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OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes.
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Please use the Information Template to announce new things, the other languages are added as well
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=== What is OpenSimulator? ===
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{{FrontPageSidebar}}
  
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy]] before contributing, and to learn what OpenSim's values are.
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OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the [[Hypergrid]]) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.
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== Getting Started with OpenSim ==
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* [[Features]] - Key features of the OpenSim platform.
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* [[Download]] - Download a copy of OpenSim.
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* [[Installation]] - How to install the simulator software.
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* [[Configuration]] - How to configure the simulator for various modes.
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* [[Client Setup]] - How to connect to an OpenSim server with the Second Life client
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* [[Running|Operator Manual]] - Describes how to control the OpenSim server
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* [[Scripting]] - LSL that works with OpenSim, custom functions(OSL), and proposals
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* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.
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* [[FAQ]] - Frequently asked questions.
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OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], running both on Windows over the [http://www.microsoft.com/net/ .NET Framework],on Unix-like machines over the [http://www.mono-project.com/ Mono] framework and now on several plaforms on unified [https://dotnet.microsoft.com/ .NET]. The source code is released under a [[BSD License]], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see [[History]].
== Participating in the OpenSim Community ==
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OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.
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Out of the box, OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™], given that it supports the core of [http://wiki.secondlife.com/wiki/Protocol SL's messaging protocol]. However, OpenSimulator is not just a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large. So only a subset of viewers for Second Life  do implement Opensimulator features, see [[Compatible Viewers]].
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project
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===Getting online===
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OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.
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While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].
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=== Features ===
  
===Support===
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* Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
<b>IRC</b>
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* Supports 3D virtual spaces of variable size.
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels
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* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
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* Supports realtime Physics Simulation, with multiple engine options.
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* Supports clients that create 3D content in real time.
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* Supports inworld scripting using LSL/OSSL.
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* Provides unlimited ability to customize virtual world applications through the use of [[IRegionModule|scene plugin modules]].
  
<b>Mailing lists</b>
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For a more extensive list, see the [[Feature Matrix]].
  
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.
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=== Running an OpenSimulator-Based World ===
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim
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* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim
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* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits
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*[[Download|Downloading OpenSimulator]]
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*[[Dependencies|Required Dependencies]]
== News ==
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*[[Build Instructions|Building OpenSimulator]]
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* <b>Custom osFunction Ideas wanted</b>
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OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.
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You can browse older news items [[News|at the news archive]].
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=== Participating in the OpenSimulator Community ===
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:
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* Participate via [[IRC]].  There are channels for users and developers.
==Wiki options==
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* Participate via the [[Mailing Lists]].  There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
<b>Languages:</b>[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.  Don't be afraid of making mistakes - they can be easily corrected.
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* Report [[bugs]] or submit [[Submitting code to OpenSim|patches]] via our [http://opensimulator.org/mantis/ mantis bug tracker].  If you're submitting code, please read through the [[Contributions Policy]] before starting.
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* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Participate in the weekly [[Office Hours]] for OpenSimulator development.
  
<b>Wiki stats:</b> Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}
 
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== OpenSim Development ==
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=== Pages by Category: ===
<div style="background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC"><h3>[[Svn_extended | Recent SVN Commits]]</h3><p><rss>http://cia.vc/stats/project/opensim/.rss|max=2|title=none</rss></p></div>
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'''[[:Category:Getting_Started | Getting Started]] , [[:Category:Support | Support]] , [[:Category:Tech Reference|Technical Reference Pages]] , [[:Category:Help|Help]] , [[:Category:Configuration|Configuration Pages]] , [[:Category:Users|User's Pages]] , [[:Category:Development | Development Pages]] , [[:Category:Scripts|Scripts]] , [[Special:Recentchanges| Recent Wiki Changes]]'''<br />
The [[Development Team|OpenSim Team]] is currently working towards the 0.5 release of OpenSim.  See the [[Roadmap]] for details.
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For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.
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=== Bugs ===
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Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.
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You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].
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''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:
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* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.
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* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.
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Latest revision as of 12:19, 25 April 2024

[edit] What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.3.0)
Linuxdownload.png Binaries Tarball (0.9.3.0)
Windownload.png Source Zip (0.9.3.0)
Linuxdownload.png Source Tarball (0.9.3.0)

Download.png Diva distro currently only available for older mono/.net4x versions (0.9.2.1)

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from their 'home' OpenSimulator installation. In this way, it is the basis of a nascent distributed Metaverse.

OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework,on Unix-like machines over the Mono framework and now on several plaforms on unified .NET. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, given that it supports the core of SL's messaging protocol. However, OpenSimulator is not just a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large. So only a subset of viewers for Second Life do implement Opensimulator features, see Compatible Viewers.

OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!

[edit] Features

  • Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
  • Supports 3D virtual spaces of variable size.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Supports realtime Physics Simulation, with multiple engine options.
  • Supports clients that create 3D content in real time.
  • Supports inworld scripting using LSL/OSSL.
  • Provides unlimited ability to customize virtual world applications through the use of scene plugin modules.

For a more extensive list, see the Feature Matrix.

[edit] Running an OpenSimulator-Based World

[edit] Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

  • Participate via IRC. There are channels for users and developers.
  • Participate via the Mailing Lists. There are mailing lists for OpenSimulator use and development, as well as broader topics such as education and the Hypergrid.
  • Contribute to this wiki, making the OpenSimulator documentation even better. Don't be afraid of making mistakes - they can be easily corrected.
  • Report bugs or submit patches via our mantis bug tracker. If you're submitting code, please read through the Contributions Policy before starting.
  • Create an OpenSimulator related project hosted on the Forge or elsewhere on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
  • Participate to open content creation for OpenSimulator. More details at Artist Home.
  • Participate in the weekly Office Hours for OpenSimulator development.


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