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  • ...is release, Hypergrid teleports can now be made over 16383 regions in X or Y directions rather than the previous maximum of 4095. All the most recent t * "rotate scene" console command added to rotate the position of all the objects in the scene around a given point. Does not rotate tree
    14 KB (2,244 words) - 18:26, 27 December 2014
  • ...fic location. This is in the format "uri:<region-name>&amp;<x-coord>&amp;<y-coord>&amp;<z-coord>". For instance, the string "uri:test&amp;128&amp;128& <string>{'region_handle':[r256000,r256000], 'position':[r50,r100,r200], 'look_at':[r1,r0,r0]}</string>
    109 KB (7,335 words) - 01:25, 21 September 2020
  • ...10:55] vegaslon.plutonian @vegaslon.ddns.net:9000: the streaming team has camera huds? [2014/11/04 12:24] Be Austin: On,y a music stream in keynote 2... no video or media dstreams
    125 KB (15,357 words) - 22:39, 25 October 2015
  • [2014/11/18 11:08] Nebadon Izumi: the grid will be in a good financial position though ...produce this easily. Full queue, high ping. Empty queue, low ping. Move my camera, and let the queue expode... high ping.. RInse and repeat.
    45 KB (6,107 words) - 22:40, 25 October 2015
  • ...on spécifique. Elle prend le format "uri:<nom-région>&amp;<x-coord>&amp;<y-coord>&amp;<z-coord>". Par exemple, la chaîne ci-dessous "uri:test&amp;12 ... par n'utiliser que les paramètres dont vous avez réellement besoin. Il y a probablement de nombreux paramètres ici qui sont historiques et qui ne s
    111 KB (7,569 words) - 11:35, 12 September 2021
  • [11:16] OtakuMegane Desu: Does the torus keep a steady position over the mesh or does it wobble a bit as it goes? ...hardus.Raymaker @hypergrid.org:8002: another problem from SL and OS is the camera angle and wqrong sized building and not default 1st person mode
    47 KB (7,219 words) - 22:54, 25 October 2015
  • ...ve that script that lets you touch two objects and it moves the one to the position of the other? ...ergrid.org:8002: well, if you could build more sccaled by fixing the wrong camera angle you can use smalelr textures without losing quality
    28 KB (4,222 words) - 22:57, 25 October 2015
  • ...: Well, the 8 face limit is really annoying. but then y ou still hav e the camera after that. and the avatars that are to big ...ine for *most* of what we do in here. There's just the freedom to zoom the camera right up to an object, and that is when it looks like crap.
    34 KB (5,156 words) - 04:12, 28 October 2015
  • ...(with "show avatar in mouselook" enabled), and looks up and down. Does the camera move up and down and jitter around the place? [11:14] Mircea Kitsune: Rich: You see your avatar in mouselook? And the camera doesn't snap around the place? What viewer, also?
    41 KB (6,352 words) - 04:57, 25 October 2015
  • ...ark-Casey: so over the last week, I've finally had a change to look at the camera problems with sitting on non-root prims ...combine multiple regions in one. So still a single database, a single grid position specified for the sim, etc
    29 KB (4,410 words) - 04:57, 25 October 2015
  • ..._FOCUS_OFFSET_X|CAMERA_FOCUS_OFFSET_X]] || 2 || adjusts the camera focus x position relative to the target. (float) ..._FOCUS_OFFSET_Y|CAMERA_FOCUS_OFFSET_Y]] || 3 || adjusts the camera focus y position relative to the target. (float)
    15 KB (1,917 words) - 17:20, 1 January 2022
  • ...11:01] George Equus: My own regions does better... despite running on a 10 Y old laptop... ...sgrid.org: I don't know, Sheera. They also have a bad LOD. If I back up my camera from the chairs they look different
    17 KB (2,850 words) - 20:46, 2 January 2018
  • <br />[11:20] Ubit Umarov: on Y they do return, something.. but looks bad <br />[12:02] Ubit Umarov: by avatar camera position :p
    26 KB (4,135 words) - 19:24, 23 April 2019
  • vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at The avatar must have rights to enter the target position.<br>
    3 KB (430 words) - 01:38, 17 September 2021
  • ...t appears that camera position depends on which prim is clicked to 'sit'. (Camera fails to reference to root prim of a link-set???). ...tand. (At present there seems to be bugs in the Camera Control system, the camera will go underground!)
    32 KB (3,643 words) - 23:48, 20 January 2020
  • [11:38] Andrew Hellershanks: From my normal camera position I only see the text over the text recorder box. ...see stats for memory used. I didn't think that worked in XEngine. Fixed in Y?
    14 KB (2,213 words) - 17:50, 18 May 2022
  • ...fic location. This is in the format "uri:<region-name>&amp;<x-coord>&amp;<y-coord>&amp;<z-coord>". For instance, the string "uri:test&amp;128&amp;128& <string>{'region_handle':[r256000,r256000], 'position':[r50,r100,r200], 'look_at':[r1,r0,r0]}</string>
    109 KB (7,323 words) - 23:22, 30 January 2023
  • // This script allows interactive adjustment of the sit position. // Put the script in a seat, then sit. Mode (POSITION or ROTATION),
    6 KB (624 words) - 10:35, 1 March 2024

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