LSL Status/Events
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Revision as of 08:10, 31 October 2008 by MirceaKitsune (Talk | contribs)
LSL Events Only 7 of 33 events are currently implemented.
Table Key
| Not Implemented |
| Partially Implemented |
| Fully Implemented |
| Depreciated |
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LSL Events Status
| Event | Done | Developer | Tester | Notes |
| at_rot_target | ||||
| at_target | Part | |||
| attach | Part | |||
| changed | Part | Teravus | Currently prim do not change regions, change drop, or change teleport | |
| collision | Yes | |||
| collision_end | Yes | |||
| collision_start | Yes | |||
| control | Yes | |||
| dataserver | ||||
| Yes | ||||
| http_response | Part | jimbo21 | ?? | |
| land_collision | ||||
| land_collision_end | ||||
| land_collision_start | ||||
| link_message | ||||
| listen | Yes | |||
| money | Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel. | |||
| moving_end | ||||
| moving_start | ||||
| no_sensor | ||||
| not_at_rot_target | ||||
| not_at_target | ||||
| object_rez | ||||
| on_rez | Yes | |||
| remote_data | Part | jimbo21 | ?? | |
| run_time_permissions | ||||
| sensor | ||||
| state_entry | Yes | |||
| state_exit | Yes | |||
| timer | ||||
| touch | Part | Seems to be implemented but did not work when tested. | ||
| touch_start | Yes | |||
| touch_end | Yes |
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