OsGetRegionMapTexture
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
− | ''' | + | {| width="100%" style="border: thin solid black" |
+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || High | ||
− | + | |- valign="top" | |
− | + | |'''Function Syntax''' || <source lang="lsl"> | |
− | <source lang="lsl"> | + | osGetRegionMapTexture(string regionName) |
+ | </source> | ||
+ | |- valign="top" | ||
+ | |'''Example(s)||<source lang="lsl"> | ||
//Example Usage: | //Example Usage: | ||
default { | default { | ||
Line 13: | Line 19: | ||
</source> | </source> | ||
+ | |} | ||
+ | This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. | ||
− | [[Category:OSSL]] | + | [[Category:OSSL Functions]] |
Revision as of 08:43, 11 June 2011
OsGetRegionMapTexture | |
Threat Level | High |
Function Syntax | osGetRegionMapTexture(string regionName) |
Example(s) | //Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } } |
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim.