Chat log from the meeting on 2013-05-21
From OpenSimulator
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[12:07] Arielle.Popstar @bound2.dyndns.org:9005: tc Justin | [12:07] Arielle.Popstar @bound2.dyndns.org:9005: tc Justin | ||
[12:07] Richardus Raymaker: bye justin | [12:07] Richardus Raymaker: bye justin | ||
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</pre> | </pre> | ||
[[Category:Office Hour Logs]] | [[Category:Office Hour Logs]] |
Latest revision as of 22:07, 24 October 2015
[11:07] Arielle.Popstar @bound2.dyndns.org:9005: i been having probs between .7.6 regions [11:07] Richardus Raymaker: in some weeks i hope i can test that more to [11:08] Antoni.Gaudi @art.no-ip.org:9000: craft and francogrid......have not good hypergrid implementation [11:08] Nebadon Izumi: hello Justin [11:08] Justin Clark-Casey: hi folks [11:08] Richardus Raymaker: hi justin [11:08] Arielle.Popstar @bound2.dyndns.org:9005: buit my bandwidth is currently maxing at 50 KB/s [11:08] Richardus Raymaker: i guess justin is the walking hair ? [11:08] Licu.Rau @craft-world.org:8002: we have upgrades about ten regions with 0.7.6 and tp seems to be better [11:08] Richardus Raymaker: i see a few invisible avatars [11:08] Licu.Rau @craft-world.org:8002: upgraded* [11:08] Arielle.Popstar @bound2.dyndns.org:9005: i had to revert to a .7.3 version for stable jumps [11:08] Fred.Appleby @hg.viewtwo.net:8654: You are doing well with that Arielle [11:08] Simulator Version v0.5 shouts: OpenSim 0.7.6 Dev ba6a6b2: 2013-05-21 18:18:16 +0100 (Unix/Mono) [11:08] Justin Clark-Casey: when you say 0.7.6 which date? [11:09] Richardus Raymaker: brr 0.7.43 never go ue that again. so buggy [11:09] Fred.Appleby @hg.viewtwo.net:8654: Current [11:09] Licu.Rau @craft-world.org:8002: commit 55c9bc [11:09] Justin Clark-Casey: when you sya tp is better, in what way? [11:09] Fred.Appleby @hg.viewtwo.net:8654: 0.7.6 Dev e65d1e4 [11:09] Licu.Rau @craft-world.org:8002: faster and less tps fail [11:10] Justin Clark-Casey: 0.7.6 should be in general better [11:10] Justin Clark-Casey: the revision fred quotes has something that will heopefully fix the issue with users not being able to tp back into some regions sometimes [11:10] Arielle.Popstar @bound2.dyndns.org:9005: anyone test on lower bandwidths? [11:10] Sarah Kline: hi [11:11] Justin Clark-Casey: hi sarah [11:11] Sarah Kline: ) [11:11] Richardus Raymaker: uhhh, i can now set the bandwidth on the switch how i want [11:11] Richardus Raymaker: think lowest would be 64Kbyte [11:11] Arielle.Popstar @bound2.dyndns.org:9005: Singularity for example had to fix their code because login with less then 60 KB/s was not possible [11:12] Arielle.Popstar @bound2.dyndns.org:9005: whereas other viewers it was [11:12] Richardus Raymaker: cant believe there people that try to run sl on lower then that :O [11:12] Fred.Appleby @hg.viewtwo.net:8654: I am from a group of 9 small grids and standalones, and we have no known issues, except IM [11:12] Arielle.Popstar @bound2.dyndns.org:9005: not everyone has a choice Richard [11:12] Richardus Raymaker: in what way IM problems fred ? [11:13] Fred.Appleby @hg.viewtwo.net:8654: IM when a user leaves their home sim [11:13] Richardus Raymaker: Arielle, running sl with 64KB/s means you need 1 day to load a sim. [11:13] Arielle.Popstar @bound2.dyndns.org:9005: no [11:13] Fred.Appleby @hg.viewtwo.net:8654: works one way, but not the other [11:13] Richardus Raymaker: aha.. i know that problem i think. its some weeks ago. but i turned soem HG things off with saved messages and groups [11:13] Arielle.Popstar @bound2.dyndns.org:9005: yes, i have seen that too Fred [11:14] Fred.Appleby @hg.viewtwo.net:8654: bit of a killer for collaberation [11:15] Justin Clark-Casey: anyway ,any opensim topics this week? [11:15] Kayaker Magic: Can I plug the moving a seated avatar problem? [11:16] Justin Clark-Casey: you certainly can [11:16] Kayaker Magic: any progress? [11:16] Nebadon Izumi: what is the problem? [11:16] Justin Clark-Casey: could you remind me exactly what we're talking about? [11:16] Kayaker Magic: when an avatar sits on an object, [11:16] Justin Clark-Casey: moving wva lsl params commands as a member of a linkset? [11:17] Richardus Raymaker: hmm forgot to check.. is the terrain edit working correct in 0.7.6 ? i sw the strength slider did not work right with soem options. but forgot wich viewer. at least with asyta 1.6 strange things hapepnd. [11:17] Kayaker Magic: llSetLinkPrimPramFast is supposed to be able to change their position. [11:17] Justin Clark-Casey: right. No progress yet but it is in my mind [11:17] Nova.Saunders @nova.bio-se.info:9000: question [11:17] Justin Clark-Casey: and hopefully I should get the chance now to loko at a few things [11:18] Kayaker Magic: It is big on some of the grids, I see people complaining in the forums that they don't have a good posing system for lack of this. [11:18] Justin Clark-Casey: ok [11:18] Justin Clark-Casey: nova: pls go ahead [11:18] Kayaker Magic: There is a popular product in SL called AVsitter that depends on this [11:18] Richardus Raymaker: magic sitter ? easy sit ? [11:19] Nova.Saunders @nova.bio-se.info:9000: Id like to list the opening of my new area..it's educational.but not sure how to get ppl there [11:19] Nova.Saunders @nova.bio-se.info:9000: any suggestions? [11:19] Justin Clark-Casey: nova: what kind of audience are you looking to reach? [11:19] Licu.Rau @craft-world.org:8002: tell maria korolov [11:19] Justin Clark-Casey: heh yes [11:19] Justin Clark-Casey: nova: hypergridbusiness.com [11:20] Nova.Saunders @nova.bio-se.info:9000: students....teachers...general public..not fussy at the moment [11:20] Nova.Saunders @nova.bio-se.info:9000: I run the archaeological island on the VIBE grid [11:21] Kayaker Magic: Oh, I was involved in an opensim based announcement system, see http://thegridcache.com/news.php and try announcing your site there [11:21] Arielle.Popstar @bound2.dyndns.org:9005: register at http://thehypergates.com too [11:21] Licu.Rau @craft-world.org:8002: wew are going to begin with educational sims too, just doing some test specially for child protection [11:21] Justin Clark-Casey: nova: yes, you could try hypergridbusiness, forums such as osgrid.org and g+ communities like osgrid.org and opensim virtual [11:21] Justin Clark-Casey: oh yes, various other places as well [11:21] Justin Clark-Casey: sorry, no one central place :) [11:21] Nova.Saunders @nova.bio-se.info:9000: great [11:21] Nova.Saunders @nova.bio-se.info:9000: let me copy and paste that [11:22] Justin Clark-Casey: nova: there's also an opensim-edu mailing list on the opensimulator.org site which has educators on, though often quite quiet [11:22] Nova.Saunders @nova.bio-se.info:9000: ahhhh [11:22] Justin Clark-Casey: I don't really recommend the opensim-users or dev mailing lists since they're really for opensim user and dev questions [11:23] Justin Clark-Casey: though maybe it would be nice to have an announcement list [11:23] Nova.Saunders @nova.bio-se.info:9000: we're listed on some directory.I think it is on the open sim one [11:23] Nova.Saunders @nova.bio-se.info:9000: all good suggestions...ty ty [11:23] Arielle.Popstar @bound2.dyndns.org:9005: the G= communities are big for announcements atm [11:24] Arielle.Popstar @bound2.dyndns.org:9005: G+ [11:24] Antoni.Gaudi @art.no-ip.org:9000: 1.786.546.765.123 regions for few avatars...... [11:24] Nova.Saunders @nova.bio-se.info:9000: the main goal is to have it used for online class's [11:25] Justin Clark-Casey nods [11:25] Nova.Saunders @nova.bio-se.info:9000: but I'd like feedback first [11:25] Justin Clark-Casey: nova: you might find greatest reliability in a non-hypergrid configuration [11:25] Justin Clark-Casey: unless having people able to visit is essential for your needs [11:25] Nova.Saunders @nova.bio-se.info:9000: ????? [11:25] Fred.Appleby @hg.viewtwo.net:8654: heh [11:26] Licu.Rau @craft-world.org:8002: we are configuring the authorization service so that the accesses to teh school region are regulated [11:26] Nova.Saunders @nova.bio-se.info:9000: not sure what u mean Justin [11:26] Justin Clark-Casey: nova: you're visting from some hypergrid enabled opensim installation,. right? [11:27] Nova.Saunders @nova.bio-se.info:9000: yes [11:27] Justin Clark-Casey: but perhaps I am making the wrong assumption and your teaching sim is not hg enabled? [11:27] Nova.Saunders @nova.bio-se.info:9000: I believe it is [11:27] Justin Clark-Casey: ok, so hypergrid is a very interesting and useful thing, but it does add a layer of complexity on top of opensim [11:27] Arielle.Popstar @bound2.dyndns.org:9005: it is open to visiting from the general public? [11:28] Nova.Saunders @nova.bio-se.info:9000: excuse.I'm just an educator /builder.not sure of the tech end [11:28] Justin Clark-Casey: so running without hypergrid would potentially improve reliability but would not make it so easily accessible [11:28] Nova.Saunders @nova.bio-se.info:9000: yes it's open to the public as well [11:28] Justin Clark-Casey: nova: ok, someone else is administering your simulators? [11:28] Nova.Saunders @nova.bio-se.info:9000: yes [11:28] Antoni.Gaudi @art.no-ip.org:9000: something like an HYPERGRID PLAZA is needed(for all activities) [11:29] Antoni.Gaudi @art.no-ip.org:9000: and INWORLD [11:29] Justin Clark-Casey: nova: I guess it's the difference between having an intranet webserver and a public webserver [11:29] Nova.Saunders @nova.bio-se.info:9000: a small group of educators formed an educational grid...VIBE..and I run the archaeological region [11:29] Justin Clark-Casey: a public webserver allows anybody to see things but also means much more unpredictable traffic/load. etc. [11:29] Justin Clark-Casey: but may be essential for what you hope to do [11:30] Justin Clark-Casey: of course, opensim is nowhere near as reliable as a webserver :) [11:30] Licu.Rau @craft-world.org:8002: in italy there is an educational grid called Edmondo nut teachers are working in Craft too because in an hypergridded grid they can find ideas and help (collaborators) [11:30] Licu.Rau @craft-world.org:8002: but* [11:30] Justin Clark-Casey nods [11:30] Richardus Raymaker: justin, sofar i know for HG yiou need apublic webserver. [11:31] Justin Clark-Casey: the webserver thing is an analogy - not an exact match [11:31] Arielle.Popstar @bound2.dyndns.org:9005: you do? [11:31] Justin Clark-Casey: I was talking figuratively [11:32] Justin Clark-Casey: nova: anyway, nice to hear about vibe, and edmondo too, licu [11:32] Nova.Saunders @nova.bio-se.info:9000: smile [11:32] Nova.Saunders @nova.bio-se.info:9000: ty ty [11:32] Nova.Saunders @nova.bio-se.info:9000: again ty for the help [11:32] Nova.Saunders @nova.bio-se.info:9000: bye [11:33] Justin Clark-Casey: bye nova [11:33] Licu.Rau @craft-world.org:8002: bye nova [11:34] Arielle.Popstar @bound2.dyndns.org:9005: so whats the plan for getting 200 avatars into on conference? [11:34] Arielle.Popstar @bound2.dyndns.org:9005: on=one [11:35] Justin Clark-Casey: arielle: praying :() [11:35] Licu.Rau @craft-world.org:8002: with intel system? [11:35] Nebadon Izumi: haha [11:35] Arielle.Popstar @bound2.dyndns.org:9005: lol [11:35] Dahlia Trimble is online. [11:35] Justin Clark-Casey: or rather, do more load tests and identify bottlenecks like login and why they are occuring [11:35] Justin Clark-Casey: which to me means adding more stats [11:35] Arielle.Popstar @bound2.dyndns.org:9005: how many came at the last test? [11:35] Justin Clark-Casey: technically we had 121 clients, I believe [11:35] Nebadon Izumi: 124 i think was the peak [11:35] Arielle.Popstar @bound2.dyndns.org:9005: oh not bad [11:35] Antoni.Gaudi @art.no-ip.org:9000: no [11:36] Arielle.Popstar @bound2.dyndns.org:9005: any slowdows? [11:36] Licu.Rau @craft-world.org:8002: no lag during synchronisation when an avi arrives? [11:36] Nebadon Izumi: there was almost no lag [11:36] Nebadon Izumi: but around 120 avatars it got hard to log in [11:36] Nebadon Izumi: and a few avatars got knocked out [11:36] Nebadon Izumi: had trouble getting back [11:36] Richardus Raymaker: but the sims where empty with objects ? [11:36] Nebadon Izumi: I suspect some of that can be fixed [11:36] Nebadon Izumi: there was some objects there Richardus [11:36] Richardus Raymaker: also no inventory that need to load if you HG [11:36] Arielle.Popstar @bound2.dyndns.org:9005: is there a way to divert incoming to the least full region? [11:37] Nebadon Izumi: http://nebadon2025.com/screenshots/load_test_regions_001.png [11:37] Nebadon Izumi: http://nebadon2025.com/screenshots/load_test_regions_002.png [11:37] Nebadon Izumi: Arielle not at the moment no [11:37] Justin Clark-Casey: nebadon: should be possible in principle by setting max avatars and then naming the other keynotes as backup regions? [11:37] Nebadon Izumi: i was hoping that once the default region was full it would send people to the next fallback region [11:37] Nebadon Izumi: but that did not work [11:37] Justin Clark-Casey: ahhh [11:38] Nebadon Izumi: thats what i did [11:38] Nebadon Izumi: and it did not work [11:38] Justin Clark-Casey: then that's... a bug [11:38] Nebadon Izumi: people got region is full message [11:38] Nebadon Izumi: and bounced back to their departure sim [11:38] Richardus Raymaker: hmm. some missing code in opensim [11:38] Arielle.Popstar @bound2.dyndns.org:9005: Hi Dahlia [11:38] Nebadon Izumi: technically im not sure its a "bug" [11:38] Richardus Raymaker: hi dahlia [11:38] Nebadon Izumi: i think thats how it works [11:38] Dahlia Trimble: hi :) [11:38] Nebadon Izumi: inside of a normal grid teleport [11:38] Nebadon Izumi: if you try to teleport to a full region you get sent back to region you came from [11:38] Justin Clark-Casey: yeah - but weren't those direct logins? [11:38] Nebadon Izumi: which is exactly what happened [11:39] Nebadon Izumi: no there are no direct logins for these tests [11:39] Nebadon Izumi: its all HG visitors [11:39] Justin Clark-Casey: ah right [11:39] Nebadon Izumi: only direct logins were controlled by me [11:39] Justin Clark-Casey: nebadon: perhaps at the extreme some new code could be written to do that [11:39] Nebadon Izumi: ya [11:39] Justin Clark-Casey: but then the problem may not have been related to that - need more data [11:39] Nebadon Izumi: likely what we would need [11:39] Arielle.Popstar @bound2.dyndns.org:9005: which is the easiest on the regions? [11:39] Nebadon Izumi: it would need to be tailored to HG teleports specifically [11:39] Arielle.Popstar @bound2.dyndns.org:9005: HG or direct logins? [11:39] Nebadon Izumi: you would not want this to happen in a local grid teleport [11:40] Nebadon Izumi: a teleport is probably less harsh [11:40] Nebadon Izumi: potentially it is anyway [11:40] Arielle.Popstar @bound2.dyndns.org:9005: but HG avi likely has inventory loaded before jumping [11:40] Nebadon Izumi: a login has the potential for an empty cache [11:40] Justin Clark-Casey: shouldn't it apply to all teleports? [11:40] Nebadon Izumi: a teleport that is less likely [11:40] Dahlia Trimble: I doubt theres much difference [11:40] Nebadon Izumi: no Justin it should not [11:40] Nebadon Izumi: in a local grid tp [11:40] Nebadon Izumi: you would not want to send an avatar to an unknown region if they hit a full region [11:41] Nebadon Izumi: you send them back to region they left from [11:41] Justin Clark-Casey: why wouldn't you in this particular case? [11:41] Justin Clark-Casey: where one of the keynote regions is 'full'? [11:41] Nebadon Izumi: in this case we would [11:41] Nebadon Izumi: but under normal use cases you would not [11:41] Justin Clark-Casey: right [11:41] Justin Clark-Casey: so it would just be code for this particular case, though I'm sure potentially useful for any large gathering [11:41] Nebadon Izumi: during the actual event [11:41] Nebadon Izumi: it wont work this way though [11:41] Justin Clark-Casey: might be compilcated to do though with the current architecture of advertising regions [11:41] Richardus Raymaker: so, some option in the ini IfRegionFullUseFallBack = [11:42] Nebadon Izumi: during the actual event people will be limited to the region they are assigned for the keynote [11:42] Justin Clark-Casey: ah ok [11:42] Richardus Raymaker: aha [11:42] Nebadon Izumi: so its really only relevant to the load tests per say [11:42] Nebadon Izumi: not that its not useful [11:42] Justin Clark-Casey: btw, this might be crazy, but did you consider doing the keynotes as one big mega? ;) [11:43] Nebadon Izumi: I thought about it, but i dont think we could get 200 avatars into 1 simulator [11:43] Justin Clark-Casey: though that would rather bypass the point of doing 4 corner regions [11:43] Justin Clark-Casey: yes [11:43] Nebadon Izumi: not without something like DSG [11:43] Justin Clark-Casey: right - too early for dsg [11:43] Nebadon Izumi: we are pushing the limits at 50 [11:43] Nebadon Izumi: heh [11:43] Nebadon Izumi: practical limits anyway [11:43] Justin Clark-Casey: yeah [11:44] Richardus Raymaker: nebadon is playing with dynamite :O [11:44] Nebadon Izumi: the problem is with that many avatars people get disconnected a lot [11:44] Nebadon Izumi: mono can only handle so many connections [11:44] Arielle.Popstar @bound2.dyndns.org:9005: if we had variable regions you could make 50 meter square regions :) [11:44] Nebadon Izumi: even .net would have issues without changing the code considerably [11:44] Justin Clark-Casey: that would start to point towards overload of the udp connections [11:44] Nebadon Izumi: right [11:44] Justin Clark-Casey: nebadon: wel,l in this case the connectivity is maintained via udp [11:44] Justin Clark-Casey: which isn't subject to those limits as it's connectionless, I believe [11:45] Dahlia Trimble: udp doesnt have connections [11:45] Cuteulala Artis is offline. [11:45] Richardus Raymaker: but udp have opther problems [11:45] Dahlia Trimble: udp is very low overhead, if theres problems its probably in the application since it controls everything [11:45] Justin Clark-Casey: it could be that the load means we no longer process incoming viewer packets in time and so the server ends up disconnecting them after the timeout [11:45] Arielle.Popstar @bound2.dyndns.org:9005: is udp working in opensim now? [11:46] Justin Clark-Casey: if it wasn't we wouldn't be having this convo :) [11:46] Nebadon Izumi: heh [11:46] Richardus Raymaker: hehe [11:46] Dahlia Trimble: Adelle, you wouldnt be here if it wasnt working [11:46] Arielle.Popstar @bound2.dyndns.org:9005: well the udp inventory and textures were no tworking recently [11:46] Arielle.Popstar @bound2.dyndns.org:9005: udp fallback [11:46] Justin Clark-Casey: that's different [11:46] Cuteulala Artis is online. [11:46] Justin Clark-Casey: does udp fallback work now btw? [11:47] Arielle.Popstar @bound2.dyndns.org:9005: i havent tested since Melanie put a patch in [11:47] Justin Clark-Casey: yeah, I'd be interest in confirming that fix [11:47] Justin Clark-Casey: interested [11:47] Cuteulala Artis is offline. [11:48] Arielle.Popstar @bound2.dyndns.org:9005: it was a combination of viewer and opensim [11:48] Unknown User: /do we have a stress test later this evening? [11:48] Nebadon Izumi: not today [11:48] Nebadon Izumi: next week [11:48] Unknown User: k [11:48] Nebadon Izumi: i will announce it early next time [11:48] Nebadon Izumi: i am still setting up the grid [11:49] Nebadon Izumi: i have about 8 more regions to bring online [11:49] Justin Clark-Casey: nebadon: yeah, I hope to add more of the kind of stats I want to see and be able to monitor personally next time [11:49] Nebadon Izumi: sure that would be great [11:50] Justin Clark-Casey: it will be after this meeting, right? [11:50] Nebadon Izumi: yes [11:50] Justin Clark-Casey: ok [11:50] Cuteulala Artis is online. [11:50] Nebadon Izumi: i am hopefully going to have munin tracking things as well [11:50] Richardus Raymaker: hmm. there are more monitor systems. seems to be a new one to [11:50] Nebadon Izumi: i had it running on this server previously so shouldnt be too hard to get going again [11:51] Richardus Raymaker: you remind me that i need to install it to. forgot it on the new one [11:52] Nebadon Izumi: i'll probably have iptraf running too [11:52] Justin Clark-Casey: yeah, really need to start outputting data consistently from opensim so it can be plugged into monitoring systems [11:52] Justin Clark-Casey: at the moment that kind of thing is a mess [11:54] Justin Clark-Casey: I wonder if everybody is waiting on the xbox announcement today? [11:54] Richardus Raymaker: hmm. i saw 1 thing today. someone from HG where takeing objects. but.. [11:54] Arielle.Popstar @bound2.dyndns.org:9005: is there a place on the wiki on what and how to use these monitoring debug testing systems? [11:55] Justin Clark-Casey: http://opensimulator.org/wiki/Monitoring [11:55] Nebadon Izumi: not really Arielle [11:55] Nebadon Izumi: ah what does that cover? [11:55] Nebadon Izumi: ah ok [11:55] Justin Clark-Casey: though yes, that just talks about various stuff but not how to plugin external systems [11:55] Nebadon Izumi: ya i thought she meant like Munin [11:55] Justin Clark-Casey: it would be nice if it did one day [11:55] Justin Clark-Casey: I suspect she might [11:55] Nebadon Izumi: ya there used to be a way to monitor some of that stuff [11:55] Nebadon Izumi: but it wasnt that great [11:56] Richardus Raymaker: i saw when the do that a hug spam of messages that start with "[USER AGENT CONNECTOR]: new connector to http:" [11:56] Justin Clark-Casey: that's still there but the things I've been adding to the latest and greatest stats system are not automatically exposed that way [11:56] Justin Clark-Casey: really, all this stuff needs to be tied together so that adding a stat also makes it externally available if that is turned on [11:56] Arielle.Popstar @bound2.dyndns.org:9005: well i was just meaning in general to help in testing [11:56] Nebadon Izumi: ya it would be nice if someone could make up a fancy json ajax page [11:56] Justin Clark-Casey: huh [11:56] Nebadon Izumi: i know bluewall has some of that kind of stuff [11:57] Nebadon Izumi: he had a cool web page that was fed from json stats and it had like tachometer like guagers [11:57] Nebadon Izumi: guages* [11:57] Nebadon Izumi: it was neat [11:57] Justin Clark-Casey: richaruds: that should just be on startup? [11:57] Richardus Raymaker: no. that where with 2 HG visitors on my 0.7.5 regins getting objects [11:58] Richardus Raymaker: it shows more. it came from germangriud [11:58] Justin Clark-Casey: ok no I see, it's created in a lot of places [11:58] Richardus Raymaker: its just spamming the console a bit much [11:59] Justin Clark-Casey: ok [11:59] Justin Clark-Casey: the trick is being able to reduce that spam whilst still keeping the info available [11:59] Justin Clark-Casey: is this something that you noticed recently? [12:00] Justin Clark-Casey: the message itself has been there since sept 2010 but it's possible some new code now triggers it much more frequently [12:00] Sarah Kline: bye all [12:00] Nebadon Izumi: are you running in debug mode? [12:00] Nebadon Izumi: for logging? [12:00] Richardus Raymaker: i just saw it the first time today.. its printing around 1 message every 3 seconds. but its with 0.7.5 release [12:00] Justin Clark-Casey: bye sarah [12:00] Nebadon Izumi: honestly any region where production levels are expected should not be running with debug logging [12:01] Nebadon Izumi: we run these plazas in INFO [12:01] Nebadon Izumi: and if you start experiencing issues then you switch back to DEBUG until you can find the problem [12:02] Richardus Raymaker: the log say debug. but i cant remember i ever turned it on. so how can you check the log level ? [12:02] Nebadon Izumi: if you are going to hvae a really large event [12:02] Nebadon Izumi: you should turn logging to OFF [12:02] Nebadon Izumi: edit your OpenSim.exe.config [12:02] Nebadon Izumi: there are 2 spots [12:02] Justin Clark-Casey: not even ERROR? [12:02] Nebadon Izumi: it depends i guess [12:03] Nebadon Izumi: if your not looking for bugs and need the highest level of performance [12:03] Nebadon Izumi: shut it off [12:03] Nebadon Izumi: if things start acting funny turn it on [12:03] Nebadon Izumi: during the OSG5B parties we turn logging off [12:03] Nebadon Izumi: it can make a big difference [12:03] Dahlia Trimble: ERROR shouldnt be much [12:03] Justin Clark-Casey: yeah, logging can be a not insignifcant load [12:03] Richardus Raymaker: let me check [12:04] Justin Clark-Casey: if ERROR is genrating spam then we need to do something about that [12:04] Nebadon Izumi: right [12:04] Justin Clark-Casey: I know the map stuff can spew a lot right now [12:04] Justin Clark-Casey: on places like osgrid [12:04] Nebadon Izumi: if your having trouble by all means turn on ERROR or DEBUG [12:04] Nebadon Izumi: but don't leave it there unless your specifically hunting for something [12:05] Nebadon Izumi: we leave it on INFO and that greatly reduces the console spam [12:05] Nebadon Izumi: while still being semi-useful [12:05] Richardus Raymaker: if i look quick at the xml file its turned on i think. but thats the default from 0.7.5 source [12:05] Arielle.Popstar @bound2.dyndns.org:9005: is there a show queues function for http? [12:05] Dahlia Trimble: bye all :) [12:05] Arielle.Popstar @bound2.dyndns.org:9005: tc Dahlia [12:05] Nebadon Izumi: see you Dahlia :) [12:05] Justin Clark-Casey: bye dahlia [12:05] Zia Frimon: Caio Dah [12:06] Richardus Raymaker: thaks justin. i save this and look into it when i have ore time. it dont happen much [12:06] Richardus Raymaker: bye dahlia [12:06] Justin Clark-Casey: ok [12:06] Justin Clark-Casey: I'm going to go do some work as well. See you all around [12:06] Justin Clark-Casey waves [12:06] Licu.Rau @craft-world.org:8002: bye justin [12:07] Zia Frimon: waves [12:07] Arielle.Popstar @bound2.dyndns.org:9005: tc Justin [12:07] Richardus Raymaker: bye justin