Library Preparation
From OpenSimulator
(Difference between revisions)
(→Create a terrain heightmap: Provide link instead of duplicating content) |
|||
Line 12: | Line 12: | ||
==Terrains== | ==Terrains== | ||
===Create a terrain heightmap=== | ===Create a terrain heightmap=== | ||
− | |||
− | * | + | * [[Using_L3DT|Creating custom terrains with L3DT]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Revision as of 00:14, 14 August 2010
Textures
Converting Textures
The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a Linux script or Windows script in perl, that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer.
- Download the blender texture cd (as an example)
- Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported)
- Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory