Inworld Data
From OpenSimulator
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m (→Adding textures to the OpenSim Library) |
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<Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> | <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> | ||
</Section> | </Section> | ||
− | + | * Restart OpenSim | |
+ | * Check out if the textures are rendered correctly in the viewer | ||
===Instructions=== | ===Instructions=== |
Revision as of 04:40, 21 February 2008
Contents |
Adding textures to the OpenSim Library
- Download the blender texture cd (as an example)
- Prepare your imagefiles. You can use the jp2 batch converter(linux only for now) to batch-process a big texture-library
- Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
- Create the appropriate xml storage files using the Asset Generator script
- Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
- Add the inventory reference
<Section Name="OpenSim Custom Library"> <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/> <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/> </Section>
- Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
- Add the asset reference
<Section Name="OpenSim Custom Asset Set"> <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> </Section>
- Restart OpenSim
- Check out if the textures are rendered correctly in the viewer
Instructions
Perl script that generates assetset, inventory folders, and inventory items files that can be used to create a custom library. Takes a directory tree of jp2 and lsl scripts and creates the mirrored structure in inventory under OpenSim Library. See usage instructions inside script.
Database Support
Library Collection
- Free Assets - Free items, textures, heightmaps and scripts.