OsSetInertia
From OpenSimulator
(Difference between revisions)
| Line 28: | Line 28: | ||
| | | | ||
}} | }} | ||
| + | '''See Also''' | ||
| + | * [[osSetDynamicTextureURL]] | ||
| + | * [[osSetDynamicTextureURLBlend]] | ||
| + | * [[osSetDynamicTextureURLBlendFace]] | ||
| + | * [[osSetDynamicTextureDataBlend]] | ||
| + | * [[osSetDynamicTextureDataBlendFace]] | ||
Revision as of 15:26, 9 August 2017
osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot)
| |
| Allows creators to set the major physics dynamic proprieties, replacing the values estimated from the linkset parts. Call osClearInertia to undo
Caution ! Only supported by ubOde for now Arguments:
| |
| Threat Level | None |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
// Example of osSetInertia default { state_entry() { ... } } | |
See Also