Feature Matrix

From OpenSimulator

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(Introduction: minor correction / clarification)
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<br />
  
= Introduction =
+
= Introduction =
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
+
  
OpenSim can generally run on platforms where the [http://www.mono-project.com/Main_Page Mono project] is available. This includes Windows, Mac and Linux.
+
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.  
  
 +
OpenSim can&nbsp;run on Linux &amp; Mac with MONO, see the [http://www.mono-project.com/Main_Page Mono project] for availability or your distribution provider. Windows requires Net Framework 3.51&nbsp;available from [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=ab99342f-5d1a-413d-8319-81da479ab0d7&displaylang=en MS Downloads]
  
== Prims ==
+
<br>
  
{| border = "1"
+
== Prims  ==
 +
 
 +
{| border="1"
 +
|-
 
! Feature Name  
 
! Feature Name  
 
! Core OpenSim?  
 
! Core OpenSim?  
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|-
 
|-
 
| Create/change/move/delete prims  
 
| Create/change/move/delete prims  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Persistent prim inventories  
 
| Persistent prim inventories  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Basic asset types  
 
| Basic asset types  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Basic asset types include textures, sounds, notecards, etc.
 
| Basic asset types include textures, sounds, notecards, etc.
 
|-
 
|-
 
| Coalesced object groups  
 
| Coalesced object groups  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
 
| Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented.
 
| Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented.
 
|-
 
|-
 
| Linksets  
 
| Linksets  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
| Bugs (some fairly fundamental) remain with linksets but basic support is implemented.  
+
| Bugs (some fairly fundamental) remain with linksets but basic support is implemented.
 
|-
 
|-
 
| Media on a prim/Shared Media  
 
| Media on a prim/Shared Media  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
| Support for this is in Master and should be in OpenSim 0.7.1  
+
| Support for this is in Master and should be in OpenSim 0.7.1
 
|-
 
|-
| [[Dynamic_textures|Dynamic textures]]  
+
| [[Dynamic textures|Dynamic textures]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Dynamic textures are textures that can be created on the fly via draw commands.
 
| Dynamic textures are textures that can be created on the fly via draw commands.
 
|-
 
|-
 
| Sculpties  
 
| Sculpties  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|}
 
|}
&nbsp;
 
  
== Users ==
+
&nbsp;
 +
 
 +
== Users ==
  
 
{| border="1"
 
{| border="1"
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|-
 
|-
 
| Walking  
 
| Walking  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Flying  
 
| Flying  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Sitting  
 
| Sitting  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Animations  
 
| Animations  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Gestures  
 
| Gestures  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Attachments  
 
| Attachments  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Both worn attachments and Head Up Displays (HUDs)
 
| Both worn attachments and Head Up Displays (HUDs)
 
|-
 
|-
 
| Combat  
 
| Combat  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Region crossing  
 
| Region crossing  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Teleport  
 
| Teleport  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Persistent avatar inventories  
 
| Persistent avatar inventories  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Inventory library  
 
| Inventory library  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Chat  
 
| Chat  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Instant messaging  
 
| Instant messaging  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Archiving  
 
| Archiving  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Users inventories and parts of inventories can be saved and loaded as [[Inventory Archives|OpenSim Inventory Archives]].
 
| Users inventories and parts of inventories can be saved and loaded as [[Inventory Archives|OpenSim Inventory Archives]].
 
|-
 
|-
 
| Friends  
 
| Friends  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Lure  
 
| Lure  
| align="center" bgcolor="lime" | Yes
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Groups  
 
| Groups  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
 
| Group support is only available as third party projects:  
 
| Group support is only available as third party projects:  
*[http://code.google.com/p/flotsam/ Group service implementation from the Flotsam project]. '''Please note: this is not working properly with OpenSim 0.7.0.1 or 0.7.0.2, though it is fixed in OpenSim's 0.7-post-fixes branch and development branch. 0.6.9 should be working okay.'''
+
*[http://code.google.com/p/flotsam/ Group service implementation from the Flotsam project]. '''Please note: this is not working properly with OpenSim 0.7.0.1 or 0.7.0.2, though it is fixed in OpenSim's 0.7-post-fixes branch and development branch. 0.6.9 should be working okay.'''  
*[https://github.com/jor3l/OSModules/tree/master/osgroups/ osgroups from jor3l]
+
*[https://github.com/jor3l/OSModules/tree/master/osgroups/ osgroups from jor3l]  
 
*[http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.
 
*[http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.
  
These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.  
+
These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.
  
 
|-
 
|-
 
| Profiles  
 
| Profiles  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
 
|  
 
|  
 
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here.  
 
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here.  
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|-
 
|-
 
| Search  
 
| Search  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
 
| Search support is only available via third party modules.  
 
| Search support is only available via third party modules.  
 
 
*[[OpenSimSearch]]
 
*[[OpenSimSearch]]
  
 
|}
 
|}
  
&nbsp;
+
&nbsp;  
  
== Scripting ==
+
== Scripting ==
  
{| border = "1"
+
{| border="1"
 +
|-
 
! Feature Name  
 
! Feature Name  
 
! Core OpenSim?  
 
! Core OpenSim?  
 
! Notes
 
! Notes
|-  
+
|-
| [[Developer_Documentation#Scripting|Scripts]]  
+
| [[Developer Documentation#Scripting|Scripts]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
 
| A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
 
|-
 
|-
| [[Non-LSL_scripting|C# scripting]]  
+
| [[Non-LSL scripting|C# scripting]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| C# scripting is experimental and insecure. However, it can be useful in some situations
 
| C# scripting is experimental and insecure. However, it can be useful in some situations
 
|-
 
|-
 
| Script control  
 
| Script control  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.
 
| There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.
 
|}
 
|}
&nbsp;
 
  
== World ==
+
&nbsp;
  
{| border = "1"
+
== World  ==
 +
 
 +
{| border="1"
 +
|-
 
! Feature Name  
 
! Feature Name  
 
! Core OpenSim?  
 
! Core OpenSim?  
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|-
 
|-
 
| Terrain  
 
| Terrain  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Sun  
 
| Sun  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Wind  
 
| Wind  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Cloud  
 
| Cloud  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Vegetation  
 
| Vegetation  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Sound  
 
| Sound  
| align="center" bgcolor="gold" | Partial  
+
| bgcolor="#ffd700" align="center" | Partial  
 
| Not all sound facilties work (e.g. queueing sounds).
 
| Not all sound facilties work (e.g. queueing sounds).
 
|-
 
|-
 
| Minimap  
 
| Minimap  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
|-  
+
|-
 
| World Map  
 
| World Map  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Neighbouring regions  
 
| Neighbouring regions  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Regions can neighbour each other, even if hosted on different servers.
 
| Regions can neighbour each other, even if hosted on different servers.
 
|-
 
|-
 
| Archiving  
 
| Archiving  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
| Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]].
+
| Entire regions can be saved and loaded as [[OpenSim Archives|OpenSim Archives]].
 
|-
 
|-
 
| [[PhysicsEngines|Physics]]  
 
| [[PhysicsEngines|Physics]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 
| There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 
|-
 
|-
 
| Parcel management  
 
| Parcel management  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Region settings  
 
| Region settings  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| &nbsp;
 
| &nbsp;
 
|-
 
|-
 
| Estates  
 
| Estates  
| align="center" bgcolor="gold" | Partial  
+
| bgcolor="#ffd700" align="center" | Partial  
 
| Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database.
 
| Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database.
 
|-
 
|-
 
| Limits  
 
| Limits  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
 
| Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have.
 
| Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have.
 
|}
 
|}
&nbsp;
 
  
== Other Simulation Features ==
+
&nbsp;
  
{| border = "1"
+
== Other Simulation Features  ==
 +
 
 +
{| border="1"
 +
|-
 
! Feature Name  
 
! Feature Name  
 
! Core OpenSim?  
 
! Core OpenSim?  
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|-
 
|-
 
| IRC  
 
| IRC  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Relay chat back and forth to an Internet Relay Channel.
 
| Relay chat back and forth to an Internet Relay Channel.
 
|-
 
|-
 
| Money  
 
| Money  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
| There are no plans to directly provide economy modules in OpenSim. Third party facilities include:
+
| There are no plans to directly provide economy modules in OpenSim. Third party facilities include:  
* [http://forge.opensimulator.org/gf/project/opencurrency/ OpenCurrency]
+
*[http://forge.opensimulator.org/gf/project/opencurrency/ OpenCurrency]  
* [http://forge.opensimulator.org/gf/project/currency/ DTL Currency]
+
*[http://forge.opensimulator.org/gf/project/currency/ DTL Currency]  
* [http://github.com/SnoopyPfeffer/Mod-PayPal Mod-PayPal]
+
*[http://github.com/SnoopyPfeffer/Mod-PayPal Mod-PayPal]  
* [https://www.virwox.com/omc-open-metaverse-currency.php Open Metaverse Currency (OMC)]
+
*[https://www.virwox.com/omc-open-metaverse-currency.php Open Metaverse Currency (OMC)]
 +
 
 
|-
 
|-
 
| Permissions  
 
| Permissions  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default
 
| Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default
 
|-
 
|-
 
| Statistics  
 
| Statistics  
| align="center" bgcolor="gold" | Partial  
+
| bgcolor="#ffd700" align="center" | Partial  
 
| If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See [[FAQ#Region_Statistics_on_a_Web_Page]]  
 
| If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See [[FAQ#Region_Statistics_on_a_Web_Page]]  
 
Some simulator statistics are available via the simulator command line and remotely via JSON.
 
Some simulator statistics are available via the simulator command line and remotely via JSON.
 +
 
|-
 
|-
 
| Voice  
 
| Voice  
| align="center" bgcolor="gold" | Partial  
+
| bgcolor="#ffd700" align="center" | Partial  
| Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch_Module|Freeswitch module]]. Voice does not currently work for the Linden Lab 2.x viewers.
+
| Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch Module|Freeswitch module]]. Voice does not currently work for the Linden Lab 2.x viewers.
 
|-
 
|-
 
| Web frontends  
 
| Web frontends  
| align="center" bgcolor="red" | No  
+
| bgcolor="#ff0000" align="center" | No  
 
| Various third-party web frontends are available, detailed on the [[Webinterface]] page.
 
| Various third-party web frontends are available, detailed on the [[Webinterface]] page.
 
|}
 
|}
&nbsp;
 
  
== Server Features ==
+
&nbsp;
{| border = "1"
+
 
 +
== Server Features ==
 +
 
 +
{| border="1"
 +
|-
 
! Feature Name  
 
! Feature Name  
 
! Core OpenSim?  
 
! Core OpenSim?  
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|-
 
|-
 
| Local console  
 
| Local console  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| The local command console in OpenSim is the one present when you start an OpenSim instance
 
| The local command console in OpenSim is the one present when you start an OpenSim instance
 
|-
 
|-
 
| [[RestConsole|Remote console]]  
 
| [[RestConsole|Remote console]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
|  
 
|  
 
|-
 
|-
 
| [[RemoteAdmin|Remote admin]]  
 
| [[RemoteAdmin|Remote admin]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| The remote admin plugin allows OpenSim commands to be executed remotely.
 
| The remote admin plugin allows OpenSim commands to be executed remotely.
 
|-
 
|-
 
| [[Logging]]  
 
| [[Logging]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| OpenSim uses the log4net package. More details on the logging page.
 
| OpenSim uses the log4net package. More details on the logging page.
 
|}
 
|}
&nbsp;
 
  
== Architectures ==
+
&nbsp;
  
{| border = "1"
+
== Architectures  ==
 +
 
 +
{| border="1"
 +
|-
 
! Feature Name  
 
! Feature Name  
 
! Core OpenSim?  
 
! Core OpenSim?  
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|-
 
|-
 
| Single server (standalone) mode  
 
| Single server (standalone) mode  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
 
| Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
 
|-
 
|-
 
| Grid (multi-server) mode  
 
| Grid (multi-server) mode  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
 
| In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
 
|-
 
|-
 
| [[Hypergrid]]  
 
| [[Hypergrid]]  
| align="center" bgcolor="lime" | Yes  
+
| bgcolor="#00ff00" align="center" | Yes  
 
| This is an architecture, [http://en.wikipedia.org/wiki/Orthogonal orthogonal] to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory.
 
| This is an architecture, [http://en.wikipedia.org/wiki/Orthogonal orthogonal] to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory.
 
|}
 
|}
 +
 
&nbsp;
 
&nbsp;

Revision as of 06:59, 5 December 2010


Introduction

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.

OpenSim can run on Linux & Mac with MONO, see the Mono project for availability or your distribution provider. Windows requires Net Framework 3.51 available from MS Downloads


Prims

Feature Name Core OpenSim? Notes
Create/change/move/delete prims Yes  
Persistent prim inventories Yes  
Basic asset types Yes Basic asset types include textures, sounds, notecards, etc.
Coalesced object groups No Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented.
Linksets Yes Bugs (some fairly fundamental) remain with linksets but basic support is implemented.
Media on a prim/Shared Media No Support for this is in Master and should be in OpenSim 0.7.1
Dynamic textures Yes Dynamic textures are textures that can be created on the fly via draw commands.
Sculpties Yes  

 

Users

Feature Name Core OpenSim? Notes
Walking Yes  
Flying Yes  
Sitting Yes  
Animations Yes  
Gestures Yes  
Attachments Yes Both worn attachments and Head Up Displays (HUDs)
Combat Yes  
Region crossing Yes  
Teleport Yes  
Persistent avatar inventories Yes  
Inventory library Yes  
Chat Yes  
Instant messaging Yes  
Archiving Yes Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives.
Friends Yes  
Lure Yes  
Groups No Group support is only available as third party projects:

These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.

Profiles No

Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here.

Search No Search support is only available via third party modules.

 

Scripting

Feature Name Core OpenSim? Notes
Scripts Yes A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
C# scripting Yes C# scripting is experimental and insecure. However, it can be useful in some situations
Script control Yes There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.

 

World

Feature Name Core OpenSim? Notes
Terrain Yes  
Sun Yes  
Wind Yes  
Cloud Yes  
Vegetation Yes  
Sound Partial Not all sound facilties work (e.g. queueing sounds).
Minimap Yes  
World Map Yes  
Neighbouring regions Yes Regions can neighbour each other, even if hosted on different servers.
Archiving Yes Entire regions can be saved and loaded as OpenSim Archives.
Physics Yes There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
Parcel management Yes  
Region settings Yes  
Estates Partial Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database.
Limits No Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have.

 

Other Simulation Features

Feature Name Core OpenSim? Notes
IRC Yes Relay chat back and forth to an Internet Relay Channel.
Money No There are no plans to directly provide economy modules in OpenSim. Third party facilities include:
Permissions Yes Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default
Statistics Partial If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See FAQ#Region_Statistics_on_a_Web_Page

Some simulator statistics are available via the simulator command line and remotely via JSON.

Voice Partial Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a Freeswitch module. Voice does not currently work for the Linden Lab 2.x viewers.
Web frontends No Various third-party web frontends are available, detailed on the Webinterface page.

 

Server Features

Feature Name Core OpenSim? Notes
Local console Yes The local command console in OpenSim is the one present when you start an OpenSim instance
Remote console Yes
Remote admin Yes The remote admin plugin allows OpenSim commands to be executed remotely.
Logging Yes OpenSim uses the log4net package. More details on the logging page.

 

Architectures

Feature Name Core OpenSim? Notes
Single server (standalone) mode Yes Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
Grid (multi-server) mode Yes In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
Hypergrid Yes This is an architecture, orthogonal to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory.

 

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