OsSetDynamicTextureDataBlendFace
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|specifies the type of the '''data''' parameter. | |specifies the type of the '''data''' parameter. | ||
The following values are allowed: | The following values are allowed: | ||
| − | *vector - the '''data''' parameter contains a list of drawing instructions. See [[Drawing commands]] for details | + | * vector - the '''data''' parameter contains a list of drawing instructions. See [[Drawing commands]] for details |
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|additional optional parameters in the following format: [param]:[value],[param]:[value] | |additional optional parameters in the following format: [param]:[value],[param]:[value] | ||
Multiple parameters are separated by commas. The following ones are supported: | Multiple parameters are separated by commas. The following ones are supported: | ||
| − | *width - width of the dynamic texture in pixels (example: width:256) | + | * width - width of the dynamic texture in pixels (example: width:256) |
| − | *height - height of the dynamic texture in pixels (example: height:256) | + | * height - height of the dynamic texture in pixels (example: height:256) |
| − | *alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and ''false'' to turn off the alpha layer completely (example: alpha:255) | + | * alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and ''false'' to turn off the alpha layer completely (example: alpha:255) |
| − | *bgcolour - specifies the background color of the texture (example: bgcolour:Red) | + | * bgcolour - specifies the background color of the texture (example: bgcolour:Red) |
| − | *altdatadelim - specifies a delimiter between the draw commands contained in the '''data''' parameter. | + | * altdatadelim - specifies a delimiter between the draw commands contained in the '''data''' parameter. |
| − | *setalpha | + | * setalpha |
| − | *integer value - any integer value is treated like specifing aplha component | + | * integer value - any integer value is treated like specifing aplha component |
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The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | ||
| − | [[Category: | + | |
| + | [[Category:OSSL pages in need of parameters template]] | ||
Revision as of 19:51, 3 March 2012
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
C#: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) | |
| Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture.
NOT IMPLEMENTED YET; the current implementation always returns a string with NULL_KEY. | |
| Threat Level | VeryLow |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim string FontName = "Arial"; integer FontSize = 128; NumberEachFace() { integer face = llGetNumberOfSides(); while (face--) { string text = (string)face; vector size = osGetDrawStringSize("vector", text, FontName, FontSize); integer xpos = (256 - (integer)size.x) >> 1; integer ypos = (256 - (integer)size.y) >> 1; string commandList = ""; commandList = osMovePen(commandList, xpos, ypos); commandList = osSetFontName(commandList, FontName); commandList = osSetFontSize(commandList, FontSize); commandList = osDrawText(commandList, text); osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", FALSE, 2, 0, 255, face); } } default { state_entry() { NumberEachFace(); } changed(integer change) { if (change & CHANGED_SHAPE) NumberEachFace(); } } | |
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face.
| Parameters | ||
| Name | Description | Remarks |
| dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
| contentType | specifies the type of the data parameter.
The following values are allowed:
|
|
| data | Contains a series of drawing instructions. See Drawing commands for details | |
| extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
|
|
| blend | If true, the newly generated texture is blended with the appropriate existing ones on the prim. | |
| disp | Display flags. Value 1-expire deletes the old texture if it is replaced by a newer generated texture (may not currently be implemented). Value 2-temp flags the asset as temporary, which often means that it is not persisted to the database. | |
| timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
| alpha | The alpha value of the generated texture. | |
| face | The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are set. | |
Notes
The dynamicID parameter is not implemented. The value passed will be ignored.
The timer parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.