Inworld Data

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==Textures==
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== Textures ==
===Creating a custom library===
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=== Creating a custom library ===
 
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
 
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
* Prepare your imagefiles. You can use the [[jp2_batch_converter|jp2 batch converter]](linux only for now) to batch-process a big texture-library
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* Prepare your imagefiles. You can use the [[jp2 batch converter]](linux only for now) to batch-process a big texture-library
 
* Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
 
* Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
* Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
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* Create the appropriate xml storage files using the [[assets generator|Asset Generator]] script
 
* Edit the opensim inventory library reference file
 
* Edit the opensim inventory library reference file
 
  nano /opt/opensim/production/bin/inventory/Libraries.xml
 
  nano /opt/opensim/production/bin/inventory/Libraries.xml
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* Check out if the textures are rendered correctly in the viewer
 
* Check out if the textures are rendered correctly in the viewer
 
* More background information (in horrible mailing list form) [https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html]
 
* More background information (in horrible mailing list form) [https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html]
[[Category:Users]]
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=== Free Assets ===
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* [[Free Assets]] - Free items, textures, heightmaps and scripts.
  
===Free Assets===
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== Terrain ==
* [[Free_Assets|Free Assets]] - Free items, textures, heightmaps and scripts.
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* [[Using L3DT|Use L3DT to create a custom terrain]]
  
==Terrain==
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[[Category:Users]]
* [[Using_L3DT|Use L3DT to create a custom terrain]]
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Revision as of 19:27, 3 March 2012


Textures

Creating a custom library

  • Download the blender texture cd (as an example)
  • Prepare your imagefiles. You can use the jp2 batch converter(linux only for now) to batch-process a big texture-library
  • Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
  • Create the appropriate xml storage files using the Asset Generator script
  • Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
  • Add the inventory reference
<Section Name="OpenSim Custom Library">
 <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
</Section> 
  • Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
  • Add the asset reference
<Section Name="OpenSim Custom Asset Set">
 <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
</Section>
  • Restart OpenSim
  • Check out if the textures are rendered correctly in the viewer
  • More background information (in horrible mailing list form) [1]

Free Assets

  • Free Assets - Free items, textures, heightmaps and scripts.

Terrain

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