OsSetDynamicTextureData
From OpenSimulator
key osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, integer timer)
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Threat Level | VeryLow |
Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Example of OsSetDynamicTextureData used to render custom drawings on a prim default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColor( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } } |
The script osTextBoard.lsl from the standard OpenSimulator Library also uses this function.
Parameters | ||
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynamic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
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data | Contains a series of drawing instructions. See Drawing commands for details | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
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timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
Notes:
- The dynamicID parameter is not yet implemented. The value passed will be ignored.
- The timer parameter is not yet implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.
- lossless parameter added on version 0.9.1.1, Nov 4th 2019. Old versions did as true, but that should one be used if needed
See Also