OsSetDynamicTextureDataFace
From OpenSimulator
key osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, integer timer, integer face);
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Threat Level | VeryLow |
Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetDynamicTextureDataFace default { state_entry() { string CommandList; CommandList = osSetFontName(CommandList, "Courier New"); CommandList = osSetFontSize(CommandList, 14); CommandList = osMovePen(CommandList, 20, 20); CommandList = osDrawText(CommandList, "A dynamic texture!"); osSetDynamicTextureDataFace("", "vector", CommandList, "width:512,height:512", 0, 0); } } |
Parameters | ||
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynamic texture | NOT IMPLEMENTED |
contentType | specifies the type of the data parameter.
The following values are allowed:
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data | Contains a series of drawing instructions. See Drawing commands for details | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
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timer | specify a time interval to update the texture | NOT IMPLEMENTED |
face | the face of the prim to display on |
Notes:
- The dynamicID parameter is not yet implemented. The value passed will be ignored.
- The timer parameter is not yet implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.
- lossless parameter added on version 0.9.1.1, Nov 4th 2019. Old versions did as true, but that should one be used if needed
This function was added in 0.9.0.1
See Also