Inworld Data
From OpenSimulator
(Difference between revisions)
(→Make a custom texture library) |
|||
Line 1: | Line 1: | ||
− | == | + | ==Textures== |
+ | ===Creating a custom library=== | ||
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example) | * Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example) | ||
* Prepare your imagefiles. You can use the [[jp2_batch_converter|jp2 batch converter]](linux only for now) to batch-process a big texture-library | * Prepare your imagefiles. You can use the [[jp2_batch_converter|jp2 batch converter]](linux only for now) to batch-process a big texture-library | ||
Line 20: | Line 21: | ||
* Check out if the textures are rendered correctly in the viewer | * Check out if the textures are rendered correctly in the viewer | ||
[[Category:Users]] | [[Category:Users]] | ||
+ | ===Free Assets=== | ||
+ | * [[Free_Assets|Free Assets]] - Free items, textures, heightmaps and scripts. | ||
− | == | + | ==Terrain== |
− | * [[ | + | * [[Using_L3DT|Use L3DT to create a custom terrain]] |
− | == | + | ==Database== |
− | * [[ | + | * [[OpenSim_Database_support|OpenSim Database Support]] |
Revision as of 03:49, 4 March 2008
Contents |
Textures
Creating a custom library
- Download the blender texture cd (as an example)
- Prepare your imagefiles. You can use the jp2 batch converter(linux only for now) to batch-process a big texture-library
- Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
- Create the appropriate xml storage files using the Asset Generator script
- Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
- Add the inventory reference
<Section Name="OpenSim Custom Library"> <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/> <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/> </Section>
- Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
- Add the asset reference
<Section Name="OpenSim Custom Asset Set"> <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> </Section>
- Restart OpenSim
- Check out if the textures are rendered correctly in the viewer
Free Assets
- Free Assets - Free items, textures, heightmaps and scripts.