OSSL Constants
From OpenSimulator
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| [[AGENT_LIST_EXCLUDENPC]] || 0x4000000|| bit mask option to llGetAgentList scope to exclude NPCs. | | [[AGENT_LIST_EXCLUDENPC]] || 0x4000000|| bit mask option to llGetAgentList scope to exclude NPCs. | ||
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==== Additional constants for OSSL functions/events ==== | ==== Additional constants for OSSL functions/events ==== |
Revision as of 09:42, 15 November 2017
OSSL Constants
These are extracted from OpenSimulator DEV 0.7.4 r/21068 17th November, 2012
Sources:
- LSL_Constants.cs (OpenSimulator source) for LSL and OSSL Constants
- CM_Constants.cs (OpenSimulator source) for LightShare/Windlight Constants
Additional constants for LSL functions/events
changed() event
Name | Value | Description |
CHANGED_ANIMATION | 16384 | the set of animations playing on the avatar to whom this object is attached has been changed. |
llRequestSimulatorData() and dataserver() event
Name | Value | Description |
DATA_SIM_RELEASE | 128 | returns the version of the simulator the script is running in; the string parameter of llRequestSimulatorData is ignored. |
llDetectedType() and llSensor()
Name | Value | Description |
OS_NPC | 0x01000000 | Target is NPC. Use this instead of NPC (Justincc's blog) |
llSetVehicleVectorParam()
Name | Value | Description |
VEHICLE_RANGE_BLOCK | 45 |
llSetVehicleRotationParam()
Name | Value | Description |
VEHICLE_ROLL_FRAME | 46 |
llSetVehicleFlags() and llRemoveVehicleFlags()
Name | Value | Description |
VEHICLE_FLAG_NO_X | 1024 | |
VEHICLE_FLAG_NO_Y | 2048 | |
VEHICLE_FLAG_NO_Z | 4096 | |
VEHICLE_FLAG_LOCK_HOVER_HEIGHT | 8192 | |
VEHICLE_FLAG_NO_DEFLECTION | 16392 | |
VEHICLE_FLAG_LOCK_ROTATION | 32784 |
llListStatistics()
Name | Value | Description |
LIST_STAT_HARMONIC_MEAN | 100 | returns the harmonic mean of a list of numbers. |
llSetCameraParams()
Name | Value | Description |
CAMERA_FOCUS_OFFSET_X | 2 | adjusts the camera focus x position relative to the target. (float) |
CAMERA_FOCUS_OFFSET_Y | 3 | adjusts the camera focus y position relative to the target. (float) |
CAMERA_FOCUS_OFFSET_Z | 4 | adjusts the camera focus z position relative to the target. (float) |
CAMERA_POSITION_X | 14 | sets camera x position in region coordinates. (float) |
CAMERA_POSITION_Y | 15 | sets camera y position in region coordinates. (float) |
CAMERA_POSITION_Z | 16 | sets camera z position in region coordinates. (float) |
CAMERA_FOCUS_X | 18 | sets camera x focus (target position) in region coordinates. (float) |
CAMERA_FOCUS_Y | 19 | sets camera y focus (target position) in region coordinates. (float) |
CAMERA_FOCUS_Z | 20 | sets camera z focus (target position) in region coordinates. (float) |
llSetPrimMediaParams()
Name | Value |
LSL_STATUS_OK | 0 |
LSL_STATUS_MALFORMED_PARAMS | 1000 |
LSL_STATUS_TYPE_MISMATCH | 1001 |
LSL_STATUS_BOUNDS_ERROR | 1002 |
LSL_STATUS_NOT_FOUND | 1003 |
LSL_STATUS_NOT_SUPPORTED | 1004 |
LSL_STATUS_INTERNAL_ERROR | 1999 |
LSL_STATUS_WHITELIST_FAILED | 2001 |
Additional bit mask for LSL functions/events
LlGetAgentList () function
Name | Value | Description |
AGENT_LIST_EXCLUDENPC | 0x4000000 | bit mask option to llGetAgentList scope to exclude NPCs. |
Additional constants for OSSL functions/events
osGetRegionStats()
Name | Value | Statistics Bar Label |
STATS_TIME_DILATION | 0 | Time Dilation |
STATS_SIM_FPS | 1 | Sim FPS |
STATS_PHYSICS_FPS | 2 | Physics FPS |
STATS_AGENT_UPDATES | 3 | Agent Updates/Sec |
STATS_ROOT_AGENTS | 4 | Main Agents |
STATS_CHILD_AGENTS | 5 | Child Agents |
STATS_TOTAL_PRIMS | 6 | Objects |
STATS_ACTIVE_PRIMS | 7 | Active Objects |
STATS_FRAME_MS | 8 | Total Frame Time |
STATS_NET_MS | 9 | Net Time |
STATS_PHYSICS_MS | 10 | Physics Time |
STATS_IMAGE_MS | 11 | Images Time |
STATS_OTHER_MS | 12 | (Other Time) |
STATS_IN_PACKETS_PER_SECOND | 13 | Packets In |
STATS_OUT_PACKETS_PER_SECOND | 14 | Packets Out |
STATS_UNACKED_BYTES | 15 | Total Unacked Bytes |
STATS_AGENT_MS | 16 | Agent Time |
STATS_PENDING_DOWNLOADS | 17 | Pending Downloads |
STATS_PENDING_UPLOADS | 18 | Pending Uploads |
STATS_ACTIVE_SCRIPTS | 19 | Active Scripts |
STATS_SCRIPT_LPS | 20 | (Script Line Per Second) |
osNpcMoveToTarget()
See function page for descriptions of each constants.
Name | Value |
OS_NPC_FLY | 0 |
OS_NPC_NO_FLY | 1 |
OS_NPC_LAND_AT_TARGET | 2 |
OS_NPC_RUNNING | 4 |
osNpcSit()
See function page for descriptions of each constants.
Name | Value |
OS_NPC_SIT_NOW | 0 |
osNpcCreate()
See function page for descriptions of each constants.
Name | Value |
OS_NPC_CREATOR_OWNED | 0x1 |
OS_NPC_NOT_OWNED | 0x2 |
OS_NPC_SENSE_AS_AGENT | 0x4 |
OS_NPC_OBJECT_GROUP | 0x8 |
osSetParcelDetails()
Name | Value | Description |
PARCEL_DETAILS_CLAIMDATE | 10 | set parcel claim date |
osListenRegex()
Name | Value | Description |
OS_LISTEN_REGEX_NAME | 0x1 | process name parameter as regex |
OS_LISTEN_REGEX_MESSAGE | 0x2 | process message parameter as regex |
osMessageAttachments()
See function page for descriptions of each constants.
Name | Value | Description |
OS_ATTACH_MSG_ALL | -65535 | send the message to attachments on every point |
OS_ATTACH_MSG_INVERT_POINTS | 1 | invert how the attachment points list should be treated |
OS_ATTACH_MSG_OBJECT_CREATOR | 2 | send only to those have the same CreatorID with host object CreatorID |
OS_ATTACH_MSG_SCRIPT_CREATOR | 4 | send only to those have the same CreatorID with sender script CreatorID |
lsGetWindlightScene() & lsSetWindlightScene() & lsSetWindlightSceneTargeted()
see LightShare Parameters for each description
Additional bit mask for OSSL functions/events
...
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