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  • [11:04] Ubit Umarov: not sure if Bill added a guard time for the meeting ...avin.Hird @grid.xmir.org:8002: someone put in a might do statement in that script?
    37 KB (5,706 words) - 17:47, 18 May 2022
  • [11:05] Kayaker Magic: Yes, Daylight Wasting time. [11:06] Andrew Hellershanks: You are all on the ball this time. We didn't lose anyone or have someone show up early. Usually someone gets
    28 KB (4,365 words) - 17:46, 18 May 2022
  • [11:04] Ubit Umarov: well thats a thing, script tests should be engine independent [11:07] Ubit Umarov: others to save time
    29 KB (4,561 words) - 17:46, 18 May 2022
  • [11:02] Ubit Umarov: ahh well that will take time ...it Umarov: yeha not sure if holidays where taken in consideration on that time estimation
    26 KB (4,208 words) - 17:46, 18 May 2022
  • ...Andrew Hellershanks: I haven't been using my laptop after lunch so I am on time today. :) [11:02] Andrew Hellershanks: Did all of you spend some time at the OSCC this past weekend?
    22 KB (3,419 words) - 17:46, 18 May 2022
  • ...in.Hird @grid.xmir.org:8002: actually I think it is a terrible idea at any time ...s displaying categories of movies, I'd like to get that list of URLs, save time searching for them on YouTube.
    26 KB (4,415 words) - 17:46, 18 May 2022
  • ...hanks: I have one OpenSim question. Has anyone tried contacting an inworld object using an external (HTTP) request? I'm thinking specifically of when using Y [11:25] Andrew Hellershanks: ok. I haven't used it for some time, Kayaker. I have the scripts I used to use. I have scripts that call out bu
    22 KB (3,263 words) - 17:46, 18 May 2022
  • [11:05] Vincent.Sylvester @hg.zetaworlds.com:8002: Gavin how is the object cache thing now, viewers fixed up nicely? [11:23] Vincent.Sylvester @hg.zetaworlds.com:8002: Script ghosting is a new thing, which I got an email about on saturday
    25 KB (3,763 words) - 17:45, 18 May 2022
  • ....com:8002: FS beta being out it looks like I can finally close that viewer object cache mantis huh, that's good news ...: Do the release notes make any mention of a change in the handling of the object cache?
    18 KB (2,852 words) - 17:45, 18 May 2022
  • ...ensimulator.org:8002: steven is using blender, but i just havent taken the time to learn it yet, im still using sketchup and exporting [11:29] Ubit Umarov: using a picture quality render for real time? jezz
    23 KB (3,573 words) - 17:45, 18 May 2022
  • ...plies force just to the object the script is in. I used to have a landmine script somewhere that would throw you into the air, so applying force to an avatar ...nt.Sylvester @hg.zetaworlds.com:8002: PushObject calls ApplyImpulse on the object, SetForce just applies a force to it, guess that's different
    14 KB (2,130 words) - 17:44, 18 May 2022
  • ...olving that isn't something that can be done as just a migration or with a script, it likely has to happen on an individual basis to make sure you aren't bri ...er @hg.zetaworlds.com:8002: If that causes issues I'll add it to the check script, but so far I haven't seen that be part of the checks, if parent isn't foun
    22 KB (3,537 words) - 17:42, 18 May 2022
  • [11:09] Andrew Hellershanks: ok, np Jagga. See you next time. ...llershanks: I was looking at something in the OpenSimProfile module at the time.
    14 KB (2,149 words) - 07:53, 30 June 2022
  • ...hg.zetaworlds.com:8002: I cannot fathom how that triggers something inside script engine either [11:36] Andrew Hellershanks: Might be worth doing to eliminate the script engine as being part of the problem.
    15 KB (2,315 words) - 19:21, 5 July 2022
  • ... there is small chance of two of them generating the same UUID at the same time. [11:26] Ubit Umarov: in cases on users that spend most time on a few regions, even viewer caches
    28 KB (4,577 words) - 19:43, 12 July 2022
  • ...ve solved the causes the Exceptions I was having last week with a scripted object. ...k to inventory. After that I got no more heap exceptions when dragging the object to ground after that.
    17 KB (2,491 words) - 22:01, 19 July 2022
  • ...sses Workshop with exception Object reference not set to an instance of an object at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePreparePhysics () [0x0 ...14 INFO (1) - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Initializing script instances in Esses Workshop
    18 KB (2,736 words) - 19:26, 26 July 2022
  • [11:01] Ubit Umarov: looking to code, clear time saved [11:19] Andrew Hellershanks: We might as well stay here to save time.
    23 KB (3,560 words) - 19:58, 16 August 2022
  • [11:01] Ubit Umarov: looking to code, clear time saved ...of OpenSim but it should get you going. I haven't tried using it in a long time.
    23 KB (3,625 words) - 19:42, 23 August 2022
  • [11:07] Andrew Hellershanks: You won't see my cat any time soon. She is sleeping on my bed. ..." are usually ones that don't change the logic but may shave a tiny bit of time here and there. Sometimes they may be just to make the code easier to read.
    25 KB (3,871 words) - 19:23, 6 September 2022

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