OsSetDynamicTextureData
From OpenSimulator
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+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || VeryLow | ||
− | ''' | + | |- valign="top" |
+ | |'''Function Syntax''' || <source lang="lsl"> | ||
+ | LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer) | ||
+ | C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer) | ||
+ | </source> | ||
+ | |- valign="top" | ||
+ | |'''Example(s)||<source lang="lsl"> | ||
+ | // Example of OsSetDynamicTextureData used to render custom drawings on a prim | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | string CommandList = ""; // Storage for our drawing commands | ||
+ | CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels | ||
+ | CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red | ||
+ | CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> | ||
+ | CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels | ||
− | + | // Now draw the rectangle | |
− | + | osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); | |
+ | } | ||
+ | } | ||
+ | </source> | ||
− | + | Script [[OsSetDynamicdata example1 | osTextBoard.lsl]] from the standard OpenSimulator Library. | |
− | + | ||
− | + | |} | |
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+ | Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture. | ||
+ | {| style="border: thin solid black" | ||
+ | | colspan="3" align="center" style=background:orange | '''Parameters''' | ||
+ | |- | ||
|'''Name''' | |'''Name''' | ||
|'''Description''' | |'''Description''' | ||
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− | + | '''Notes:''' | |
− | The '''dynamicID''' parameter is not implemented. The value passed will be ignored. | + | # The '''dynamicID''' parameter is not yet implemented. The value passed will be ignored. |
− | + | # The '''timer''' parameter is not yet implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | |
− | The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | + | |
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+ | '''See Also''' | ||
*[[osSetDynamicTextureURL]] | *[[osSetDynamicTextureURL]] | ||
*[[osSetDynamicTextureURLBlend]] | *[[osSetDynamicTextureURLBlend]] | ||
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*[[osSetDynamicTextureDataBlend]] | *[[osSetDynamicTextureDataBlend]] | ||
*[[osSetDynamicTextureDataBlendFace]] | *[[osSetDynamicTextureDataBlendFace]] | ||
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[[Category:OSSL Functions]] | [[Category:OSSL Functions]] |
Revision as of 15:41, 8 June 2011
OsSetDynamicTextureData | |
Threat Level | VeryLow |
Function Syntax | LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer) C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer) |
Example(s) | // Example of OsSetDynamicTextureData used to render custom drawings on a prim default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } } Script osTextBoard.lsl from the standard OpenSimulator Library. |
Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture.
Parameters | ||
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
|
|
data | Contains a series of drawing instructions. See Drawing commands for details | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
|
|
timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
Notes:
- The dynamicID parameter is not yet implemented. The value passed will be ignored.
- The timer parameter is not yet implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.
See Also