OsGetRegionMapTexture
From OpenSimulator
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− | {{osslfunc| | + | {{osslfunc |
− | threat_level = High | + | |threat_level=High |
− | | | + | |function_syntax=osGetRegionMapTexture(string regionName) |
− | function_syntax = | + | |ossl_example=<source lang="lsl"> |
− | osGetRegionMapTexture(string regionName) | + | |
− | + | ||
− | | | + | |
− | ossl_example = <source lang="lsl"> | + | |
//Example Usage: | //Example Usage: | ||
default { | default { | ||
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} | } | ||
</source> | </source> | ||
− | | | + | |description=This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. |
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}} | }} |
Revision as of 20:34, 1 July 2011
osGetRegionMapTexture(string regionName)
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This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
//Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } } |