BuildingIssues
From OpenSimulator
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* Link set members often and unpredictably cannot be edited | * Link set members often and unpredictably cannot be edited | ||
* Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order | * Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order | ||
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* Unable to change many object properties of a child prim in a Linkset (e.g. path cut, hollow, twist, taper, top shear). | * Unable to change many object properties of a child prim in a Linkset (e.g. path cut, hollow, twist, taper, top shear). | ||
* Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance. | * Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance. |
Revision as of 15:24, 8 July 2018
Contents |
Issues with building in OpenSim
Single prim issues
- Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground
- There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue.
- Selecting multiple prims in a linkset and rotating them rotates them in place instead of rotating them around the geometric center of the selection
Linkset issues
- Link set members often and unpredictably cannot be edited
- Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order
- Unable to change many object properties of a child prim in a Linkset (e.g. path cut, hollow, twist, taper, top shear).
- Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance.
- Ctrl-Z changes rotation values.
Quirks and differences to SL
Related Links external to WIKI
OSGrid Forums Related Posting: [1]