User:Allen Kerensky/Myriad Lite/Turret

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Myriad Lite Turret

Turret Concepts

To test the new Resilience module, I hacked together an automatic turrent for Myriad which automatically aims and fires at the nearest target.

An automatic turret is useful for NPC's, defensive emplacements and such as well.

This turret is incomplete, since it is currently indestructible.

Future updates may include Myriad damage so you can shoot and knock them out temporarily.

A small change was required to the Myriad bullets in order for the turret to work so regular Myriad Bullets cannot be used.

Example Ranged Weapon Damages (Myriad PDF p64, Myriad Special Edition p98)

Rating Ranged Weapon
1 Stone launched by hand or crude sling
2 Thrown knife, derringer, hand catapult, thrown brick
3 Throwing axe, pistol, hunting rifle, automatic pistol (full auto)
4 Very heavy pistol (Magnum), assault rifle (full auto), shotgun
5 High-velocity sniper rifle, heavy caliber machine gun (full auto)

Turret Setup

  1. Create a weapon model.
  2. Since this weapon uses llLookAt, switch your edit tool to Local ruler and make sure the root prim of the weapon follows these rules:
    1. Forward Axis: The +Z (blue) arrows point in the direction you want the weapon to shoot.
    2. Down Axis: The +Y (green) arrows point in the direction you want the weapon's "down" direction to be.
  3. Note: the weapon pivot point will be the center point of the model
  4. Edit the Turret script to:
    1. Change the GUNSOUND variable to the name of your shooting sound effect
    2. Change the AMMO variable to the name of your bullet
    3. Change the ATTSKILL variable to how accurate you want the turret's attack skill
    4. Change the DAMAGEDICE to a bullet damage class from the table above, example: 3 = automatic pistol shots
    5. Change the ANTIDELAY to true or false depending on whether you want to use Anti Delay node scripts
  5. Drop in a Myriad Turret Bullet
  6. Drop in a sound effect for the turret shooting
  7. (optional) Drop in Anti-Delay node controller and one or more anti-delay scripts
  8. Drop in the Myriad Lite Turret script

To use the turret, wear a Myriad HUD and click the turret to activate it.

If you are in range it should face you and begin shooting.

Click again to deactivate the turret.

The Myriad RPG Group

Join the Myriad RPG group for announcements and discussion around the Myriad RPG and Myriad Lite scripts.

SecondLife: secondlife:///app/group/dbedc3be-729e-a123-d669-92f401e07a1e/about

OSgrid: secondlife:///app/group/da0227e5-8a0d-4d99-b970-9411932c852d/about

Community

Role Medieval Modern Futuristic Universal
Scripter Allen Kerensky
Builder
Tester
Mentor/Teacher

Feature Requests

If you have a feature you would like to see added to Myriad Lite Turret, write a new feature request on the talk page for this article.

The best feature requests will have:

 Your SL name
 The name, version, and date of the script you are requesting new features in
 A description of the feature
 A sample implementation of the feature in LSL compatible with OSG and SL.

Bug Reports

If you find a bug or something that just doesn't seem right in how the Myriad Lite Turret script works, file a bug report on the talk page for this article.

The best bug reports will have:

 Your OSG or SL name
 The name, version, and date of the script you are having problems with
 A description of the problem itself
 Steps to follow to reproduce the problem

Contributing to Myriad Lite

If you would like to contribute to the Myriad Lite project, please do!

The best contributions will have:

 Your SL Name
 A description of the contribution
 The patch, script, file, or object being contributed
 A release stating: 
 * that you intend to contribute this to Myriad Lite
 * that you are the original creator of the contribution or are legally empowered to contribute it
 * that you acknowledge this contribution can be released under the Creative Commons BY 3.0 Unported and Modified BSD (3-clause) licenses
//============================================================================
// Myriad Lite Turret
// Copyright (c) 2012 by Allen Kerensky (OSG/SL) All Rights Reserved.
// This work is dual-licensed under
// Creative Commons Attribution (CC BY) 3.0 Unported
// http://creativecommons.org/licenses/by/3.0/
// - or -
// Modified BSD License (3-clause)
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice, 
//   this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
// * Neither the name of Myriad Lite nor the names of its contributors may be
//   used to endorse or promote products derived from this software without
//   specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
// NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai
// Myriad RPG System licensed under:
// Creative Commons Attribution (CC BY) 2.0 UK: England and Wales
// http://creativecommons.org/licenses/by/2.0/uk/
//============================================================================
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