Server Commands
From OpenSimulator
What are server commands?
Server commands are those you can type on the console to make the server do various things.
Commands can be divided up into those that apply to the simulator (simulator commands) and those that apply to grid services (service commands).
On a standalone system, both simulator and service commands will be available on the single standalone system console.
On a grid architecture, the simulator commands will be available on the simulators, whilst the service commands will be available on the ROBUST console.
Disclaimer: some commands may not work as expected, some may not work at all, and there is a chance that you may even lose all your settings/contents. This summary quickly goes out of date - the best place to find commands is by typing "help" on the region console.
Except where noted, this list should be accurate for OpenSimulator 0.7.1 onwards.
Commands
General Commands
These commands are available in both simulator and robust consoles.
General
- command-script [scriptfile] - Runs a command script containing console commands.
- quit - shutdown the server.
- shutdown - synonym for quit.
Debug
- debug http [<level>] - Turn on/off extra logging for HTTP request debugging. Only available on robust console from commit 94517c8 (dev code post 0.7.3.1).
Region Console Commands
General
- backup - trigger a simulator backup (Persist objects to the database now). The simulator does this automatically at regular intervals and on shutdown.
- change region <region name> - subsequent commands apply only to the specified region. If region name is "root" then all regions are selected
- create region [name] [filename] - Create a new region
- debug packet <level> - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set
- debug scene - Turn on scene debugging
- delete-region <name> - Delete a region from disk
- edit scale [primitivename] [xvalue] [yvalue] [zvalue] - changes size of the named prim
- emergency-monitoring - turn emergency debugging monitoring mode on or off.
- export-map [<path>] - Save an image of the world map (default name is exportmap.jpg)
- force update - triggers a resend of all prims in a region
- help [<command>] - Get general command list or more detailed help on a specific command or set of commands
- kill uuid <UUID> - Kill an object by UUID (helpful with red lines in the console)
- link-mapping - Set a local grid co-ordinate to link to a remote hypergrid
- link-region - Link a HyperGrid region. Not sure how this differs from link-mapping
- modules list - List modules
- modules load <name> - Load a module
- modules unload <name> - Unload a module
- monitor report - Returns a variety of statistics about the current region and/or simulator
- region restart abort [<message>] - Abort a scheduled region restart, with an optional message
- region restart bluebox <message> <delta seconds>+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.
- region restart notice <message> <delta seconds>+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.
- reload estate - reload estate data
- remove-region - remove a region from the simulator
- restart - Restarts all sims in this instance
- set log level [level] - change the console logging level only. For example, off or debug. See Logging for more information.
- set region flags <Region name> <flags> - Set database flags for region
- set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.
- set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard that coordinate.
- show caps - show all registered capabilities URLs
- NOTE: In OpenSimulator 0.7.1, "show capabilities" is shown as a result for help command, but actually only "show caps" will be accepted. (#5467)
- show circuits - Show agent circuit data
- show connections - show connections data
- show http-handlers - show all registered http handlers
- show hyperlinks - list hg regions
- show info - show server information (version and startup path)
- show modules - show module data
- show neighbours - Shows the local regions' neighbours
- show pending-objects - show number of objects in the pending queues of all viewers
- show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.
- show queues - Show queue data for agent connections.
- show ratings - Show rating data
- show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)
- show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)
- show stats - show usefull statistical information for this server. See Frame Statistics Values below for more information.
- show threads - shows the persistent threads registered with the system. Does not include threadpool threads.
- show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.
- show uptime - show server startup time and uptime.
- show version - show server version.
- unlink-region <local name> - unlink a hypergrid region
Appearance Commands
- appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is "OK" or "corrupt". Still in development. Only exists in development code at the moment.
Archive Commands
- load iar <first> <last> <inventory path> <password> [<archive path>] - Load user inventory archive. See Inventory Archives.
- load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is region.oar. See OpenSim Archives.
- load xml [-newIDs [<x> <y> <z>]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use "load xml2" instead)
- those xml are the result of the export save or *export save-all
- load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008
- save iar <first> <last> <inventory path> <password> [<archive path>] - Save user inventory archive. See Inventory Archives
- save oar [filename] - save the current region to an OpenSimulator archive. Default filename is region.oar. See OpenSim Archives.
- save prims xml2 [<prim name> <file name>] - Save named prim to XML2
- save xml [filename] - save prims to XML
- save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier)
Asset Commands
The fcache commands only currently appearance if you are using the fcache asset cache. This is the default on OpenSimulator.
- fcache assets - Attempt a deep scan and cache of all assets in all scenes
- fcache clear [file] [memory] - Remove all assets in the cache. If file or memory is specified then only this cache is cleared.
- fcache expire <datetime> - Purge cached assets older then the specified date/time
- fcache status - Display cache status
- j2k decode <ID> - Do JPEG2000 decoding of an asset.
Config Commands
- config get [<section>] [<key>] - Get the current configuration, either for a particular key, a particular section or the whole config.
- config save <path> - Save the current configuration to a file.
- config set <section> <key> - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.
- config show [<section>] [<key>] - Synonym for 'config get'
Land Commands
- land show - Shows all parcels on the current region.
Script Commands
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.
- scripts resume [<script-item-uuid>] - Resumes all suspended scripts
- scripts show [<script-item-uuid>] - Show script information. <script-item-uuid> option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).
- scripts start [<script-item-uuid>] - Starts all stopped scripts
- scripts stop [<script-item-uuid>] - Stops all running scripts
- scripts suspend [<script-item-uuid>] - Suspends all running scripts
Terrain Commands
Note that some of these may require a sim restart to show properly.
- terrain load - Loads a terrain from a specified file.
- terrain load-tile - Loads a terrain from a section of a larger file.
- terrain save - Saves the current heightmap to a specified file.
- terrain fill - Fills the current heightmap with a specified value.
- terrain elevate - Raises the current heightmap by the specified amount.
- terrain lower - Lowers the current heightmap by the specified amount.
- terrain multiply - Multiplies the heightmap by the value specified.
- terrain bake - Saves the current terrain into the regions revert map.
- terrain revert - Loads the revert map terrain into the regions heightmap.
- terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.
- terrain stats - Shows some information about the regions heightmap for debugging purposes.
- terrain effect - Runs a specified plugin effect
Tree Commands
- tree active - Change activity state for the trees module
- tree freeze - Freeze/Unfreeze activity for a defined copse
- tree load - Load a copse definition from an xml file
- tree plant - Start the planting on a copse
- tree rate - Reset the tree update rate (mSec)
- tree reload - Reload copse definitions from the in-scene trees
- tree remove - Remove a copse definition and all its in-scene trees
- tree statistics - Log statistics about the trees
User Commands
- alert <message> - send an in-world alert to everyone
- alert-user <first> <last> <message> - send an an in-world alert to a specific user
- bypass permissions <true / false> - Bypass in-world permission checks
- debug permissions - Turn on permissions debugging
- force permissions - Force permissions on or off.
- kick user <first> <last> [message]: - Kick a user off the simulator
- login disable - Disable user entry to this simulator
- login enable - Enable user entry to this simulator
- login status - Show whether logins to this simulator are enabled or disabled
- show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.
- teleport user <destination> - Teleport a user on this simulator to a specific destination. Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).
- windlight load - Load windlight profile from the database and broadcast
- windlight enable - Enable the windlight plugin
- windlight disable - Enable the windlight plugin
ROBUST Service Commands
These can also be accessed on the simulator command console itself in standalone mode.
Asset Service
- delete asset - Delete an asset from the database. Doesn't appear to be implemented.
- dump asset <ID> - Dump an asset to the filesystem. OpenSimulator 0.7.3 onwards.
- show digest <ID> - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to "show asset"
User Service
- create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password
- or just: create user - and server prompts for all data
- Note for use of create user in standalone mode: use the user default coordinates
- of 1000,1000 for Start Region X and Y position otherwise server
- gives error of "[LOGIN]: Not found region"
- reset user password - reset a user's password.
- login-level <value> - Set the miminim userlevel allowed to login.
- login-reset - reset the login level to its default value.
- login-text <text to print during the login>
- show account <firstname> <lastname> - show account details for the given user name (0.7.2-dev)
- set user level <firstname> <lastname> <level> - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)
Details of Terrain Module Commands
terrain load
Loads a terrain from a specified file.
Parameters
- filename (String)
The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)
terrain load-tile
Loads a terrain from a section of a larger file.
Parameters
- filename (String)
The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)
- file width (Integer)
The width of the file in tiles
- file height (Integer)
The height of the file in tiles
- minimum X tile (Integer)
The X region coordinate of the first section on the file
- minimum Y tile (Integer)
The Y region coordinate of the first section on the file
terrain save
Saves the current heightmap to a specified file.
Parameters
- filename (String)
The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)
terrain fill
Fills the current heightmap with a specified value.
Parameters
- value (Double)
The numeric value of the height you wish to set your region to.
terrain elevate
Raises the current heightmap by the specified amount.
Parameters
- amount (Double)
terrain lower
Lowers the current heightmap by the specified amount.
Parameters
- amount (Double)
The amount of height to remove from the terrain in meters.
terrain multiply
Multiplies the heightmap by the value specified.
Parameters
- value (Double)
The value to multiply the heightmap by.
terrain bake
Saves the current terrain into the regions revert map.
terrain revert
Loads the revert map terrain into the regions heightmap.
terrain newbrushes
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.
Parameters
- Enabled? (Boolean)
true / false - Enable new brushes
terrain stats
Shows some information about the regions heightmap for debugging purposes.
terrain effect
Runs a specified plugin effect
Parameters
- name (String)
The plugin effect you wish to run, or 'list' to see all plugins
Details of Hypergrid Commands
For full details and explanations of Hypergrid Commands, see the Linking Regions sections of the Installing and Running Hypergrid page.
show hyperlinks
This command will show a list of all hypergrid linked regions.
link-region <Xloc> <Yloc> <host> <port> <location-name>
- Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.
- replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway
unlink-region <local region name>
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the "show hyperlinks" command.
Important Note
Due to a viewer bug, you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.
link-mapping
Frame Statistics Values
The labels of the Frame Statistics values shown by the console command "show stats" are a bit cryptic. Here is a list of the meanings of these values:
- Dilatn - time dilation
- SimFPS - sim FPS
- PhyFPS - physics FPS
- AgntUp - # of agent updates
- RootAg - # of root agents
- ChldAg - # of child agents
- Prims - # of total prims
- AtvPrm - # of active prims
- AtvScr - # of active scripts
- ScrLPS - # of script lines per second
- PktsIn - # of in packets per second
- PktOut - # of out packets per second
- PendDl - # of pending downloads
- PendUl - # of pending uploads
- UnackB - # of unacknowledged bytes
- TotlFt - total frame time
- NetFt - net frame time
- PhysFt - physics frame time
- OthrFt - other frame time
- AgntFt - agent frame time
- ImgsFt - image frame time