OSSL Constants
These are extracted from OpenSimulator DEV 0.7.4 OpenSim-9d66792-r/18996 May 12, 2012
Sources:
- LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
- CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants
Additional constants to the LSL functions/events
Name |
Value |
Description
|
CHANGED_ANIMATION |
16384 |
the set of animations playing on the avatar to whom this object is attached has been changed.
|
Name |
Value |
Description
|
DATA_SIM_RELEASE |
128 |
returns the version of the simulator the script is running in; the string parameter of llRequestSimulatorData is ignored.
|
Name |
Value |
Description
|
CAMERA_FOCUS_OFFSET_X |
2 |
adjusts the camera focus x position relative to the target. (float)
|
CAMERA_FOCUS_OFFSET_Y |
3 |
adjusts the camera focus y position relative to the target. (float)
|
CAMERA_FOCUS_OFFSET_Z |
4 |
adjusts the camera focus z position relative to the target. (float)
|
CAMERA_POSITION_X |
14 |
sets camera x position in region coordinates. (float)
|
CAMERA_POSITION_Y |
15 |
sets camera y position in region coordinates. (float)
|
CAMERA_POSITION_Z |
16 |
sets camera z position in region coordinates. (float)
|
CAMERA_FOCUS_X |
18 |
sets camera x focus (target position) in region coordinates. (float)
|
CAMERA_FOCUS_Y |
19 |
sets camera y focus (target position) in region coordinates. (float)
|
CAMERA_FOCUS_Z |
20 |
sets camera z focus (target position) in region coordinates. (float)
|
For the OSSL functions
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