LSL Status/Events
From OpenSimulator
What is the current LSL Event Status?
Introduction
Table Key
Ready for Testing | Partially Implemented | Fully Implemented | Tested/Fail | Deprecated | Not supported |
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LSL Events Status
33 Events listed, 2 left to implement, 3 left to fully implement, 0 deprecated (r7035)
Event | Done | Notes |
at_rot_target | Yes | |
at_target | Yes | |
attach | Yes | |
changed | Yes | |
collision | Yes | |
collision_end | Yes | |
collision_start | Yes | |
control | Yes | |
dataserver | Yes | as of 8730 |
Yes | ||
experience_permissions | No | No plans to implement |
experience_permissions_denied | No | No plans to implement |
http_response | Yes | |
land_collision | Yes | |
land_collision_end | Yes | |
land_collision_start | Yes | |
link_message | Yes | |
listen | Yes | |
money | Since the implementation of a currency is not part of the OpenSimulator project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel. | |
moving_end | Yes | |
moving_start | Yes | |
no_sensor | Yes | |
not_at_rot_target | Yes | |
not_at_target | Yes | |
object_rez | Yes | |
on_rez | Yes | |
remote_data | Part | ?? |
run_time_permissions | Yes | |
sensor | Yes | |
state_entry | Yes | |
state_exit | Yes | |
timer | ||
touch | Yes | |
touch_start | Yes | |
touch_end | Yes |
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See Also
- LSL/OSSL Status Page
- LSL
- LSL Types Status Page
- LSL Events Status Page
- LSL Functions Status Page
- Kan-Ed Tests