LSL Status/Events
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Revision as of 08:10, 31 October 2008 by MirceaKitsune (Talk | contribs)
LSL Events Only 7 of 33 events are currently implemented.
Table Key
Not Implemented |
Partially Implemented |
Fully Implemented |
Depreciated |
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LSL Events Status
Event | Done | Developer | Tester | Notes |
at_rot_target | ||||
at_target | Part | |||
attach | Part | |||
changed | Part | Teravus | Currently prim do not change regions, change drop, or change teleport | |
collision | Yes | |||
collision_end | Yes | |||
collision_start | Yes | |||
control | Yes | |||
dataserver | ||||
Yes | ||||
http_response | Part | jimbo21 | ?? | |
land_collision | ||||
land_collision_end | ||||
land_collision_start | ||||
link_message | ||||
listen | Yes | |||
money | Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel. | |||
moving_end | ||||
moving_start | ||||
no_sensor | ||||
not_at_rot_target | ||||
not_at_target | ||||
object_rez | ||||
on_rez | Yes | |||
remote_data | Part | jimbo21 | ?? | |
run_time_permissions | ||||
sensor | ||||
state_entry | Yes | |||
state_exit | Yes | |||
timer | ||||
touch | Part | Seems to be implemented but did not work when tested. | ||
touch_start | Yes | |||
touch_end | Yes |
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