LSL Status/Kan-ed

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m (/* Last checked on 29-11-2008)
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed3 Kan-ed#3]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed3 Kan-ed#3]
 
| Passed
 
| Passed
|
+
| Passed
 
|  valign="bottom" |  Changing an object's appearance over time
 
|  valign="bottom" |  Changing an object's appearance over time
 +
| Fly Man
 
| Fly Man
 
| Fly Man
  
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed4 Kan-ed#4]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed4 Kan-ed#4]
 
| Passed
 
| Passed
|
+
| Passed
 
|  valign="bottom" |  Changing an object's position over time
 
|  valign="bottom" |  Changing an object's position over time
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| Fly Man
 
| Fly Man
 
| Fly Man
  
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed5 Kan-ed#5]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed5 Kan-ed#5]
 
| Passed
 
| Passed
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| Passed
 
|  valign="bottom" |  Rotating an object
 
|  valign="bottom" |  Rotating an object
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| Fly Man
 
| Fly Man
 
| Fly Man
  
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed6 Kan-ed#6]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed6 Kan-ed#6]
 
| Passed
 
| Passed
|
+
| Passed
 
|  valign="bottom" |  Rotation local to each client
 
|  valign="bottom" |  Rotation local to each client
 +
| Fly Man
 
| Fly Man
 
| Fly Man
  
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed7 Kan-ed#7]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed7 Kan-ed#7]
 
| Passed
 
| Passed
|
+
| Passed
 
| valign="bottom" |  Rotating an object in an orbit
 
| valign="bottom" |  Rotating an object in an orbit
 +
| Fly Man
 
| Fly Man
 
| Fly Man
  
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed8 Kan-ed#8]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed8 Kan-ed#8]
 
| Passed
 
| Passed
|
+
| Passed
 
| valign="bottom" |  LSL physics example 1
 
| valign="bottom" |  LSL physics example 1
 +
| Fly Man
 
| Fly Man
 
| Fly Man
  
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|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed9 Kan-ed#9]
 
|style="background-color:#99CC00" height="13"  valign="bottom" | [http://opensimulator.org/wiki/LSL_Status/Kan-ed9 Kan-ed#9]
 
| Passed
 
| Passed
|
+
| Passed
 
| valign="bottom" |  LSL physics example 2
 
| valign="bottom" |  LSL physics example 2
 +
| Fly Man
 
| Fly Man
 
| Fly Man
  

Revision as of 09:07, 29 November 2008

This is a general take off point to add some structure to the development of LSL on OpenSim. Basically the goal here with these is to have a general purpose LSL usability meter.

Test Script Status DNE Status XEngine Notes Tester DNE Tester XEngine
Kan-ed#1 Passed Passed Hello world script Fly Man Fly Man
Kan-ed#2 Passed Passed Entering and running a simple script Fly Man Fly Man
Kan-ed#3 Passed Passed Changing an object's appearance over time Fly Man Fly Man
Kan-ed#4 Passed Passed Changing an object's position over time Fly Man Fly Man
Kan-ed#5 Passed Passed Rotating an object Fly Man Fly Man
Kan-ed#6 Passed Passed Rotation local to each client Fly Man Fly Man
Kan-ed#7 Passed Passed Rotating an object in an orbit Fly Man Fly Man
Kan-ed#8 Passed Passed LSL physics example 1 Fly Man Fly Man
Kan-ed#9 Passed Passed LSL physics example 2 Fly Man Fly Man
Kan-ed#10 Fails Controlling an object through commands embedded in chat text
Kan-ed#11 Fails Controlling an object through a Dialog box
Kan-ed#12 Fails Controlling an object through avatar movement control keys
Kan-ed#13 Fails Rezzing objects from within scripts
Kan-ed#14 Fails Creating linked sets of objects
Kan-ed#15 Fails A simple texture animation
Kan-ed#16 Fails Using a sensor to define a (moving) center of rotation

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