LSL Status/Kan-ed
From OpenSimulator
(Difference between revisions)
m (/* Last checked on 29-11-2008) |
m (All tests have Passed on 29-11-2008) |
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− | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed10 Kan-ed#10] | + | |style="background-color:#99CC00" height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed10 Kan-ed#10] |
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | Controlling an object through commands embedded in chat text | | valign="bottom" | Controlling an object through commands embedded in chat text | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|- | |- | ||
− | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed11 Kan-ed#11] | + | |style="background-color:#99CC00" height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed11 Kan-ed#11] |
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | Controlling an object through a Dialog box | | valign="bottom" | Controlling an object through a Dialog box | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|- | |- | ||
| height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed12 Kan-ed#12] | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed12 Kan-ed#12] | ||
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | Controlling an object through avatar movement control keys | | valign="bottom" | Controlling an object through avatar movement control keys | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|- | |- | ||
| height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed13 Kan-ed#13] | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed13 Kan-ed#13] | ||
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | Rezzing objects from within scripts | | valign="bottom" | Rezzing objects from within scripts | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|- | |- | ||
| height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed14 Kan-ed#14] | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed14 Kan-ed#14] | ||
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | Creating linked sets of objects | | valign="bottom" | Creating linked sets of objects | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|- | |- | ||
| height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed15 Kan-ed#15] | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed15 Kan-ed#15] | ||
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | A simple texture animation | | valign="bottom" | A simple texture animation | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|- | |- | ||
| height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed16 Kan-ed#16] | | height="13" valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed16 Kan-ed#16] | ||
− | | | + | | Passed |
− | | | + | | Passed |
| valign="bottom" | Using a sensor to define a (moving) center of rotation | | valign="bottom" | Using a sensor to define a (moving) center of rotation | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
|} | |} | ||
Back to [[LSL Status]] | Back to [[LSL Status]] |
Revision as of 09:19, 29 November 2008
This is a general take off point to add some structure to the development of LSL on OpenSim. Basically the goal here with these is to have a general purpose LSL usability meter.
Test Script | Status DNE | Status XEngine | Notes | Tester DNE | Tester XEngine |
Kan-ed#1 | Passed | Passed | Hello world script | Fly Man | Fly Man |
Kan-ed#2 | Passed | Passed | Entering and running a simple script | Fly Man | Fly Man |
Kan-ed#3 | Passed | Passed | Changing an object's appearance over time | Fly Man | Fly Man |
Kan-ed#4 | Passed | Passed | Changing an object's position over time | Fly Man | Fly Man |
Kan-ed#5 | Passed | Passed | Rotating an object | Fly Man | Fly Man |
Kan-ed#6 | Passed | Passed | Rotation local to each client | Fly Man | Fly Man |
Kan-ed#7 | Passed | Passed | Rotating an object in an orbit | Fly Man | Fly Man |
Kan-ed#8 | Passed | Passed | LSL physics example 1 | Fly Man | Fly Man |
Kan-ed#9 | Passed | Passed | LSL physics example 2 | Fly Man | Fly Man |
Kan-ed#10 | Passed | Passed | Controlling an object through commands embedded in chat text | Fly Man | Fly Man |
Kan-ed#11 | Passed | Passed | Controlling an object through a Dialog box | Fly Man | Fly Man |
Kan-ed#12 | Passed | Passed | Controlling an object through avatar movement control keys | Fly Man | Fly Man |
Kan-ed#13 | Passed | Passed | Rezzing objects from within scripts | Fly Man | Fly Man |
Kan-ed#14 | Passed | Passed | Creating linked sets of objects | Fly Man | Fly Man |
Kan-ed#15 | Passed | Passed | A simple texture animation | Fly Man | Fly Man |
Kan-ed#16 | Passed | Passed | Using a sensor to define a (moving) center of rotation | Fly Man | Fly Man |
Back to LSL Status