OsGetRegionMapTexture
From OpenSimulator
(Difference between revisions)
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This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. osGetRegionMapTexture has a threat level of High. | This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. osGetRegionMapTexture has a threat level of High. | ||
− | + | <source lang="lsl"> | |
− | < | + | //Example Usage: |
default { | default { | ||
state_entry() { | state_entry() { | ||
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} | } | ||
} | } | ||
− | </ | + | </source> |
[[Category:OSSL]] | [[Category:OSSL]] |
Revision as of 16:31, 5 June 2011
osGetRegionMapTexture(string regionName)
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. osGetRegionMapTexture has a threat level of High.
//Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } }