OsSetDynamicTextureDataBlend

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m (some syntax modification (may be major or minor))
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|threat_level=VeryLow
 
|threat_level=VeryLow
 
|function_syntax=string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
 
|function_syntax=string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
|ossl_example=
+
|ossl_example=<source lang="lsl">
 +
// ----------------------------------------------------------------
 +
// Example / Sample Script to show function use.
 +
//
 +
// Script Title:    osSetDynamicTextureDataBlend.lsl
 +
// Script Author:
 +
// Threat Level:    VeryLow
 +
// Script Source:  http://opensimulator.org/wiki/osSetDynamicTextureDataBlend
 +
//
 +
// Notes: See Script Source reference for more detailed information
 +
// This sample is full opensource and available to use as you see fit and desire.
 +
// Threat Levels only apply to OSSL & AA Functions
 +
// See http://opensimulator.org/wiki/Threat_level
 +
// ================================================================
 +
// C# Source Line:      public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha)
 +
// Inworld Script Line: osSetDynamicTextureDataBlend(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iTimer, integer iAlpha);
 +
//
 +
// Example of osSetDynamicTextureDataBlend
 +
//
 +
// ExtraParams Values:
 +
//    width - width of the dynamic texture in pixels (example: width:256)
 +
//    height - height of the dynamic texture in pixels (example: height:256)
 +
//    alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255)
 +
//    bgcolour - specifies the background color of the texture (example: bgcolour:Red)
 +
//    setalpha
 +
//    integer value - any integer value is treated like specifing alpha component
 +
//
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim");
 +
    }
 +
   
 +
    touch_start(integer total_num)
 +
    {
 +
        string sDynamicID = "";                          // not implemented yet
 +
        string sContentType = "vector";                  // vector = text/lines,etc.  image = texture only
 +
        string sData = "";                              // Storage for our drawing commands
 +
        string sExtraParams = "width:256,height:256";    // optional parameters in the following format: [param]:[value],[param]:[value]
 +
        integer iTimer = 0;                              // timer is not implemented yet, leave @ 0
 +
        integer iAlpha = 100;                            // 0 = 100% Alpha, 255 = 100% Solid
 +
        //
 +
        // sData (drawing commands) used in the example.
 +
        // draw a filled rectangle
 +
        sData = osSetPenSize(sData, 3);                  // Set the pen width to 3 pixels
 +
        sData = osSetPenColour(sData, "Red");            // Set the pen color to red
 +
        sData = osMovePen(sData, 28, 78);                // Upper left corner at <28,78>
 +
        sData = osDrawFilledRectangle(sData, 200, 100);  // 200 pixels by 100 pixels
 +
        // setup text to go in the drawn box
 +
        sData = osMovePen(sData, 30, 80);                // place pen @ X,Y coordinates
 +
        sData = osSetFontName(sData, "Arial");            // Set the Fontname to use
 +
        sData = osSetFontSize(sData, 10);                // Set the Font Size in pixels
 +
        sData = osSetPenColour(sData, "Green");          // Set the pen color to Green
 +
        sData = osDrawText(sData, "Your Name is: "+llDetectedName(0)); // The text to write
 +
        // Now draw it out
 +
        osSetDynamicTextureDataBlend( sDynamicID, sContentType, sData, sExtraParams, iTimer, iAlpha );
 +
    }
 +
}
 +
</source>
 
|description=
 
|description=
 
|
 
|
 
}}
 
}}

Revision as of 10:26, 30 July 2011

string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
No descriptions provided
Threat Level VeryLow
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
//
// Script Title:    osSetDynamicTextureDataBlend.lsl
// Script Author:
// Threat Level:    VeryLow
// Script Source:   http://opensimulator.org/wiki/osSetDynamicTextureDataBlend
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// C# Source Line:      public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha)
// Inworld Script Line: osSetDynamicTextureDataBlend(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iTimer, integer iAlpha);
//
// Example of osSetDynamicTextureDataBlend
//
// ExtraParams Values:
//    width - width of the dynamic texture in pixels (example: width:256) 
//    height - height of the dynamic texture in pixels (example: height:256) 
//    alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) 
//    bgcolour - specifies the background color of the texture (example: bgcolour:Red) 
//    setalpha 
//    integer value - any integer value is treated like specifing alpha component 
//
default
{
    state_entry()
    {
        llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim");
    }
 
    touch_start(integer total_num)
    {
        string sDynamicID = "";                          // not implemented yet
        string sContentType = "vector";                  // vector = text/lines,etc.  image = texture only
        string sData = "";                               // Storage for our drawing commands
        string sExtraParams = "width:256,height:256";    // optional parameters in the following format: [param]:[value],[param]:[value]
        integer iTimer = 0;                              // timer is not implemented yet, leave @ 0
        integer iAlpha = 100;                            // 0 = 100% Alpha, 255 = 100% Solid
        //
        // sData (drawing commands) used in the example.
        // draw a filled rectangle
        sData = osSetPenSize(sData, 3);                   // Set the pen width to 3 pixels
        sData = osSetPenColour(sData, "Red");             // Set the pen color to red
        sData = osMovePen(sData, 28, 78);                 // Upper left corner at <28,78>
        sData = osDrawFilledRectangle(sData, 200, 100);   // 200 pixels by 100 pixels
        // setup text to go in the drawn box
        sData = osMovePen(sData, 30, 80);                 // place pen @ X,Y coordinates 
        sData = osSetFontName(sData, "Arial");            // Set the Fontname to use
        sData = osSetFontSize(sData, 10);                 // Set the Font Size in pixels
        sData = osSetPenColour(sData, "Green");           // Set the pen color to Green
        sData = osDrawText(sData, "Your Name is: "+llDetectedName(0)); // The text to write
        // Now draw it out
        osSetDynamicTextureDataBlend( sDynamicID, sContentType, sData, sExtraParams, iTimer, iAlpha );
    }
}
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