OsSetDynamicTextureData
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Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions -> Dynamic textures -> OsSetDynamicTextureData
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LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer)
C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer)
Contents |
Description
Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture.
Parameters
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
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data | Contains a series of drawing instructions... | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by comas. The following ones are supported:
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timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
Notes
The dynamicID parameter is not implemented. The value passed will be ignored.
The timer parameter is not implemented. The value passed will be ignored.
Examples
// Example of OsSetDynamicTextureData used to render custom drawings on a prim default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } }