Myriad_Lite-Preview6.lsl]] (v0.1.10-20120809) </strike> |
− | | | + | | Myriad Bullets Only - [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite-v0.1.11-20120826.lsl|Myriad_Lite-v0.1.11-20120826.lsl]] |
+ | Collision OR Myriad Bullets - [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite-v0.1.12-20121219.lsl|Myriad_Lite-v0.1.12-20121219.lsl]] (may be withdrawn) | ||
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Armor|Lite Module: Armor]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Armor|Lite Module: Armor]] | ||
| HUD module for Armor attachments | | HUD module for Armor attachments | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Armor-Preview6.lsl|Myriad_Lite_Module_Armor-Preview6.lsl]] (v0.0.2-20120317) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Armor-Preview6.lsl|Myriad_Lite_Module_Armor-Preview6.lsl]] (v0.0.2-20120317) </strike> |
| [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Armor-v0.0.3-20120826.lsl|Myriad_Lite_Module_Armor-v0.0.3-20120826.lsl]] | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Armor-v0.0.3-20120826.lsl|Myriad_Lite_Module_Armor-v0.0.3-20120826.lsl]] | ||
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_BAM|Lite Module: BAM]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_BAM|Lite Module: BAM]] | ||
| HUD module for Baroun's Adventure Machine (Quests) | | HUD module for Baroun's Adventure Machine (Quests) | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_BAM-Preview6.lsl|Myriad_Lite_Module_BAM-Preview6.lsl]] (v0.0.4-20120317) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_BAM-Preview6.lsl|Myriad_Lite_Module_BAM-Preview6.lsl]] (v0.0.4-20120317) </strike> |
| [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_BAM-v0.0.5.lsl|Myriad_Lite_Module_BAM-v0.0.5-20120826.lsl]] | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_BAM-v0.0.5.lsl|Myriad_Lite_Module_BAM-v0.0.5-20120826.lsl]] | ||
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Character_Sheet|Lite Module: Character Sheet]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Character_Sheet|Lite Module: Character Sheet]] | ||
| HUD module to load and manage character sheet data | | HUD module to load and manage character sheet data | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Character_Sheet-Preview6.lsl|Myriad_Lite_Module_Character_Sheet-Preview6.lsl]] (v0.0.3-20120522) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Character_Sheet-Preview6.lsl|Myriad_Lite_Module_Character_Sheet-Preview6.lsl]] (v0.0.3-20120522) </strike> |
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Character_Sheet-v0.0. | + | | CRITICAL FIX [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Character_Sheet-v0.0.6-20120827.lsl|Myriad_Lite_Module_Character_Sheet-v0.0.6-20120827.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Character_Sheet|Character Sheet]] | | [[User:Allen_Kerensky/Myriad_Lite/Character_Sheet|Character Sheet]] | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Meter|Lite Module: Meter]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Meter|Lite Module: Meter]] | ||
| HUD module to manage the hovertext meter attachment | | HUD module to manage the hovertext meter attachment | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Meter-Preview6.lsl|Myriad_Lite_Module_Meter-Preview6.lsl]] (v0.0.0-20120810) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Meter-Preview6.lsl|Myriad_Lite_Module_Meter-Preview6.lsl]] (v0.0.0-20120810) </strike> |
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Meter-v0.0. | + | | CRITICAL FIX [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Meter-v0.0.3-20120827.lsl|Myriad_Lite_Module_Meter-v0.0.3-20120827.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Progression|Lite Module: Progression]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Progression|Lite Module: Progression]] | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Resilience|Lite Module: Resilience]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Resilience|Lite Module: Resilience]] | ||
| HUD module to track resilience, wounds, and healing | | HUD module to track resilience, wounds, and healing | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Resilience-Preview6.lsl|Myriad_Lite_Module_Resilience-Preview6.lsl]] (v0.0.1-20120810) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Resilience-Preview6.lsl|Myriad_Lite_Module_Resilience-Preview6.lsl]] (v0.0.1-20120810) </strike> |
− | | CRITICAL FIX [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Resilience-v0.0. | + | | CRITICAL FIX [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Resilience-v0.0.5-20120903.lsl|Myriad_Lite_Module_Resilience-v0.0.5-20120903.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Rumors|Lite Module: Rumors]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Rumors|Lite Module: Rumors]] | ||
| HUD module for region-specific rumors | | HUD module for region-specific rumors | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Rumors-Preview6.lsl|Myriad_Lite_Module_Rumors-Preview6.lsl]] (v0.0.1-20120317) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Rumors-Preview6.lsl|Myriad_Lite_Module_Rumors-Preview6.lsl]] (v0.0.1-20120317) </strike> |
| [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Rumors-v0.0.2-20120826.lsl|Myriad_Lite_Module_Rumors-v0.0.2-20120826.lsl]] | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Rumors-v0.0.2-20120826.lsl|Myriad_Lite_Module_Rumors-v0.0.2-20120826.lsl]] | ||
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Skill_Close_Combat|Lite Module: Skill Close Combat]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Skill_Close_Combat|Lite Module: Skill Close Combat]] | ||
| HUD module for Close Combat skill, hand-to-hand combat, fist fighter | | HUD module for Close Combat skill, hand-to-hand combat, fist fighter | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Close_Combat-Preview6.lsl|Myriad_Lite_Module_Skill_Close_Combat-Preview6.lsl]] (v0.0.0-20120430) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Close_Combat-Preview6.lsl|Myriad_Lite_Module_Skill_Close_Combat-Preview6.lsl]] (v0.0.0-20120430) </strike> |
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Close_Combat-v0.0. | + | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Close_Combat-v0.0.2-20120903.lsl|Myriad_Lite_Module_Skill_Close_Combat-v0.0.2-20120903.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Skill_Ranged_Combat|Lite Module: Skill Ranged Combat]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_Skill_Ranged_Combat|Lite Module: Skill Ranged Combat]] | ||
| HUD module for Ranged Combat skill, thrown and fired projectiles | | HUD module for Ranged Combat skill, thrown and fired projectiles | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Ranged_Combat-Preview6.lsl|Myriad_Lite_Module_Skill_Ranged_Combat-Preview6.lsl]] (v0.0.1-20120511) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Ranged_Combat-Preview6.lsl|Myriad_Lite_Module_Skill_Ranged_Combat-Preview6.lsl]] (v0.0.1-20120511) </strike> |
− | | | + | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_Skill_Ranged_Combat-v0.0.3-20120903.lsl|Myriad_Lite_Module_Skill_Ranged_Combat-v0.0.3-20120903.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_WELL|Lite Module: WELL]] | | [[User:Allen_Kerensky/Myriad_Lite/Lite_Module_WELL|Lite Module: WELL]] | ||
| HUD module for World Effect Language Library, utility functions | | HUD module for World Effect Language Library, utility functions | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_WELL-Preview6.lsl|Myriad_Lite_Module_WELL-Preview6.lsl]] (v0.0.2-20120626) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_WELL-Preview6.lsl|Myriad_Lite_Module_WELL-Preview6.lsl]] (v0.0.2-20120626) </strike> |
− | | | + | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Module_WELL-v0.0.3-20120826.lsl|Myriad_Lite_Module_WELL-v0.0.3-20120826.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Melee|Melee]] | | [[User:Allen_Kerensky/Myriad_Lite/Melee|Melee]] | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Meter|Meter]] | | [[User:Allen_Kerensky/Myriad_Lite/Meter|Meter]] | ||
| Hovertext meter to see character status in-world | | Hovertext meter to see character status in-world | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Meter-Preview6.lsl|Myriad_Lite_Meter-Preview6.lsl]] (v0.0.6-20120810) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Meter-Preview6.lsl|Myriad_Lite_Meter-Preview6.lsl]] (v0.0.6-20120810) </strike> |
− | | | + | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Meter-v0.0.7-20120827.lsl|Myriad_Lite_Meter-v0.0.7-20120827.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Target|Target]] | | [[User:Allen_Kerensky/Myriad_Lite/Target|Target]] | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Myriad_Compatible_Trap-Preview6.lsl|Myriad_Compatible_Trap-Preview6.lsl]] (v0.5.4-20120202) | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Compatible_Trap-Preview6.lsl|Myriad_Compatible_Trap-Preview6.lsl]] (v0.5.4-20120202) | ||
| | | | ||
+ | |- | ||
+ | | [[User:Allen_Kerensky/Myriad_Lite/Food_Potion|Food Potion]] | ||
+ | | Partial healing based one a one-time use edible or drinkable item by Yoshiko Fazuku | ||
+ | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Food_Potion-Preview6.lsl|Myriad_Lite_Food_Potion-Preview6.lsl]] (v0.0.1-20120830) | ||
+ | | | ||
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Healing|Healing]] | | [[User:Allen_Kerensky/Myriad_Lite/Healing|Healing]] | ||
| Provide narrated location-specific descriptions and clues | | Provide narrated location-specific descriptions and clues | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Healing-Preview6.lsl|Myriad_Lite_Healing-Preview6.lsl]] (v0.0.2-20120130) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Healing-Preview6.lsl|Myriad_Lite_Healing-Preview6.lsl]] (v0.0.2-20120130)</strike> |
− | | | + | | BUG FIX: [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Healing-v0.0.2-20120903.lsl|Myriad_Lite_Healing-v0.0.2-20120903.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Narrator|Narrator]] | | [[User:Allen_Kerensky/Myriad_Lite/Narrator|Narrator]] | ||
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| [[User:Allen_Kerensky/Myriad_Lite/NPC_Critter_Goon|NPC Critter Goon]] | | [[User:Allen_Kerensky/Myriad_Lite/NPC_Critter_Goon|NPC Critter Goon]] | ||
| Framework for Myriad simple, expendable Critters and Goons Non-Player Characters | | Framework for Myriad simple, expendable Critters and Goons Non-Player Characters | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_NPC_Critter_Goon-Preview6.lsl|Myriad_Lite_NPC_Critter_Goon-Preview6.lsl]] (v0.0.0-20120708) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_NPC_Critter_Goon-Preview6.lsl|Myriad_Lite_NPC_Critter_Goon-Preview6.lsl]] (v0.0.0-20120708)</strike> |
− | | | + | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_NPC_Critter_Goon-v0.0.1-20121227.lsl|Myriad_Lite_NPC_Critter_Goon-v0.0.1-20121227.lsl]] (v0.0.1-20121227) |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/NPC_Specialist|NPC Specialist]] | | [[User:Allen_Kerensky/Myriad_Lite/NPC_Specialist|NPC Specialist]] | ||
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| [[User:Allen_Kerensky/Myriad_Lite/Region_Status|Region Status]] | | [[User:Allen_Kerensky/Myriad_Lite/Region_Status|Region Status]] | ||
| Simple report for Myriad combat status of all players in region | | Simple report for Myriad combat status of all players in region | ||
− | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Region_Status-Preview6.lsl|Myriad_Lite_Region_Status-Preview6.lsl]] (v0.0.0-20120810) | + | | <strike> [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Region_Status-Preview6.lsl|Myriad_Lite_Region_Status-Preview6.lsl]] (v0.0.0-20120810)</strike> |
− | | | + | | [[User:Allen_Kerensky/Myriad_Lite/Myriad_Lite_Region_Status-v0.0.2-20120903.lsl|Myriad_Lite_Region_Status-v0.0.2-20120903.lsl]] |
|- | |- | ||
| [[User:Allen_Kerensky/Myriad_Lite/Rumor_Server|Rumor Server]] | | [[User:Allen_Kerensky/Myriad_Lite/Rumor_Server|Rumor Server]] |
Latest revision as of 12:11, 12 November 2013
Contents |
[edit] Myriad Lite
[edit] What Is Myriad Lite?
Before home computers were widely available, people played role-playing games (RPGs) by sitting around a table, telling shared stories, and rolling dice to determine if their "character" in the story succeeded or failed at the actions the player wanted them to take within the story.
Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds.
[edit] The Myriad Universal RPG System
Myriad Lite is based on the book MYRIAD: A UNIVERSAL RPG SYSTEM by Ashok Desai, which is freely downloadable as a PDF e-book from Lulu.
You also also purchase the "Myriad Special Extended Edition" printed book from that site, which includes for additional rules, many more examples, and other information.
I do not make any financial gain if you purchase the book, but if you would like to support the original writer, I recommend it.
RECOMMENDED! It is helpful to read through the original rulebook to understand the rules and assumptions "behind" Myriad Lite, before diving into the scripts.
[edit] Contributors
In Alphabetical Order:
- Allen Kerensky (SL/OSG) - contributed the initial LSL and OSSL scripting and basic system design converting a pen and paper game into the virtual world
- Artemis Tesla (OSG) - improved health summary report scripting
- Ashok Desai - contributed the original Myriad RPG System and Myriad Special Extended Edition books that started this
- Baroun Tardis (SL/OSG) - contributed Baroun's Adventure Machine (BAM) v1 design and scripts
- Gimisa Cerise - (OSG) kibbitzing and moral support - asking the fundamental questions to keep me on track with some of the goals
- Jeanie Weston (SL) - contributed Jeanie's Heart sculpty
- Lani Global (OSG) - contributed animations, textures sounds, bullet and armor effects design, trap design and scripting, continual testing and feedback
- Pete Camino (OSG) - contributed firearms, feedback and testing
- Snoopy Pfeffer (SL/OSG) - contributed the Ixi combat sandbox region for testing
- Tanja Darwin (OSG) - developing a Myriad Lite OpenSim region module and matching Radegast viewer plugin
- Vegaslon Plutonian (OSG) - Raycast firearm coding and testing, kibbitzing and moral support - idea sounding board - second opinions
- Yoshiko Fazuku (SL/OSG/Avi) - Contributed Food/Potion scripting
[edit] Roadmap
- Myriad Lite Roadmap - High-level list of milestones leading to release
[edit] Current and Development
[edit] Player Scripts
Instructions | Description | Current Script (Preview 6) | Development Script |
---|---|---|---|
Armor | Registers armor attachments with HUD | |
Myriad_Lite_Armor-v0.0.7-20120826.lsl |
Bullet | Fired from firearm to trigger Ranged Combat skill checks | Myriad_Lite_Bullet-Preview6.lsl (v0.0.5 20120811) | |
Firearm | Firearm/bow attachment to fire bullets/arrows | Myriad_Lite_Firearm-Preview6.lsl (v1.5-20120130) | |
Holster | Holster/sheath attachment to show you carry a weapon | Myriad_Lite_Holster-Preview6.lsl (v0.0.1-20120201) | |
Lite | The core script for the Myriad Lite HUD | |
Myriad Bullets Only - Myriad_Lite-v0.1.11-20120826.lsl
Collision OR Myriad Bullets - Myriad_Lite-v0.1.12-20121219.lsl (may be withdrawn) |
Lite Module: Armor | HUD module for Armor attachments | |
Myriad_Lite_Module_Armor-v0.0.3-20120826.lsl |
Lite Module: BAM | HUD module for Baroun's Adventure Machine (Quests) | |
Myriad_Lite_Module_BAM-v0.0.5-20120826.lsl |
Lite Module: Character Sheet | HUD module to load and manage character sheet data | |
CRITICAL FIX Myriad_Lite_Module_Character_Sheet-v0.0.6-20120827.lsl |
Character Sheet | HUD notecard for character sheet information and stats | Myriad_Lite_Character_Sheet-Preview6.txt (v0.0.5-20120604)) | |
Lite Module: Meter | HUD module to manage the hovertext meter attachment | |
CRITICAL FIX Myriad_Lite_Module_Meter-v0.0.3-20120827.lsl |
Lite Module: Progression | HUD module to track and spend Experience Points for progress | Myriad_Lite_Module_Progression-v0.0.0-20120518.lsl | |
Lite Module: Resilience | HUD module to track resilience, wounds, and healing | |
CRITICAL FIX Myriad_Lite_Module_Resilience-v0.0.5-20120903.lsl |
Lite Module: Rumors | HUD module for region-specific rumors | |
Myriad_Lite_Module_Rumors-v0.0.2-20120826.lsl |
Lite Module: Skill Close Combat | HUD module for Close Combat skill, hand-to-hand combat, fist fighter | |
Myriad_Lite_Module_Skill_Close_Combat-v0.0.2-20120903.lsl |
Lite Module: Skill Ranged Combat | HUD module for Ranged Combat skill, thrown and fired projectiles | |
Myriad_Lite_Module_Skill_Ranged_Combat-v0.0.3-20120903.lsl |
Lite Module: WELL | HUD module for World Effect Language Library, utility functions | |
Myriad_Lite_Module_WELL-v0.0.3-20120826.lsl |
Melee | Melee weapon attachment for clubs, knives, swords, etc. | Myriad_Lite_Melee-Preview6.lsl (v0.0.6-20120508) | |
Meter | Hovertext meter to see character status in-world | |
Myriad_Lite_Meter-v0.0.7-20120827.lsl |
Target | Practice dummy for close and ranged combat | Myriad_Lite_Target-Preview6.lsl (v0.0.6-20120202.lsl) |
[edit] Region Owner Scripts
Instructions | Description | Current Script (Preview 6) | Development Script |
---|---|---|---|
BAM Adventure Giver NPC | Baroun's Adventure Machine NPC script to start quests off | BAM_Adventure_Giver_NPC-Preview6.lsl (v0.0.7-20120704) | |
BAM Collision Goal | Baroun's Adventure Machine quest goal triggered on collision | BAM_Collision_Goal-Preview6.lsl (v0.0.8-20120704) | |
BAM Location Goal | Baroun's Adventure Machine quest goal triggered by sensor | BAM_Location_Goal-Preview6.lsl (v0.0.8-20120704) | |
BAM Touch Goal | Baroun's Adventure Machine quest goal trigger by touch | BAM_Touch_Goal-Preview6.lsl (v0.0.9-20120704) | |
BAM Trap | A quest trap by Lani Global | Myriad_Compatible_Trap-Preview6.lsl (v0.5.4-20120202) | |
Food Potion | Partial healing based one a one-time use edible or drinkable item by Yoshiko Fazuku | Myriad_Lite_Food_Potion-Preview6.lsl (v0.0.1-20120830) | |
Healing | Provide narrated location-specific descriptions and clues | |
BUG FIX: Myriad_Lite_Healing-v0.0.2-20120903.lsl |
Narrator | Provide narrated location-specific descriptions and clues | Myriad_Lite_Narrator-Preview6.lsl (v0.0.9-20120704) | |
NPC Critter Goon | Framework for Myriad simple, expendable Critters and Goons Non-Player Characters | |
Myriad_Lite_NPC_Critter_Goon-v0.0.1-20121227.lsl (v0.0.1-20121227) |
NPC Specialist | Framework for Myriad skill-specific specialist Non-Player Characters | ||
NPC Detailed | Framework for Myriad fully-detailed Non-Player Characters | ||
Region Status | Simple report for Myriad combat status of all players in region | |
Myriad_Lite_Region_Status-v0.0.2-20120903.lsl |
Rumor Server | Rumor server script for serving moderated player-submitted rumors to a region | Myriad_Lite_Rumor_Server-Preview6.lsl (v0.0.5-20120704) | |
Seed Rumors | Starting rumors notecard for "seeding" a set of rumors for the Rumor Server | Myriad_Lite_Seed_Rumors-Preview6.lsl (v0.0.0-20101108) | |
Turret | Automated turret to track and shoot players | Myriad_Lite_Turret-Preview6.lsl (v0.0.1-20120807) | |
Turret Bullet | Modified Myriad Bullet for use inside automated Turrets and NPCs. | Myriad_Lite_Turret_Bullet-Preview6.lsl (v0.0.0-20120511) |
[edit] Region Settings Server
Instructions | Description | Current Script (Preview 6) | Development Script |
---|---|---|---|
Region Settings | Region settings notecard for region settings server | Myriad_Lite_Region_Settings-Preview6.lsl (v0.0.3-20120810) | |
Region Settings Client | Test client script to list region settings and region setting data from Region Settings server | Myriad_Lite_Region_Settings_Client-Preview6.lsl (v0.0.3-20120810) | |
Region Settings Server | Region settings server script for serving Region Settings data to a region | Myriad_Lite_Region_Settings_Server-Preview6.lsl (v0.0.4-20120810) |
[edit] Character Creator/Updater CSV Server
OPTIONAL - NOT READY FOR PRIME TIME UNTIL END OF PREVIEW 7!
[edit] Character Creator/Updater
OPTIONAL - NOT READY FOR PRIME TIME UNTIL END OF PREVIEW 7! REQUIRES CSV AND TEMPLATE SERVER ABOVE TO BE SETUP FIRST
Instructions | Description | Current (Preview 6) | Development |
---|---|---|---|
Character Creator Controller | Starts/stops Character Creator scripts based on modes | Myriad_Lite_Creator_Controller-v0.0.1-20120203.lsl | Myriad_Lite_Creator_Controller-v0.0.2-20120525.lsl |
Character Creator Points-Based | Manage character creation using point pools to buy attributes | Myriad_Lite_Creator_Points-v0.0.1-20120203.lsl | |
Character Creator Random | Manage character creation using random dice rolls for attributes | Myriad_Lite_Creator_Random-v0.0.1-20120203.lsl | |
Character Creator Template | Manage character creation using templates for attributes | Myriad_Lite_Creator_Template-v0.0.1-20120203.lsl | |
Character Updater Gradual | Manage character progress using Gradual method | Myriad_Lite_Updater_Gradual-v0.0.0-20120528.lsl | |
Character Updater Level-Based | Manage character progress using Experience Point Level-based method | Myriad_Lite_Updater_Level-Based-v0.0.0-20120528.lsl | |
Character Updater Random | Manage character progress using Random method | Myriad_Lite_Updater_Random-v0.0.0-20120528.lsl |
[edit] Snapshot Previews
I as develop the system, I wrap up and post everything as a milestone snapshot called a Preview. Preview snapshots are archived below.
The latest Preview Release is the recommended place to start if you are exploring the system.
- Myriad Lite Preview 5 February 2012 - Combat and roleplaying HUD and accessories for players and region owners.
- Myriad Lite Preview 4 September 2011
- Myriad Lite Preview 3 August 2011
- Myriad Lite Preview 2 June 2011
- Myriad Lite Preview 1 June 2011
[edit] Myriad Online Reference
U N D E R C O N S T R U C T I O N
To provide an online reference for the rules and data, which can be used as comment links in the code, I have included the text of the original Myriad RPG system book here for reference.
Note: Myriad Lite may include rule implementation and supporting data from the Special Extended Edition, which is not reprinted here.