LSL Status/Events
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| − | | valign="bottom" | Since the implementation of a currency is not part of the | + | | valign="bottom" | Since the implementation of a currency is not part of the OpenSimulator project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See [[Money]] for details - Ezekiel. |
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Revision as of 22:41, 3 March 2012
What is the current LSL Event Status?
Introduction
Table Key
| Ready for Testing | Partially Implemented | Fully Implemented | Tested/Fail | Deprecated | Not supported |
Back to LSL Status
LSL Events Status
33 Events listed, 2 left to implement, 3 left to fully implement, 0 deprecated (r7035)
| Event | Done | Developer | Tester | Notes |
| at_rot_target | Yes | Revolution | ||
| at_target | Yes | Melanie? | ||
| attach | Yes | Melanie | ||
| changed | Part | Teravus | Currently prim do not change regions, change drop, or change teleport | |
| collision | Yes | Mircea Kitsune | ||
| collision_end | Yes | Mircea Kitsune | ||
| collision_start | Yes | Mircea Kitsune | ||
| control | Yes | |||
| dataserver | Yes | John Bomhold | as of 8730 | |
| Yes | ||||
| http_response | Part | jimbo21 | ?? | |
| land_collision | Yes | Revolution | ||
| land_collision_end | Yes | Revolution | ||
| land_collision_start | Yes | Revolution | ||
| link_message | Yes | |||
| listen | Yes | |||
| money | Since the implementation of a currency is not part of the OpenSimulator project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel. | |||
| moving_end | No | |||
| moving_start | No | |||
| no_sensor | Yes | Mircea Kitsune | ||
| not_at_rot_target | Yes | Revolution | ||
| not_at_target | Yes | Melanie? | ||
| object_rez | Yes | |||
| on_rez | Yes | For 0.7RC1 check http://opensimulator.org/mantis/view.php?id=4775 | ||
| remote_data | Part | jimbo21 | ?? | |
| run_time_permissions | Yes | |||
| sensor | Yes | Mircea Kitsune | ||
| state_entry | Yes | |||
| state_exit | Yes | Maike Short | ||
| timer | ||||
| touch | Yes | Revolution | ||
| touch_start | Yes | |||
| touch_end | Yes | Mircea Kitsune |
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See Also
- LSL/OSSL Status Page
- LSL
- LSL Types Status Page
- LSL Events Status Page
- LSL Functions Status Page
- Kan-Ed Tests