LSL Status/Kan-ed
From OpenSimulator
This is a general take off point to add some structure to the development of LSL on OpenSim. Basically the goal here with these is to have a general purpose LSL usability meter.
Test Script | Status DNE | Status XEngine | Notes | Tester DNE | Tester XEngine |
Kan-ed#1 | Passed | Passed | Hello world script | Fly Man | Fly Man |
Kan-ed#2 | Passed | Passed | Entering and running a simple script | Fly Man | Fly Man |
Kan-ed#3 | Passed | Passed | Changing an object's appearance over time | Fly Man | Fly Man |
Kan-ed#4 | Passed | Passed | Changing an object's position over time | Fly Man | Fly Man |
Kan-ed#5 | Passed | Passed | Rotating an object | Fly Man | Fly Man |
Kan-ed#6 | Passed | Passed | Rotation local to each client | Fly Man | Fly Man |
Kan-ed#7 | Passed | Passed | Rotating an object in an orbit | Fly Man | Fly Man |
Kan-ed#8 | Passed | Passed | LSL physics example 1 | Fly Man | Fly Man |
Kan-ed#9 | Passed | Passed | LSL physics example 2 | Fly Man | Fly Man |
Kan-ed#10 | Fails | Controlling an object through commands embedded in chat text | |||
Kan-ed#11 | Fails | Controlling an object through a Dialog box | |||
Kan-ed#12 | Fails | Controlling an object through avatar movement control keys | |||
Kan-ed#13 | Fails | Rezzing objects from within scripts | |||
Kan-ed#14 | Fails | Creating linked sets of objects | |||
Kan-ed#15 | Fails | A simple texture animation | |||
Kan-ed#16 | Fails | Using a sensor to define a (moving) center of rotation |
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