OsSetDynamicTextureDataBlend
From OpenSimulator
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|threat_level=VeryLow | |threat_level=VeryLow | ||
|function_syntax=string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha) | |function_syntax=string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha) | ||
− | |ossl_example= | + | |ossl_example=<source lang="lsl"> |
+ | // ---------------------------------------------------------------- | ||
+ | // Example / Sample Script to show function use. | ||
+ | // | ||
+ | // Script Title: osSetDynamicTextureDataBlend.lsl | ||
+ | // Script Author: | ||
+ | // Threat Level: VeryLow | ||
+ | // Script Source: http://opensimulator.org/wiki/osSetDynamicTextureDataBlend | ||
+ | // | ||
+ | // Notes: See Script Source reference for more detailed information | ||
+ | // This sample is full opensource and available to use as you see fit and desire. | ||
+ | // Threat Levels only apply to OSSL & AA Functions | ||
+ | // See http://opensimulator.org/wiki/Threat_level | ||
+ | // ================================================================ | ||
+ | // C# Source Line: public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha) | ||
+ | // Inworld Script Line: osSetDynamicTextureDataBlend(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iTimer, integer iAlpha); | ||
+ | // | ||
+ | // Example of osSetDynamicTextureDataBlend | ||
+ | // | ||
+ | // ExtraParams Values: | ||
+ | // width - width of the dynamic texture in pixels (example: width:256) | ||
+ | // height - height of the dynamic texture in pixels (example: height:256) | ||
+ | // alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) | ||
+ | // bgcolour - specifies the background color of the texture (example: bgcolour:Red) | ||
+ | // setalpha | ||
+ | // integer value - any integer value is treated like specifing alpha component | ||
+ | // | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim"); | ||
+ | } | ||
+ | |||
+ | touch_start(integer total_num) | ||
+ | { | ||
+ | string sDynamicID = ""; // not implemented yet | ||
+ | string sContentType = "vector"; // vector = text/lines,etc. image = texture only | ||
+ | string sData = ""; // Storage for our drawing commands | ||
+ | string sExtraParams = "width:256,height:256"; // optional parameters in the following format: [param]:[value],[param]:[value] | ||
+ | integer iTimer = 0; // timer is not implemented yet, leave @ 0 | ||
+ | integer iAlpha = 100; // 0 = 100% Alpha, 255 = 100% Solid | ||
+ | // | ||
+ | // sData (drawing commands) used in the example. | ||
+ | // draw a filled rectangle | ||
+ | sData = osSetPenSize(sData, 3); // Set the pen width to 3 pixels | ||
+ | sData = osSetPenColour(sData, "Red"); // Set the pen color to red | ||
+ | sData = osMovePen(sData, 28, 78); // Upper left corner at <28,78> | ||
+ | sData = osDrawFilledRectangle(sData, 200, 100); // 200 pixels by 100 pixels | ||
+ | // setup text to go in the drawn box | ||
+ | sData = osMovePen(sData, 30, 80); // place pen @ X,Y coordinates | ||
+ | sData = osSetFontName(sData, "Arial"); // Set the Fontname to use | ||
+ | sData = osSetFontSize(sData, 10); // Set the Font Size in pixels | ||
+ | sData = osSetPenColour(sData, "Green"); // Set the pen color to Green | ||
+ | sData = osDrawText(sData, "Your Name is: "+llDetectedName(0)); // The text to write | ||
+ | // Now draw it out | ||
+ | osSetDynamicTextureDataBlend( sDynamicID, sContentType, sData, sExtraParams, iTimer, iAlpha ); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
|description= | |description= | ||
| | | | ||
}} | }} |
Revision as of 10:26, 30 July 2011
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
| |
No descriptions provided | |
Threat Level | VeryLow |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureDataBlend.lsl // Script Author: // Threat Level: VeryLow // Script Source: http://opensimulator.org/wiki/osSetDynamicTextureDataBlend // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha) // Inworld Script Line: osSetDynamicTextureDataBlend(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iTimer, integer iAlpha); // // Example of osSetDynamicTextureDataBlend // // ExtraParams Values: // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256) // alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) // bgcolour - specifies the background color of the texture (example: bgcolour:Red) // setalpha // integer value - any integer value is treated like specifing alpha component // default { state_entry() { llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim"); } touch_start(integer total_num) { string sDynamicID = ""; // not implemented yet string sContentType = "vector"; // vector = text/lines,etc. image = texture only string sData = ""; // Storage for our drawing commands string sExtraParams = "width:256,height:256"; // optional parameters in the following format: [param]:[value],[param]:[value] integer iTimer = 0; // timer is not implemented yet, leave @ 0 integer iAlpha = 100; // 0 = 100% Alpha, 255 = 100% Solid // // sData (drawing commands) used in the example. // draw a filled rectangle sData = osSetPenSize(sData, 3); // Set the pen width to 3 pixels sData = osSetPenColour(sData, "Red"); // Set the pen color to red sData = osMovePen(sData, 28, 78); // Upper left corner at <28,78> sData = osDrawFilledRectangle(sData, 200, 100); // 200 pixels by 100 pixels // setup text to go in the drawn box sData = osMovePen(sData, 30, 80); // place pen @ X,Y coordinates sData = osSetFontName(sData, "Arial"); // Set the Fontname to use sData = osSetFontSize(sData, 10); // Set the Font Size in pixels sData = osSetPenColour(sData, "Green"); // Set the pen color to Green sData = osDrawText(sData, "Your Name is: "+llDetectedName(0)); // The text to write // Now draw it out osSetDynamicTextureDataBlend( sDynamicID, sContentType, sData, sExtraParams, iTimer, iAlpha ); } } |