OsGetRegionMapTexture

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Revision as of 15:12, 12 June 2011 by Fritigern (Talk | contribs)

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osGetRegionMapTexture(string regionName)
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Threat Level High
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Extra Delay No function delay specified
Example(s)
//Example Usage:
default {
    state_entry() {
        key map = osGetRegionMapTexture(llGetRegionName());
        llSetTexture(map, 0);
    }
}
Notes
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim.
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