OSSL Constants
These are extracted from OpenSimulator DEV 0.7.4 OpenSim-9d66792-r/18996 May 12, 2012
Sources:
- LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
- CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants
Additional constants to the LSL functions/events
Name |
Value |
Description
|
CHANGED_ANIMATION |
16384 |
the set of animations playing on the avatar to whom this object is attached has been changed.
|
Name |
Value |
Description
|
DATA_SIM_RELEASE |
128 |
returns the version of the simulator the script is running in; the string parameter of llRequestSimulatorData is ignored.
|
Name |
Value |
Description
|
CAMERA_FOCUS_OFFSET_X |
2 |
adjusts the camera focus x position relative to the target. (float)
|
CAMERA_FOCUS_OFFSET_Y |
3 |
adjusts the camera focus y position relative to the target. (float)
|
CAMERA_FOCUS_OFFSET_Z |
4 |
adjusts the camera focus z position relative to the target. (float)
|
CAMERA_POSITION_X |
14 |
sets camera x position in region coordinates. (float)
|
CAMERA_POSITION_Y |
15 |
sets camera y position in region coordinates. (float)
|
CAMERA_POSITION_Z |
16 |
sets camera z position in region coordinates. (float)
|
CAMERA_FOCUS_X |
18 |
sets camera x focus (target position) in region coordinates. (float)
|
CAMERA_FOCUS_Y |
19 |
sets camera y focus (target position) in region coordinates. (float)
|
CAMERA_FOCUS_Z |
20 |
sets camera z focus (target position) in region coordinates. (float)
|
For the OSSL functions
|-
| OS_NPC_FLY || 0 || osNPC
|-
| OS_NPC_NO_FLY || 1 || osNPC
|-
| OS_NPC_LAND_AT_TARGET || 2 || osNPC
|-
| OS_NPC_SIT_NOW || 0 || osNPC
|-
| OS_NPC_CREATOR_OWNED || 0x1 || osNPC
|-
| OS_NPC_NOT_OWNED || 0x2 || osNPC
|-
| OS_NPC_SENSE_AS_AGENT || 0x4 || osNPC
|-
| OS_NPC_RUNNING || 4 || osNPC
|-
| PARCEL_DETAILS_CLAIMDATE || 10|| osSetParcelDetails
|-
| WL_WATER_COLOR || 0||
|-
| WL_WATER_FOG_DENSITY_EXPONENT || 1||
|-
| WL_UNDERWATER_FOG_MODIFIER || 2||
|-
| WL_REFLECTION_WAVELET_SCALE || 3||
|-
| WL_FRESNEL_SCALE || 4||
|-
| WL_FRESNEL_OFFSET || 5||
|-
| WL_REFRACT_SCALE_ABOVE || 6||
|-
| WL_REFRACT_SCALE_BELOW || 7||
|-
| WL_BLUR_MULTIPLIER || 8||
|-
| WL_BIG_WAVE_DIRECTION || 9||
|-
| WL_LITTLE_WAVE_DIRECTION || 10||
|-
| WL_NORMAL_MAP_TEXTURE || 11||
|-
| WL_HORIZON || 12||
|-
| WL_HAZE_HORIZON || 13||
|-
| WL_BLUE_DENSITY || 14||
|-
| WL_HAZE_DENSITY || 15||
|-
| WL_DENSITY_MULTIPLIER || 16||
|-
| WL_DISTANCE_MULTIPLIER || 17||
|-
| WL_MAX_ALTITUDE || 18||
|-
| WL_SUN_MOON_COLOR || 19||
|-
| WL_AMBIENT || 20||
|-
| WL_EAST_ANGLE || 21||
|-
| WL_SUN_GLOW_FOCUS || 22||
|-
| WL_SUN_GLOW_SIZE || 23||
|-
| WL_SCENE_GAMMA || 24||
|-
| WL_STAR_BRIGHTNESS || 25||
|-
| WL_CLOUD_COLOR || 26||
|-
| WL_CLOUD_XY_DENSITY || 27||
|-
| WL_CLOUD_COVERAGE || 28||
|-
| WL_CLOUD_SCALE || 29||
|-
| WL_CLOUD_DETAIL_XY_DENSITY || 30||
|-
| WL_CLOUD_SCROLL_X || 31||
|-
| WL_CLOUD_SCROLL_Y || 32||
|-
| WL_CLOUD_SCROLL_Y_LOCK || 33||
|-
| WL_CLOUD_SCROLL_X_LOCK || 34||
|-
| WL_DRAW_CLASSIC_CLOUDS || 35||
|-
| WL_SUN_MOON_POSITION || 36||
|-
|}
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