OsDrawFilledRectangle
From OpenSimulator
Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions -> Dynamic textures -> osDrawFilledRectangle
LSL: string osDrawFilledRectangle( string drawList, integer width, integer height )
C#: string osDrawFilledRectangle( string drawList, int width, int height )
Appends a FillRectangle drawing command to the string provided in drawList and returns the result.
The filled rectangle is drawn with the current pen size and color, at the specified width and height (in pixels), with the upper left corner of the rectangle placed at the pen's current position. After the rectangle is drawn, the width and height values are added to the pen's X and Y position, respectively (that is, the pen is positioned at the lower right corner of the rectangle.
Example:
// Example of osDrawFilledRectangle default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } }