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  • | [[OSSL Constants/STATS TIME DILATION|STATS_TIME_DILATION]] || 0 || Time Dilation || | [[OSSL Constants/STATS SIM FPS|STATS_SIM_FPS]] || 1 || Sim FPS (Frame Per Second) ||
    15 KB (1,917 words) - 17:20, 1 January 2022
  • list Stats = osGetRegionStats(); string s = "Sim FPS: " + (string)llList2Float( Stats, STATS_SIM_FPS) + "\n";
    6 KB (709 words) - 02:28, 23 July 2021
  • <br />[11:06] Gavin.Hird @grid.xmir.org:8002: FPS drops to about 1/3 of normal rendering <br />[11:06] Gavin.Hird @grid.xmir.org:8002: right now it does 26.7 FPS
    46 KB (7,316 words) - 19:50, 9 April 2019
  • [11:11] Ubit Umarov: so wrong stats :) ...04-22T13:33:00+01:00, Mono 6.12.0.139 (Unix/Mono) with YEngine, and ubODE Physics
    14 KB (2,213 words) - 17:50, 18 May 2022
  • ...region is outputting the error to see if it shows a high LPS number or low FPS numbers? ...un little bugs that slipped by, all resolved now, but given the changes to physics might see one or two more as more people test things
    13 KB (2,072 words) - 17:43, 18 May 2022
  • ...eks news, Ubit working on dotnet6 support and I'm trying to figure out why physics are broken ...o figure out what exactly broke in the first place since there are like 20 physics related commits to audit
    19 KB (2,963 words) - 14:10, 5 October 2022
  • [11:14 AM PT] Ubit Umarov: no.. we do not have a way to see the physics bounding box, unless what viewer shows.. [11:15 AM PT] Ubit Umarov: with fs you can see the mesh used for physics
    22 KB (3,643 words) - 19:21, 16 April 2024

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