OsAvatarPlayAnimation
From OpenSimulator
(Difference between revisions)
m (Default state was accidentally commented out) |
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Line 5: | Line 5: | ||
//Example Usage: | //Example Usage: | ||
default { | default { | ||
− | + | touch_start(integer num) | |
− | + | { | |
− | + | string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); | |
+ | osAvatarPlayAnimation(llDetectedKey(0), anim); | ||
} | } | ||
− | |||
} | } | ||
</source> | </source> | ||
|description=This function causes an animation to be played on the specified avatar. | |description=This function causes an animation to be played on the specified avatar. | ||
− | The variable ''animation'' can be either the name of an animation within the task inventory, or it can be the | + | The variable ''animation'' can be either the name of an animation within the task inventory, or it can be the animation's UUID. |
− | '''osAvatarPlayAnimation''' does not perform any security checks or request animation permissions from the targeted avatar, | + | Instead of the name of an animation in the prim's inventory, you can also use the names of the viewer's [http://wiki.secondlife.com/wiki/Internal_Animations built-in animations]. |
+ | |||
+ | '''osAvatarPlayAnimation''' does not perform any security checks or request animation permissions from the targeted avatar. | ||
+ | |||
+ | |additional_info= When using this function in an object that requires the user to sit on the object (like a chair,or a poseball), you will need to stop the sit animation by including the following snippet: | ||
+ | <source lang = "lsl"> | ||
+ | changed(integer change) | ||
+ | { | ||
+ | if (change & CHANGED_LINK) | ||
+ | { | ||
+ | key user = llAvatarOnSitTarget(); | ||
+ | osAvatarStopAnimation(user, "sit"); | ||
+ | osAvatarPlayAnimation(user, anim); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
| | | | ||
}} | }} | ||
+ | |||
+ | ====See Also==== | ||
+ | *[[osAvatarStopAnimation]] |
Revision as of 02:19, 18 March 2012
void osAvatarPlayAnimation(key avatar, string animation)
| |
This function causes an animation to be played on the specified avatar.
The variable animation can be either the name of an animation within the task inventory, or it can be the animation's UUID. Instead of the name of an animation in the prim's inventory, you can also use the names of the viewer's built-in animations. osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar. | |
Threat Level | VeryHigh |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
//Example Usage: default { touch_start(integer num) { string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); osAvatarPlayAnimation(llDetectedKey(0), anim); } } | |
Notes | |
When using this function in an object that requires the user to sit on the object (like a chair,or a poseball), you will need to stop the sit animation by including the following snippet:
changed(integer change) { if (change & CHANGED_LINK) { key user = llAvatarOnSitTarget(); osAvatarStopAnimation(user, "sit"); osAvatarPlayAnimation(user, anim); } } |