BuildingIssues
From OpenSimulator
(Difference between revisions)
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* Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground | * Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground | ||
* There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue. | * There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue. | ||
+ | * Selecting multiple prims in a linkset and rotating them rotates them in place instead of rotating them around the geometric center of the selection | ||
===Linkset issues=== | ===Linkset issues=== |
Revision as of 04:54, 10 July 2009
Contents |
Issues with building in OpenSim
Single prim issues
- Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground
- There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue.
- Selecting multiple prims in a linkset and rotating them rotates them in place instead of rotating them around the geometric center of the selection
Linkset issues
- Link set members often and unpredictably cannot be edited
- Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order
- Unable to change a Texture on a specific Prim in a Linkset, it reverts after a few moments of releasing the link set.
- Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance.
- Ctrl-Z changes rotation values.