BuildingIssues
From OpenSimulator
(Difference between revisions)
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===Single prim issues=== | ===Single prim issues=== | ||
* Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground | * Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground | ||
+ | * There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue. | ||
===Linkset issues=== | ===Linkset issues=== | ||
* Link set members often and unpredictably cannot be edited | * Link set members often and unpredictably cannot be edited | ||
* Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order | * Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order | ||
+ | * Unable to change a Texture on a specific Prim in a Linkset, it reverts after a few moments of releasing the link set. | ||
+ | * Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance. | ||
+ | * Ctrl-Z changes rotation values. | ||
+ | |||
===Quirks and differences to SL=== | ===Quirks and differences to SL=== |
Revision as of 04:30, 10 July 2009
Contents |
Issues with building in OpenSim
Single prim issues
- Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground
- There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue.
Linkset issues
- Link set members often and unpredictably cannot be edited
- Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order
- Unable to change a Texture on a specific Prim in a Linkset, it reverts after a few moments of releasing the link set.
- Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance.
- Ctrl-Z changes rotation values.