OsGetRegionMapTexture
From OpenSimulator
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− | + | threat_level = High | |
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− | + | function_syntax = <source lang="lsl"> | |
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osGetRegionMapTexture(string regionName) | osGetRegionMapTexture(string regionName) | ||
</source> | </source> | ||
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− | + | ossl_example = <source lang="lsl"> | |
//Example Usage: | //Example Usage: | ||
default { | default { | ||
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} | } | ||
</source> | </source> | ||
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− | | | + | additional_info = This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. |
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− | This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. | + | }} |
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Revision as of 15:12, 12 June 2011
osGetRegionMapTexture(string regionName) | |
No descriptions provided | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
//Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } } | |
Notes | |
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. |