OsSetDynamicTextureDataBlendFace
From OpenSimulator
(Difference between revisions)
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− | {| | + | {{osslfunc| |
− | + | threat_level = VeryLow | |
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− | + | function_syntax = <source lang="lsl"> | |
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LSL: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, | LSL: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, | ||
string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) | string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) | ||
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string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) | string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) | ||
</source> | </source> | ||
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− | + | ossl_example = <source lang="lsl"> | |
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim | // Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim | ||
string FontName = "Arial"; | string FontName = "Arial"; | ||
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} | } | ||
}</source> | }</source> | ||
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+ | additional_info = Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture. | ||
− | |} | + | '''NOT IMPLEMENTED YET;''' the current implementation always returns a string with NULL_KEY. |
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+ | }} | ||
− | + | {| width="100%" style="border: thin solid black" | |
+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || | ||
+ | |- valign="top" | ||
+ | |'''Function Syntax''' || | ||
+ | |- valign="top" | ||
+ | |'''Example(s)|| | ||
+ | |||
+ | |} | ||
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face. | Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face. | ||
{| width="100%" style="border: thin solid black" | {| width="100%" style="border: thin solid black" | ||
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The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | ||
− | [[Category: | + | [[Category:OSSL_pages_in_need_of_parameters_template]] |
Revision as of 16:23, 12 June 2011
LSL: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) C#: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) | |
No descriptions provided | |
Threat Level | VeryLow |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim string FontName = "Arial"; integer FontSize = 128; NumberEachFace() { integer face = llGetNumberOfSides(); while (face--) { string text = (string)face; vector size = osGetDrawStringSize("vector", text, FontName, FontSize); integer xpos = (256 - (integer)size.x) >> 1; integer ypos = (256 - (integer)size.y) >> 1; string commandList = ""; commandList = osMovePen(commandList, xpos, ypos); commandList = osSetFontName(commandList, FontName); commandList = osSetFontSize(commandList, FontSize); commandList = osDrawText(commandList, text); osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", FALSE, 2, 0, 255, face); } } default { state_entry() { NumberEachFace(); } changed(integer change) { if (change & CHANGED_SHAPE) NumberEachFace(); } } | |
Notes | |
Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture.
NOT IMPLEMENTED YET; the current implementation always returns a string with NULL_KEY. |
OsSetDynamicTextureDataBlendFace | |
Threat Level | |
Function Syntax | |
Example(s) |
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face.
Parameters | ||
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
|
|
data | Contains a series of drawing instructions. See Drawing commands for details | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
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|
blend | If true, the newly generated texture is blended with the appropriate existing ones on the prim. | |
disp | Display flags. Value 1-expire deletes the old texture if it is replaced by a newer generated texture (may not currently be implemented). Value 2-temp flags the asset as temporary, which often means that it is not persisted to the database. | |
timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
alpha | The alpha value of the generated texture. | |
face | The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are set. |
Notes
The dynamicID parameter is not implemented. The value passed will be ignored.
The timer parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.